Search found 22 matches
- Sat Sep 28, 2019 1:49 am
- Forum: General discussion
- Topic: [0.16] Belt LANE Mixing Balancer Question?
- Replies: 10
- Views: 3155
- Sat Sep 28, 2019 1:47 am
- Forum: General discussion
- Topic: [0.17] Personal Defense TECH
- Replies: 22
- Views: 7100
- Mon Sep 23, 2019 1:48 pm
- Forum: General discussion
- Topic: Do you think Wube would buy/hire Bobs mod dev(s)?
- Replies: 19
- Views: 6639
Different direction from VANILA
seems more their unique FORK of their MODS gives more interesting output. WUBE more concentrated in Stabilizing and Balancing the game to even think about other mods Till 1.0 is released and then select stable Mods to include in the Alpha Packages 0.15 or 0.16 and up
- Mon Sep 23, 2019 1:37 pm
- Forum: General discussion
- Topic: [0.17] There is no spoon!
- Replies: 20
- Views: 21799
Is that a MOD or Built-in Scenario?
Do you have a link? of this mod Scenario?
- Mon Sep 23, 2019 1:15 pm
- Forum: General discussion
- Topic: Survey: How do YOU feel about FFF #309 opinions?
- Replies: 19
- Views: 6870
Robots should take up space and time
i thought this was referring to Space in the Inventory slot and should occupy the SUIT SLOT instead or the Deprecated Separate inventory like the ToolBelt. Only bots in the Toolbelt are the only ones Active. and not touch ones in the Inventory bag. And Time to assemble things instead of dropping ite...
- Mon Sep 23, 2019 12:25 pm
- Forum: General discussion
- Topic: [0.16] Belt LANE Mixing Balancer Question?
- Replies: 10
- Views: 3155
Re: it's LANE Balancer Question?
So if I'm using more than one, I have no option in the poll. Push vs pull balancing require separate designs, and there's multi-belt lane balancing, vs having to throw one on a single belt. I don't see a one size fits all solution. the 1st poll option is the one you select. the wording of the title...
- Wed Sep 18, 2019 11:20 pm
- Forum: Combinator Creations
- Topic: Circle Generator
- Replies: 1
- Views: 3385
Re: Circle Generator
BluePrint of Concrete circle does the same thing to measure the the gun radius or darken the opaque settings of the Alpha settings
- Wed Sep 18, 2019 9:35 pm
- Forum: General discussion
- Topic: Using Cars for Logistics
- Replies: 10
- Views: 5188
Re: Using Cars for Logistics
Like TRAIN WAGONS? but without rails but a Convoy cars vulnerable to attacks as they follow a waypoints like AAI?
- Wed Sep 18, 2019 9:29 pm
- Forum: General discussion
- Topic: [0.16] Belt LANE Mixing Balancer Question?
- Replies: 10
- Views: 3155
it's LANE Balancer Question?
So if I'm using more than one, I have no option in the poll. Push vs pull balancing require separate designs, and there's multi-belt lane balancing, vs having to throw one on a single belt. I don't see a one size fits all solution. the 1st poll option is the one you select. the wording of the title...
- Wed Sep 18, 2019 3:35 am
- Forum: Gameplay Help
- Topic: [0.16] Power Reading kW = MJ conversion Ratio measurement ticks
- Replies: 5
- Views: 2376
Did i get this right?
so in essence 1000kJ = 1MJ
0.001 MJ = 1kJ
0.001 MJ = 1kJ
- Mon Sep 16, 2019 2:42 am
- Forum: General discussion
- Topic: [0.16] Belt LANE Mixing Balancer Question?
- Replies: 10
- Views: 3155
[0.16] Belt LANE Mixing Balancer Question?
I don't want you to post any solutions; the fun is figuring it out yourself. But just to bring the Issue to your attention; since as Far as i've searched, there's no one addressing the issue; especially when unloading from the main BUS lane or Train.
Hint one : MIXING LANES; NOT!Belts.
Hint one : MIXING LANES; NOT!Belts.
- Mon Sep 16, 2019 2:12 am
- Forum: Gameplay Help
- Topic: [0.16] Power Reading kW = MJ conversion Ratio measurement ticks
- Replies: 5
- Views: 2376
[0.16] Power Reading kW = MJ conversion Ratio measurement ticks
60 Ticks = per Second https://stable.wiki.factorio.com/Accumulator https://stable.wiki.factorio.com/Laser_turret https://stable.wiki.factorio.com/Laser_turret_shooting_speed_%28research%29 1 J = 1 Watt per (second\Tick) https://www.unitconverters.net/power/joule-hour-to-megajoule-second.htm 1000w ...
- Sat Sep 14, 2019 9:02 am
- Forum: Gameplay Help
- Topic: [0.16] Rail Signal Counter
- Replies: 5
- Views: 2324
HELP!
Can anyone solve this?
- Wed Sep 04, 2019 12:35 am
- Forum: Gameplay Help
- Topic: [0.16] Rail Signal Counter
- Replies: 5
- Views: 2324
Re: [0.16] Rail Signal Counter
I understand the 2 In&Out RAIL Standard Solution. like using a Basic Train & 4 Wagon instead of a Train & 5+plus Wagon setup. The Imgur links are not loading . i wonder if the problem is at my end only or the links are Dead? I want the single rail set up for the small patches i find. i u...
- Wed Aug 28, 2019 9:04 am
- Forum: Gameplay Help
- Topic: [0.16] Rail Signal Counter
- Replies: 5
- Views: 2324
[0.16] Rail Signal Counter
I don't like using Dual trains back and forth. I know i have to create Parking Lanes. Is there a way to use the Combinators to Count the trains that pass by and when it counts two trains passes by and stores it and subtracts it from the other end or make it reset when or after the two trains exit. I...
- Wed Aug 28, 2019 8:06 am
- Forum: General discussion
- Topic: [0.17] Personal Defense TECH
- Replies: 22
- Views: 7100
:oops: was thinking like a chaingun aspect like Gundam Wing or Aliens 2
Comes out from the side of the backpack from under both arms and you go berserk
- Tue Aug 27, 2019 4:18 pm
- Forum: General discussion
- Topic: [0.17] Personal Defense TECH
- Replies: 22
- Views: 7100
Different Deaths
Make the fusion reactor perform a thermonucular explosion with atomic bomb radius and strength on player death. Omg yes, except if you got killed by a train in the middle of your base...... That is the point. Make each player death count and be a spectacular thing you will remember - whether it is ...
- Sun Aug 04, 2019 6:38 pm
- Forum: General discussion
- Topic: Lower Level, Non-Slotted Armor
- Replies: 11
- Views: 3303
[0.16] You can STACK the ARMOR having MAX of 10 to increase Durability
also you can use old Armor to repair the Damaged Armor
- Sun Aug 04, 2019 5:48 pm
- Forum: General discussion
- Topic: [0.17] Personal Defense TECH
- Replies: 22
- Views: 7100
Re: [0.17] Personal Defense TECH Suggestion for Additional BASE WEAPONS
Is Suggestion of wanting Better weapons Considered a MOD ? and NOT a Request to place in the BASIC weapons set
- Sun Aug 04, 2019 5:43 pm
- Forum: Combinator Creations
- Topic: Bulldog: Automatic Power Manager for factory lines
- Replies: 7
- Views: 5325
What Line supposed to go in the Constant Contaminator ?
How to ...
- During Night Time Prioritize Accumulators
- Activate Steam engines ONLY when Solar Power IS OFF
- Does Accumulator OUTput information kW value or % value?