Search found 1133 matches

by valneq
Tue Nov 09, 2021 7:41 am
Forum: Angels Mods
Topic: Angel bob bug
Replies: 4
Views: 180

Re: Angel bob bug

I cannot reproduce this observation. Does this happen to you if you keep your game's settings & mods and create a new game?

In any case, please provide a savefile to sync to, otherwise we cannot fix this.
by valneq
Thu Oct 28, 2021 8:34 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3620
Views: 616524

Re: Bugs & FAQ

Crash when starting a new game in a void world https://i.imgur.com/6WDeG2d.png What is a void world? How do I reproduce this? script.on_event(defines.events.on_chunk_generated, function(event) local surface = event.surface if surface.name ~= 'nauvis' then return end surface.map_gen_settings = {widt...
by valneq
Wed Oct 27, 2021 7:56 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3620
Views: 616524

Re: Bugs & FAQ

micromario wrote: ↑
Tue Oct 26, 2021 10:12 pm
Crash when starting a new game in a void world
Image
What is a void world?
How do I reproduce this?
by valneq
Mon Oct 25, 2021 7:52 am
Forum: Bob's mods
Topic: Bobs and Angels mods
Replies: 21
Views: 1257

Re: Bobs and Angels mods

Any way to get That research done with commands or sthm ? :) /c game.player.force.technologies["electrolysis-2"].researched = true You can find that out by yourself if you open up the prototype explorer via CTRL + SHIFT + E. There you can search for the technology that behaves weirdly and...
by valneq
Mon Oct 11, 2021 5:02 pm
Forum: Releases
Topic: Version 1.1.42
Replies: 6
Views: 7454

Re: Version 1.1.42

Mskvaer wrote: ↑
Mon Oct 11, 2021 3:44 pm
Version 42 ! The final one, the one with all the answers !

:P ;)
:D
by valneq
Thu Oct 07, 2021 8:07 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 79793

Re: Friday Facts #365 - Future plans

ladderff wrote: ↑
Thu Oct 07, 2021 7:50 pm
Not to be blunt β€” but I am not sure I consider the game finished without liquid-fueled boilers.
Bob's Power mod adds liquid-burning boilers
https://mods.factorio.com/mod/bobpower
by valneq
Fri Sep 24, 2021 6:14 pm
Forum: Bob's mods
Topic: Bobs and Angels mods
Replies: 21
Views: 1257

Re: Bobs and Angels mods

This one. @valneq could you help me disable gunmetal mods in angels mods? I think will help with this research bug... Bsc , maybe its accidental but then you install sea block mod it removes this things (but then you can research) , maybe they will stop this bug... I don't really know but disable &...
by valneq
Fri Sep 24, 2021 4:48 am
Forum: Bob's mods
Topic: Bobs and Angels mods
Replies: 21
Views: 1257

Re: Bobs and Angels mods

lugis wrote: ↑
Fri Sep 24, 2021 1:20 am
Ok same problem with a different research xD Well RIP. Gonna wait for the update I guess :D
which tech is the other one? if you tell me, then I could check that it's also fixed for that one …
by valneq
Wed Sep 22, 2021 9:39 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 10146

Re: Version 1.1.40

Is there a way for players to find out if they are on the list, e.g. a URL to the auth server that shows the account status? Is there a different error message when a connection is refused based on the auth server ban list vs the local ban list? Today I saw new locale strings to be translated. This...
by valneq
Wed Sep 22, 2021 6:05 pm
Forum: Bob's mods
Topic: Bobs and Angels mods
Replies: 21
Views: 1257

Re: Bobs and Angels mods

I checked your savefile: I can confirm that it's broken with the released version of Angel's mods, but when using the developer version of the mods, I can research Zinc processing. This means this issue was already fixed and will be gone with the next release. However, I cannot tell you when that wi...
by valneq
Wed Sep 22, 2021 5:46 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 10146

Re: Version 1.1.40

Does this only account for ban/unban as the explanation suggests, or does it in fact also account for "kick"?
by valneq
Wed Sep 22, 2021 3:08 am
Forum: Bob's mods
Topic: Bobs and Angels mods
Replies: 21
Views: 1257

Re: Bobs and Angels mods

We fixed an issue like this a while back. However, there might be still be an issue in the released version of Angel's mods, it might be a mod conflict, it might be a weird corner case of mod settings. Does this happen in a new game with the same setup? If you upload a save (ideally fresh and empty)...
by valneq
Tue Sep 21, 2021 2:25 pm
Forum: Angels Mods
Topic: Balancing and Integration
Replies: 2
Views: 236

Re: Balancing and Integration

Angel's Tech overhaul makes the game much slower by making everything more involved, and thus more difficult. Rampant and Natural Evolution make the game more difficult by throwing more and different biters at you, which are also smarter. Are you sure you want to combine these mods? Do you play with...
by valneq
Sat Sep 18, 2021 5:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3620
Views: 616524

Re: Bugs & FAQ

Apparently the function on_pre_player_died does not receive an event any more Please patch tech-archive.lua. and remove event. It causes a crash when the player dies with tech overhaul enabled. Patch: diff -Naur 1/angelsindustries_0.4.14/src/tech-archive.lua 2/angelsindustries_0.4.14/src/tech-archi...
by valneq
Wed Sep 15, 2021 6:07 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3728
Views: 840928

Re: Development and Discussion

Airat9000 wrote: ↑
Sun Sep 12, 2021 4:38 pm
:D again my questions Space Exploration compatible... ????
Angel's mods do not provide any compatibility towards Space Exploration, neither does Space Exploration provide any form of compatibility towards Angel's mods.
If you break it, you get to keep the parts!
by valneq
Sun Sep 12, 2021 1:23 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.39] Furnaces over fuel when fuel is also an ingredient
Replies: 4
Views: 1144

Re: [1.1.39] Furnaces over fuel when fuel is also an ingredient

Additional information: this happens to the regular furnace even if you prime the furnace with a specific recipe so it shows up on alt-mode and on the map – the inserter will still fill the fuel slot before putting anything into the ingredient slot.
by valneq
Mon Sep 06, 2021 12:48 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3620
Views: 616524

Re: Bugs & FAQ

In Angel's Refining, the description for the Seafloor pump has a small typo. It reads "Extracts visous mud water from a body of water." Viscous is missing the 'c'. It should read "Extracts viscous mud water from a body of water." Thanks for finding and reporting the typo :) Fixe...
by valneq
Sun Sep 05, 2021 6:19 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3620
Views: 616524

Re: Bugs & FAQ

Bug! used coolant wont go in the filtration unit. Ive made certain it was the USED coolant. Pipe supplying is full with 100% used coolant but the machine says missing fluid Did you check the temperature? The filtration unit will only accept the used coolant if it is 50Β°C or colder. Use cooling towe...
by valneq
Mon Aug 30, 2021 7:49 am
Forum: Technical Help
Topic: Game keeps crashing
Replies: 2
Views: 390

Re: Game keeps crashing

Tacome wrote: ↑
Mon Aug 30, 2021 12:38 am
Please help, the game keeps crashing. At first it crashed at random, but now It keeps crashing roughly a minute after loading into the game. I attached my latest save and .log file for anyone who can help.
Have you checked if firmware and bios are up to date, as the log suggests?
by valneq
Mon Aug 30, 2021 7:45 am
Forum: Wiki Talk
Topic: Stronger explosives in the wiki seems off
Replies: 4
Views: 329

Re: Stronger explosives in the wiki seems off

[…] I scrolled back up through the tree to verify the first six Stronger explosives technologies were listed. Their values match what is on the wiki, but Level 7 is nowhere to be found. It seems strange that the icon includes 7-[infinity], but the actual level that is displayed is 8 as the first in...

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