Search found 4 matches

by kimbernator
Tue Nov 12, 2024 2:55 pm
Forum: Balancing
Topic: [DLC] Сargo landing pad
Replies: 22
Views: 1455

Re: [DLC] Сargo landing pad

Unfortunately it does make sense to not allow multiple pads on the same surface, but it's causing a bit of a drag for me in terms of spreading out my base. Normally I would build wide and have trains running around doing everything, but I've found that it's really annoying to have to rely on this ce...
by kimbernator
Mon Nov 11, 2024 9:54 pm
Forum: Balancing
Topic: [2.0.12 SA] Quality on biter eggs feels very discouraging
Replies: 5
Views: 2093

Re: [2.0.12 SA] Quality on biter eggs feels very discouraging

Brute force recycling with 6 spawners has been giving me a couple legendary eggs per hour. I was getting a slightly higher rate by also keeping epic ones and turning them into epic prod 3 modules then recycling those, but the supply chain was annoying and it wasn't a substantial gain. I wonder about...
by kimbernator
Mon Nov 11, 2024 5:09 pm
Forum: Ideas and Suggestions
Topic: [2.0.11] Rocket silo: Add Payload Assembly Building
Replies: 4
Views: 343

Re: [2.0.11] Rocket silo: Add Payload Assembly Building

Interesting idea. I am seeing a few logical challenges with this, though. Can a single PAB connect to multiple rocket silos? Can multiple PABs be built for the same platform? If so, does each one request the same amount of everything from the logistics network? If there is a 1:1 ratio of PABs to pla...
by kimbernator
Sat Jul 13, 2019 1:50 am
Forum: Resolved Problems and Bugs
Topic: [0.17.56] - Headless server crash during autosave
Replies: 1
Views: 629

[0.17.56] - Headless server crash during autosave

This happened twice in a row while my server was paused for autosaving. The save gets created up until a certain point, the game crashes, and the autosave is invalid.

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