Thanks a lot mate,
It is very unfortunate that the factorio Lua Wiki is down, I woudn't bother you with silly questions
Search found 6 matches
- Sun Sep 13, 2015 5:36 pm
- Forum: Modding help
- Topic: Surface and creating entities
- Replies: 2
- Views: 3831
- Sun Sep 13, 2015 5:17 pm
- Forum: Modding help
- Topic: Surface and creating entities
- Replies: 2
- Views: 3831
Surface and creating entities
Hi fellow modders,
I just came back to factorio and witnessed the changes in 0.12, create_entity now belongs to LuaSurface instead of LuaGame
The thing is I usually created entities at map generation near the player spawn with the event on_init and game.createentity
But now surface requires another ...
I just came back to factorio and witnessed the changes in 0.12, create_entity now belongs to LuaSurface instead of LuaGame
The thing is I usually created entities at map generation near the player spawn with the event on_init and game.createentity
But now surface requires another ...
- Sun May 03, 2015 1:15 pm
- Forum: News
- Topic: Friday Facts #84 - The wedding day preprations
- Replies: 54
- Views: 47672
Re: Friday Facts #84 The wedding day preprations
Will you implement RTS like combat robots selection, move orders for better micro-managements ?
I would love to see very expensive tank (to make and reload) to be part of your defense and be able to palce them dynamicaly around your base.
Furthermore, a "refill station" made of long arms inserters ...
I would love to see very expensive tank (to make and reload) to be part of your defense and be able to palce them dynamicaly around your base.
Furthermore, a "refill station" made of long arms inserters ...
- Sat May 02, 2015 9:52 am
- Forum: Modding help
- Topic: Lack of control: Inaccessible methods
- Replies: 8
- Views: 3170
Re: Lack of control: Inaccessible methods
I don't explain my self properly, all in all, I just want some more things to be written in lua than in C++, therefore we could use more already written content for modding,
I'm currently working on an auto-aiming code to recreate car's guns, but it's sad not to be able to use this part of c++ code ...
I'm currently working on an auto-aiming code to recreate car's guns, but it's sad not to be able to use this part of c++ code ...
- Fri May 01, 2015 7:59 pm
- Forum: Modding help
- Topic: Lack of control: Inaccessible methods
- Replies: 8
- Views: 3170
Re: Lack of control: Inaccessible methods
I understand that, but i was hoping to know if we could access these c++ backends and create a new class in lua, but i think it's unpossible, I'll have to wait for the dev's to release a proper sdk (give them time, it's only beta..)
- Thu Apr 30, 2015 11:09 am
- Forum: Modding help
- Topic: Lack of control: Inaccessible methods
- Replies: 8
- Views: 3170
Lack of control: Inaccessible methods
Hi guys!
I'm a semi experienced lua programmer (mostly thanks to garrysmod) but I have some trouble with finding/understanding and adding already existing methods to another type,
For example, i wanted to code a Locomotive/wagon with the tank turret on it (and play it mad max style), unfotunately ...
I'm a semi experienced lua programmer (mostly thanks to garrysmod) but I have some trouble with finding/understanding and adding already existing methods to another type,
For example, i wanted to code a Locomotive/wagon with the tank turret on it (and play it mad max style), unfotunately ...