Reading about technologies being unlocked by triggers felt very "Seablock" to me. Have not touched any other mods that do this, but it's nice to see that we will have it in vanilla (and available to all the mods!). Not sure about the running back and forth for oil yet, as other people have...
[…] So, "Good big electric pole", oh yeah, "Enhanced advanced circuit", what ?, "Exceptional small electric pole", huh, is it exceptionnaly small ? Sorry, it sounds wonky to me. Just IMO. […] In the FFF the devs already show how the quality will be displayed: as "...
The only way I'll ship quality intermediaries is if I can get them from some other process, not the random-quality modules. If there's a more complex smelting process that creates 100% Uncommon plate, no Basics, no Rare+, that would be clean enough to integrate with other builds. I would use that. ...
Now that I had some time to think about this a bit more I have to say: I really like the proposed mechanics. It will definitely make the end game and the post game much more interesting to toy around with. Up to now I was never really interested in mega bases because the only way to grow in the end ...
At first I was wondering if that was a joke. Now I'm merely sceptical. Not sure if five tiers of quality is a good idea. Guess we will have to see. But for the Love of Nauvis, please change the names to something that works with the industrial theme of Factorio. There have already been some good sug...
Any chance of updating the underflow / top-up valve to a 70% threshold instead of the current 80%? Or even better, adding these thresholds as mod settings? What is the use-case for a global threshold of 70% and how is it substantially different from 80%? You do know that you can always set arbitrar...
Making gardens requires you to make alien bacteria, which you "normally" get from fish water. But I want to claim there is a way to get the bacteria from farming mushredtato or some other plant. I don't recall if it's realistic to start farming mushredtato before having automated gardens, ...
Bob's Mods are extremely modular, you can pick and chose which ones you want. They should correctly recognize which other of bob's mods is active and modify themselves accordingly. In that sense, there are nigh-infinitely many "ways to play bob's as it is meant". This is not helpful. But m...
This is a known limitation of the base game. Robochests are based on the vanilla roboport entity prototype, which has a minimum of 1 charging points. This charging point is required to guarantee that robots which go back to idling inside a roboport/robochest can recharge before entering. If you want...
Been a while since i played angel+bob mix. Planing a new playthrough and cant decide on the mods. Question: with all the new additions now to angel's suite of mods for science and components, is bobs even providing a significant difference now? (I never played one without the other before) What doe...
Danke für die obige Diskussion, ich habe das jetzt mal so ins Crowdin übernommen und abgesegnet. Der Beschreibungstext ist jetzt: Kann nach automatisierten Fahrplänen fahren und Schienenfahrzeuge ziehen. Wir haben tatsächlich sonst überall schon "rolling stock" mit Schienenfahrzeug(e) über...
I've been having issues trying to use the search feature for Angel's Petrochemical Processing to look up Sodium Hydroxide. I had to use FNEI mod to find out that it's under Chlorine Processing 1 via Saline Water Electrolysis, but it won't pull this info up with vanilla search UI. This is how the va...
I never ran into a bug myself and I am seriously impressed how people still find these things, and kudos to the devs for fixing things that most people will never even run into!
Crash when starting a new game in a void world https://i.imgur.com/6WDeG2d.png What is a void world? How do I reproduce this? script.on_event(defines.events.on_chunk_generated, function(event) local surface = event.surface if surface.name ~= 'nauvis' then return end surface.map_gen_settings = {widt...
Any way to get That research done with commands or sthm ? :) /c game.player.force.technologies["electrolysis-2"].researched = true You can find that out by yourself if you open up the prototype explorer via CTRL + SHIFT + E. There you can search for the technology that behaves weirdly and...