Search found 22 matches

by b_d
Sat Sep 28, 2019 1:47 am
Forum: General discussion
Topic: [0.17] Personal Defense TECH
Replies: 22
Views: 2320

Re: [0.17] Personal Defense TECH

:idea: :lol: :mrgreen:
by b_d
Mon Sep 23, 2019 1:48 pm
Forum: General discussion
Topic: Do you think Wube would buy/hire Bobs mod dev(s)?
Replies: 19
Views: 2410

Different direction from VANILA

seems more their unique FORK of their MODS gives more interesting output. WUBE more concentrated in Stabilizing and Balancing the game to even think about other mods Till 1.0 is released and then select stable Mods to include in the Alpha Packages 0.15 or 0.16 and up
by b_d
Mon Sep 23, 2019 1:37 pm
Forum: General discussion
Topic: [0.17] There is no spoon!
Replies: 20
Views: 12298

Is that a MOD or Built-in Scenario?

Do you have a link? of this mod Scenario?
by b_d
Mon Sep 23, 2019 1:15 pm
Forum: General discussion
Topic: Survey: How do YOU feel about FFF #309 opinions?
Replies: 19
Views: 2206

Robots should take up space and time

i thought this was referring to Space in the Inventory slot and should occupy the SUIT SLOT instead or the Deprecated Separate inventory like the ToolBelt. Only bots in the Toolbelt are the only ones Active. and not touch ones in the Inventory bag. And Time to assemble things instead of dropping ite...
by b_d
Mon Sep 23, 2019 12:25 pm
Forum: General discussion
Topic: [0.16] Belt LANE Mixing Balancer Question?
Replies: 10
Views: 990

Re: it's LANE Balancer Question?

So if I'm using more than one, I have no option in the poll. Push vs pull balancing require separate designs, and there's multi-belt lane balancing, vs having to throw one on a single belt. I don't see a one size fits all solution. the 1st poll option is the one you select. the wording of the title...
by b_d
Wed Sep 18, 2019 11:20 pm
Forum: Combinator Creations
Topic: Circle Generator
Replies: 1
Views: 1946

Re: Circle Generator

BluePrint of Concrete circle does the same thing to measure the the gun radius or darken the opaque settings of the Alpha settings
by b_d
Wed Sep 18, 2019 9:35 pm
Forum: General discussion
Topic: Using Cars for Logistics
Replies: 10
Views: 1488

Re: Using Cars for Logistics

Like TRAIN WAGONS? but without rails but a Convoy cars vulnerable to attacks as they follow a waypoints like AAI?
by b_d
Wed Sep 18, 2019 9:29 pm
Forum: General discussion
Topic: [0.16] Belt LANE Mixing Balancer Question?
Replies: 10
Views: 990

it's LANE Balancer Question?

So if I'm using more than one, I have no option in the poll. Push vs pull balancing require separate designs, and there's multi-belt lane balancing, vs having to throw one on a single belt. I don't see a one size fits all solution. the 1st poll option is the one you select. the wording of the title...
by b_d
Wed Sep 18, 2019 3:35 am
Forum: Gameplay Help
Topic: [0.16] Power Reading kW = MJ conversion Ratio measurement ticks
Replies: 5
Views: 452

Did i get this right?

so in essence 1000kJ = 1MJ
0.001 MJ = 1kJ
by b_d
Mon Sep 16, 2019 2:42 am
Forum: General discussion
Topic: [0.16] Belt LANE Mixing Balancer Question?
Replies: 10
Views: 990

[0.16] Belt LANE Mixing Balancer Question?

I don't want you to post any solutions; the fun is figuring it out yourself. But just to bring the Issue to your attention; since as Far as i've searched, there's no one addressing the issue; especially when unloading from the main BUS lane or Train.

Hint one : MIXING LANES;  NOT!Belts.
by b_d
Mon Sep 16, 2019 2:12 am
Forum: Gameplay Help
Topic: [0.16] Power Reading kW = MJ conversion Ratio measurement ticks
Replies: 5
Views: 452

[0.16] Power Reading kW = MJ conversion Ratio measurement ticks

60 Ticks = per Second https://stable.wiki.factorio.com/Accumulator https://stable.wiki.factorio.com/Laser_turret https://stable.wiki.factorio.com/Laser_turret_shooting_speed_%28research%29 1 J = 1 Watt per (second\Tick) https://www.unitconverters.net/power/joule-hour-to-megajoule-second.htm 1000w  ...
by b_d
Sat Sep 14, 2019 9:02 am
Forum: Gameplay Help
Topic: [0.16] Rail Signal Counter
Replies: 5
Views: 531

HELP!

:oops: Can anyone solve this?
by b_d
Wed Sep 04, 2019 12:35 am
Forum: Gameplay Help
Topic: [0.16] Rail Signal Counter
Replies: 5
Views: 531

Re: [0.16] Rail Signal Counter

I understand the 2 In&Out RAIL Standard Solution. like using a Basic Train & 4 Wagon instead of a Train & 5+plus Wagon setup. The Imgur links are not loading . i wonder if the problem is at my end only or the links are Dead? I want the single rail set up for the small patches i find. i use a 2x(Trai...
by b_d
Wed Aug 28, 2019 9:04 am
Forum: Gameplay Help
Topic: [0.16] Rail Signal Counter
Replies: 5
Views: 531

[0.16] Rail Signal Counter

I don't like using Dual trains back and forth. I know i have to create Parking Lanes. Is there a way to use the Combinators to Count the trains that pass by and when it counts two trains passes by and stores it and subtracts it from the other end or make it reset when or after the two trains exit. I...
by b_d
Wed Aug 28, 2019 8:06 am
Forum: General discussion
Topic: [0.17] Personal Defense TECH
Replies: 22
Views: 2320

:oops: was thinking like a chaingun aspect like Gundam Wing or Aliens 2

Comes out from the side of the backpack from under both arms and you go berserk :oops:
by b_d
Tue Aug 27, 2019 4:18 pm
Forum: General discussion
Topic: [0.17] Personal Defense TECH
Replies: 22
Views: 2320

Different Deaths

Make the fusion reactor perform a thermonucular explosion with atomic bomb radius and strength on player death. Omg yes, except if you got killed by a train in the middle of your base...... That is the point. Make each player death count and be a spectacular thing you will remember - whether it is ...
by b_d
Sun Aug 04, 2019 6:38 pm
Forum: General discussion
Topic: Lower Level, Non-Slotted Armor
Replies: 11
Views: 904

[0.16] You can STACK the ARMOR having MAX of 10 to increase Durability

:arrow: also you can use old Armor to repair the Damaged Armor
by b_d
Sun Aug 04, 2019 5:48 pm
Forum: General discussion
Topic: [0.17] Personal Defense TECH
Replies: 22
Views: 2320

Re: [0.17] Personal Defense TECH Suggestion for Additional BASE WEAPONS

:?: Is Suggestion of wanting Better weapons Considered a MOD ? and NOT a Request to place in the BASIC weapons set
by b_d
Sun Aug 04, 2019 5:43 pm
Forum: Combinator Creations
Topic: Bulldog: Automatic Power Manager for factory lines
Replies: 7
Views: 2380

What Line supposed to go in the Constant Contaminator ?

How to ...
  1. During Night Time Prioritize Accumulators
  2. Activate Steam engines ONLY when Solar Power IS OFF
  3. Does Accumulator OUTput information kW value or % value?

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