Search found 92 matches

by valneq
Mon Nov 18, 2019 11:54 pm
Forum: Ideas and Suggestions
Topic: Concrete beams vs. Wooden Beams for rails?
Replies: 4
Views: 49

Re: Concrete beams vs. Wooden Beams for rails?

I think last time I tried bioindustries ~7 months ago it required concrete for the normal rails … not sure when/whether they changed the recipe, or whether there was yet another mod interfering at the time.
by valneq
Mon Nov 18, 2019 11:06 pm
Forum: Ideas and Suggestions
Topic: Concrete beams vs. Wooden Beams for rails?
Replies: 4
Views: 49

Re: Concrete beams vs. Wooden Beams for rails?

The current recipe for rails in vanilla Factorio 0.17 has three ingredients: iron sticks, steel plates, and stone. See its description in the wiki here.
Which recipe for rails are you referring to? Why does it contain wood? Does that come from a mod?
by valneq
Mon Nov 18, 2019 7:31 am
Forum: Gameplay Help
Topic: How do I increase acid resistance for modular armor?
Replies: 6
Views: 126

Re: How do I increase acid resistance for modular armor?

Need I go on? No need. But especially those examples you picked out fluids backing up, fluid flow in long pipes being a problem, pumps helping in the latter situations are exactly things that need not be explained necessarily. By just looking at the problem and thinking about the logic of the game,...
by valneq
Mon Nov 18, 2019 3:06 am
Forum: Gameplay Help
Topic: How do I increase acid resistance for modular armor?
Replies: 6
Views: 126

Re: How do I increase acid resistance for modular armor?

OP does have a fair point in saying that the game does not explain that very well. Luckily the wiki does it in detail here :-)
by valneq
Sun Nov 17, 2019 9:20 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 31
Views: 11048

Re: Masotorio. [0.17.45 (anything higher at your own risk)]

0.17.45 is no longer available. If you do not have that saved somewhere (I don't) I recommend downloading the newest versions of all the mods listed and then add the modpack specific files. If that doesn't work, then you can try to figure it out the errors yourself, or you can wait until Sopel upda...
by valneq
Sun Nov 17, 2019 9:12 pm
Forum: General discussion
Topic: 70 hours in my current game and still havent done yellow science
Replies: 3
Views: 150

Re: 70 hours in my current game and still havent done yellow science

You're doing great! Sounds like a very successful first game so far. My first game was horrible in comparison. No uranum processing, just a couple solar panels, mostly steam engines, repeated power problems. Incorrectly planned out main bus with more patches than structure. Heaps of spagghetti in be...
by valneq
Sun Nov 17, 2019 6:26 pm
Forum: Ideas and Suggestions
Topic: Improving presentation of scenarios
Replies: 0
Views: 20

Improving presentation of scenarios

I was thinking about the presentation of the scenarios in Factorio, and comparing it to the campaigns. Currently, when selecting a campaign you see some artistic interpretation in form of a picture and a describing text. This is pretty neat. Scenarios on the other hand have only the scenario name to...
by valneq
Sun Nov 17, 2019 5:14 pm
Forum: Ideas and Suggestions
Topic: Synch Game Version
Replies: 2
Views: 37

Re: Synch Game Version

Currently there are only two different versions for Factorio: The current stable (0.17.74) and the current experimental (0.17.78). There is technically speaking still the last version of 0.16, which is 0.16.51. You want to be able to see servers running both versions of 0.17 from your 0.17 version, ...
by valneq
Sat Nov 16, 2019 10:00 pm
Forum: Not a bug
Topic: [0.17.74] Possible bug - Cliff gaps
Replies: 9
Views: 145

Re: [0.17.74] Possible bug - Cliff gaps

Squeak Through is a mod:
https://mods.factorio.com/mod/Squeak%20Through

It changes the collision boxes, so that you can walk between solar panels, through pipes, etc.
Many people use it. Since your problem is about collision boxes this is what I was thinking about is happening in your case as well.
by valneq
Sat Nov 16, 2019 9:16 pm
Forum: Not a bug
Topic: [0.17.74] Possible bug - Cliff gaps
Replies: 9
Views: 145

Re: [0.17.74] Possible bug - Cliff gaps

Now that I think of it: There were some weird problems occuring with both alien biomes and squeak through. Maybe this is actually a known issue with that combination.
by valneq
Sat Nov 16, 2019 5:13 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 650
Views: 52657

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Are Industrial Revolution and Deadlock's Stacking Beltboxes & Compact Loaders the only two mods that are active when this error occurs?
If no, please post a list of all mods that are active.
by valneq
Sat Nov 16, 2019 3:07 pm
Forum: Not a bug
Topic: [0.17.74] Possible bug - Cliff gaps
Replies: 9
Views: 145

Re: Possible bug - Cliff gaps

… to me sounds more like it is caused by squeak through …
by valneq
Sat Nov 16, 2019 3:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.78] No start with steam and linux
Replies: 4
Views: 111

Re: can't start on Linux running under Steam 0.17.78

Which version of steam do you use, which linux distro?
There was a recent update of steam for Linux. Did you install it? Maybe it broke something?
by valneq
Sat Nov 16, 2019 2:54 pm
Forum: General discussion
Topic: who thinks like me
Replies: 6
Views: 244

Re: who thinks like me

I meant other platforms like Android and IOS and their development in these. The input without mouse and keyboard will be a challenge. it's not if it's translated but the quality of the translation. for example i have factorio and ir shows the translation in % The game ist still in early access and...
by valneq
Sat Nov 16, 2019 2:50 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 56
Views: 6245

Re: Friday Facts #321 - Countdown

25 september? Will be a nice birthday present for me :) Another one! :D That is expected – kind of. See also https://en.wikipedia.org/wiki/Birthday_problem Although now that I think of it … the date was given by the developers, so it should be less likely than in the original birthday problem.
by valneq
Sat Nov 16, 2019 4:55 am
Forum: Ideas and Suggestions
Topic: Let Nuclear Reactors readable by the Circuit Network
Replies: 3
Views: 70

Re: Let Nuclear Reactors readable by the Circuit Network

You can always read the available steam coming from the reactor, assuming you have a storage tank connected to the steam output. If you have enough steam: don't put nuclear fuel in the reactor.
by valneq
Sat Nov 16, 2019 4:53 am
Forum: General discussion
Topic: who thinks like me
Replies: 6
Views: 244

Re: who thinks like me

Regarding explaining the game itself a bit better: In April this year, the developers wrote the following https://www.factorio.com/blog/post/fff-291 I think the Factorio platform reaches more languages and operating systems […] But what do you mean by this? That it should reach more languages and op...
by valneq
Sat Nov 16, 2019 12:17 am
Forum: Gameplay Help
Topic: [0.17.74] Loaders only work one way
Replies: 5
Views: 166

Re: [0.17.74] Loaders only work one way

Yea... a loader has a "belt" side and a "chest" side . To elaborate a bit more: In the above picture you see the default setup of a loader. It takes up two tiles (2x1) with one short end looking like an outgoing belt. Connecting this side to a belt will connect to belts. Great! However, the other s...
by valneq
Fri Nov 15, 2019 7:27 pm
Forum: Gameplay Help
Topic: need help on train-schedule-setup.
Replies: 16
Views: 320

Re: need help on train-schedule-setup.

this is brilliant, i go try EDIT: crazy ! it works ! I don't claim that this is my original idea. As I said: I saw several people doing similar stuff. One of them recently did a "base tour" as the final episode of his most recent Factorio series. There he explains fairly briefly how his train-based...
by valneq
Fri Nov 15, 2019 2:59 pm
Forum: Gameplay Help
Topic: need help on train-schedule-setup.
Replies: 16
Views: 320

Re: need help on train-schedule-setup.

So what you are doing now is Set [Signal 1] = 1 at the mining site Check [Signal 1] ≥ 0 at the hotel You can do that, so you can keep the status signals from different mining sites for iron separated. Then [Signal 2] could represent a second mining site for iron. However, you will need to remember t...

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