seems more their unique FORK of their MODS gives more interesting output. WUBE more concentrated in Stabilizing and Balancing the game to even think about other mods Till 1.0 is released and then select stable Mods to include in the Alpha Packages 0.15 or 0.16 and up
i thought this was referring to Space in the Inventory slot and should occupy the SUIT SLOT instead or the Deprecated Separate inventory like the ToolBelt. Only bots in the Toolbelt are the only ones Active. and not touch ones in the Inventory bag.
And Time to assemble things instead of dropping ...
So if I'm using more than one, I have no option in the poll. Push vs pull balancing require separate designs, and there's multi-belt lane balancing, vs having to throw one on a single belt. I don't see a one size fits all solution. the 1st poll option is the one you select. the wording of the ...
So if I'm using more than one, I have no option in the poll. Push vs pull balancing require separate designs, and there's multi-belt lane balancing, vs having to throw one on a single belt. I don't see a one size fits all solution. the 1st poll option is the one you select. the wording of the ...
I don't want you to post any solutions; the fun is figuring it out yourself. But just to bring the Issue to your attention; since as Far as i've searched, there's no one addressing the issue; especially when unloading from the main BUS lane or Train.
I understand the 2 In&Out RAIL Standard Solution. like using a Basic Train & 4 Wagon instead of a Train & 5+plus Wagon setup. The Imgur links are not loading . i wonder if the problem is at my end only or the links are Dead?
I want the single rail set up for the small patches i find. i use a 2x ...
I don't like using Dual trains back and forth. I know i have to create Parking Lanes.
Is there a way to use the Combinators to Count the trains that pass by and when it counts two trains passes by and stores it and subtracts it from the other end or make it reset when or after the two trains exit ...