Search found 7 matches

by kimbernator
Sat Jul 18, 2026 1:30 am
Forum: Duplicates
Topic: [2.1.11] Inconsistent behavior when side-loading belts
Replies: 6
Views: 620

Re: [2.1.11] Inconsistent behavior when side-loading belts

I guess if it's a known thing that there's nothing to be done. I was surprised to see it after having an embarrassing number of hours in the game.

I removed one of the belts, then put it back, and the behavior righted itself... for about 10 seconds. Then it went back to what is shown in the gif ...
by kimbernator
Fri Jul 17, 2026 10:18 pm
Forum: Duplicates
Topic: [2.1.11] Inconsistent behavior when side-loading belts
Replies: 6
Views: 620

[2.1.11] Inconsistent behavior when side-loading belts

The contents of a belt side-loading onto another are taking priority when the "main" belt's previous segment is a curve.

The following gif shows two different behaviors with side-loading priority:

factorio_side_belt.gif

I would have expected both to work like the right instance, where side ...
by kimbernator
Wed Jun 24, 2026 4:47 pm
Forum: Ideas and Suggestions
Topic: Allow changing "Import from" setting on circuit-controlled platform requests
Replies: 0
Views: 156

Allow changing "Import from" setting on circuit-controlled platform requests

I am loving that we can set requests on platforms using the circuit network in 2.1 now. Really helpful for biter eggs on Promethium platforms. However, I have another ship that both transports eggs to gleba and provides useful buildings to other ships in orbit. As a result, pretty much all eggs that ...
by kimbernator
Tue Nov 12, 2024 2:55 pm
Forum: Balancing
Topic: [DLC] Сargo landing pad
Replies: 22
Views: 9828

Re: [DLC] Сargo landing pad

Unfortunately it does make sense to not allow multiple pads on the same surface, but it's causing a bit of a drag for me in terms of spreading out my base. Normally I would build wide and have trains running around doing everything, but I've found that it's really annoying to have to rely on this ...
by kimbernator
Mon Nov 11, 2024 9:54 pm
Forum: Balancing
Topic: [2.0.12 SA] Quality on biter eggs feels very discouraging
Replies: 5
Views: 21602

Re: [2.0.12 SA] Quality on biter eggs feels very discouraging

Brute force recycling with 6 spawners has been giving me a couple legendary eggs per hour. I was getting a slightly higher rate by also keeping epic ones and turning them into epic prod 3 modules then recycling those, but the supply chain was annoying and it wasn't a substantial gain.

I wonder ...
by kimbernator
Mon Nov 11, 2024 5:09 pm
Forum: Ideas and Suggestions
Topic: [2.0.11] Rocket silo: Add Payload Assembly Building
Replies: 4
Views: 2210

Re: [2.0.11] Rocket silo: Add Payload Assembly Building

Interesting idea. I am seeing a few logical challenges with this, though.

Can a single PAB connect to multiple rocket silos?

Can multiple PABs be built for the same platform? If so, does each one request the same amount of everything from the logistics network? If there is a 1:1 ratio of PABs to ...
by kimbernator
Sat Jul 13, 2019 1:50 am
Forum: Resolved Problems and Bugs
Topic: [0.17.56] - Headless server crash during autosave
Replies: 1
Views: 1277

[0.17.56] - Headless server crash during autosave

This happened twice in a row while my server was paused for autosaving. The save gets created up until a certain point, the game crashes, and the autosave is invalid.

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