The game consistently crashes a few seconds after the save is loaded.
I am using a couple mods, most notably the dangOreus mod; the mod list is attached.
~10-20 minutes before the crash I started logistic/construction bot production and roboport creation. I was using construction bots to remove ...
Search found 3 matches
- Wed Feb 09, 2022 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Crash in modded game "!entity || !entity->isOwnedByGhost() was not true"
- Replies: 1
- Views: 2237
- Sun Jul 14, 2019 1:55 pm
- Forum: Not a bug
- Topic: [0.17.56] Linux: long application startup due to sprite loading
- Replies: 4
- Views: 1268
Re: [0.17.56] Linux: long application startup due to sprite loading
That seems to be it. I have tested the startup time with various max-sprite-loading-threads values (with THP set to madvise-only, i.e. default).
The times are from the game launch (in steam) to the appearance of the main menu.
- max-sprite-loading-threads=1: 55s, 54s, 54s
- max-sprite-loading ...
The times are from the game launch (in steam) to the appearance of the main menu.
- max-sprite-loading-threads=1: 55s, 54s, 54s
- max-sprite-loading ...
- Sun Jul 14, 2019 11:56 am
- Forum: Not a bug
- Topic: [0.17.56] Linux: long application startup due to sprite loading
- Replies: 4
- Views: 1268
[0.17.56] Linux: long application startup due to sprite loading
Hi,
Since 0.17, I have been experiencing long application startup times. By long I mean a minute spent in "Loading sprites..." phase. I have worked it around by using the atlas cache (graphics/cache-sprite-atlas=true) but now I decided to come back to this issue to check what is going on.
I have ...
Since 0.17, I have been experiencing long application startup times. By long I mean a minute spent in "Loading sprites..." phase. I have worked it around by using the atlas cache (graphics/cache-sprite-atlas=true) but now I decided to come back to this issue to check what is going on.
I have ...