Search found 1076 matches

by valneq
Tue Apr 20, 2021 3:51 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 32
Views: 2830

Re: [1.1] bugs and balance issues.

Solarwuff wrote:
Tue Apr 20, 2021 1:06 pm
Just got this error when trying to load all the bob / angel / pyanodon mods
[…]
Loading Angel's + Pyanodon's together is not supported by either developers. But the error is very clearly caused by the mod "Circuit Processing", not by any of Bob's mods.
by valneq
Tue Apr 20, 2021 6:17 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3495
Views: 497884

Re: Mod Angel´s Industrie Error

I Have a Problem with Industrie mod: Error while running event angelsindustries::on_research_finished (ID 18) Only custom shortcut prototypes with the action type "lua" can be used. For all others there are specific functions/properties. stack traceback: [C]: in function 'set_shortcut_ava...
by valneq
Tue Apr 20, 2021 6:15 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3495
Views: 497884

Re: Bugs & FAQ

On angelssmelting_0.6.14 mod / bobelectronics I get this error message in a popup and it crashes the game; "Icon mipmap 1 is outside of spritesheet: __angelssmelting__/graphics/icons/plate-sillicon.png" __bobmodules__/graphics/icons/red-module-1.png I used "cache-sprite-atlas" a...
by valneq
Fri Apr 16, 2021 5:11 pm
Forum: Technical Help
Topic: Force game version
Replies: 2
Views: 219

Re: Force game version

I am runing on steam […] On steam it is fairly convenient to stay on a specified version. You can right-click on the game then Properties … → BETAS and select a specific version. As long as that version is available on Steam, you can stay on that version. Once Steam no longer provides that version,...
by valneq
Fri Apr 16, 2021 4:57 pm
Forum: Bob's mods
Topic: "it is intended to be used with the full Bob's Mods set"
Replies: 9
Views: 265

Re: "it is intended to be used with the full Bob's Mods set"

are you suggesting I make an official bob's mods modpack? Or would that just be lost to the algorithm too? If there was an official modpack with bobingabout as author it would not be lost to the algorithm. It would be super obvious to find on the web modportal. Plus, I would never have had to make ...
by valneq
Sat Apr 10, 2021 12:40 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 31
Views: 4775

Re: [1.1] Bob's Mods: General Discussion

Thanks for the smart belt building support 8-)
by valneq
Sat Apr 10, 2021 12:39 am
Forum: Translations
Topic: DE: demo_level-05.cfg a "t" are missing and "F" in lower case
Replies: 1
Views: 106

Re: DE: demo_level-05.cfg a "t" are missing and "F" in lower case

Thanks for the report.
The missing "t" is fixed for the next release.
The capital F is intended, since "Freies Spiel" is a proper noun for a game mode.
by valneq
Wed Apr 07, 2021 5:50 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 31
Views: 4775

Re: [1.1] Bob's Mods: General Discussion

Mirco1502 wrote:
Tue Apr 06, 2021 9:47 pm
Because I checked it and altered belt speed per tier by 30 (instead of 15) but it doesn't works. Yellow belt speed is still at 15/s.
Red belt speed is what exactly with this setting?
by valneq
Wed Mar 31, 2021 1:22 pm
Forum: Minor issues
Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
Replies: 15
Views: 617

Re: [1.1.30] Misleading tooltip: steam engines have no max temperature

Anyway, message of the tooltip is ... steam engines is not supposed to be connected to heat exchangers. And if somebody does, and figures out how to limit the flow such that the steam engine uses full energy potential of the 500°, I'd say good on them. If someone wants to document it on wiki, so be...
by valneq
Tue Mar 30, 2021 4:59 pm
Forum: Minor issues
Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
Replies: 15
Views: 617

Re: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.

i'm just gonna stop you there and agree with you on that... just because freeplay is the recommended way to play the game, and the editor has a number of differences that would make the freeplay descriptions appear incorrect. This starts to go off topic. The issue I describe in the original post is...
by valneq
Mon Mar 29, 2021 4:44 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.30] Locomotive UI text highlighting inconsistent
Replies: 1
Views: 300

[1.1.30] Locomotive UI text highlighting inconsistent

Control and Shift are control strings and should be highlighted as such. Even if they are hardcoded.
locomotive_ui.png
locomotive_ui.png (31.13 KiB) Viewed 300 times
Additional Information:
Previously reported on Crowdin.
by valneq
Mon Mar 29, 2021 1:54 am
Forum: Minor issues
Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
Replies: 15
Views: 617

Re: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.

not in vanilla. Just because the vanilla freeplay has no way of producing steam at temperatures below 165°C does not mean that the infinity pipe from /editor mode cannot make steam at 110°C. In fact, the tooltip for vanilla steam says the minimum temperature for steam is 15°C, which is why the ener...
by valneq
Sun Mar 28, 2021 11:19 pm
Forum: Minor issues
Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
Replies: 15
Views: 617

Re: [1.1.30] Misleading tooltip: steam engines have no max temperature

It isn't that they can't use higher temperature steam, it is that they waste the energy of the steam. 500 degree steam can produce more energy per unit than 165 degree steam. From the wiki: https://wiki.factorio.com/Steam "The energy storage of steam is exactly 200 Joule / unit / degree Celsiu...
by valneq
Sun Mar 28, 2021 1:39 pm
Forum: Minor issues
Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
Replies: 15
Views: 617

[1.1.30] Misleading tooltip: steam engines have no max temperature

For the longest time, I believed that steam engines can only extract energy from steam of at most 165°C, because this is what "max temperature: 165°C" generally means. However, if you provide steam from heat exchangers to steam engines, they will happily make use of the full energy in the ...
by valneq
Sun Mar 28, 2021 1:26 pm
Forum: Duplicates
Topic: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.
Replies: 3
Views: 609

Re: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.

I figured out where the issue is: the information about "max temperature" is wrong. Steam engines have no issue processing steam of higher temperature. max_steam_temperature.png The fluid update order just determines how many steam engines will end up having steam at all. If you provide mo...
by valneq
Sat Mar 27, 2021 7:23 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3495
Views: 497884

Re: Bugs & FAQ

With all overhauls enabled, I have not figured out how to progress with the modules research. I have not find a lab that would accept both module parts and the yellow analyzer. In addition, Bob's Lab 2 is still enabled, however it cannot accept any of Angel's science analysers and is useless. […] A...
by valneq
Sat Mar 27, 2021 7:12 pm
Forum: Duplicates
Topic: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.
Replies: 3
Views: 609

Re: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.

Loewchen wrote:
Sat Mar 27, 2021 6:57 pm
Looks like the normal fluid update order issue, see 57865.
I suspected as much, but a factor of 2 in energy output just from a different order of updates? Feels a bit … too much (?)
by valneq
Sat Mar 27, 2021 6:18 pm
Forum: Duplicates
Topic: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.
Replies: 3
Views: 609

[1.1.30] Output power of heat exchanger + steam engine depends on orientation.

This is probably a "won't fix", a "minor bug", or "not a bug" – nonetheless I am wondering if I am misinterpreting what I see. When I use steam engines instead of steam turbines for a nuclear build, the total output power depends on the directionality of the build: nort...
by valneq
Thu Mar 25, 2021 6:13 pm
Forum: Angels Mods
Topic: Why must we cooperate with Bob mod?
Replies: 6
Views: 410

Re: Why must we cooperate with Bob mod?

z498279401 wrote:
Thu Mar 25, 2021 9:56 am
Bug: if you play angels alone, you can't produce chloromethane by default without checking the industry reform.
This is a genuine bug report. It is now transferred over to github:
https://github.com/Arch666Angel/mods/issues/567
by valneq
Thu Mar 25, 2021 5:23 pm
Forum: Translations
Topic: Rails
Replies: 4
Views: 399

Re: Rails

The text is indeed correct, although maybe confusing. If you place rails like any other entity, you can only place straight rails. In order to place curved rails, you have to enter the rail planner, i.e. left click on an existing rail with a rail in your hand. Only after that can you start planning ...

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