Search found 1288 matches
- Tue Jun 30, 2026 8:36 am
- Forum: Not a bug
- Topic: [2.1.8] no ingame hint about radar circuit network features
- Replies: 2
- Views: 207
Re: [2.1.8] no ingame hint about radar circuit network features
Sorry, but this is the description of a feature request. This is not a bug report.
- Sat Jun 27, 2026 8:42 am
- Forum: Duplicates
- Topic: [2.1.8] Tips & Tricks simulations zoom level depends on monitor resolution (Linux)
- Replies: 2
- Views: 89
Re: [2.1.8] Tips & Tricks simulations zoom level depends on monitor resolution (Linux)
Yeah just found that one and wanted to add a reference to it. Thanks anyways for fixing before I even report 
- Sat Jun 27, 2026 8:30 am
- Forum: Duplicates
- Topic: [2.1.8] Tips & Tricks simulations zoom level depends on monitor resolution (Linux)
- Replies: 2
- Views: 89
[2.1.8] Tips & Tricks simulations zoom level depends on monitor resolution (Linux)
I noticed that on my system, the zoom level of the tips&tricks simulations seem to be depending on monitor resolution.
Splitter is just an example.
At 3840p I see the dirty details of the full simulation, which seem very wrong. Especially the loaders should not be visible to players.
Monitor at ...
Splitter is just an example.
At 3840p I see the dirty details of the full simulation, which seem very wrong. Especially the loaders should not be visible to players.
Monitor at ...
- Fri Jun 26, 2026 7:39 pm
- Forum: Translations
- Topic: [2.1.7] missing localisations (german)
- Replies: 4
- Views: 399
Re: [2.1.7] missing localisations (german)
This is an issue of the release process. We translators don't get access to the new (originally English) locale strings before they are pushed to the experimental branch. Then we can translate it. Which most often happens within hours. But then the players need to wait for days until the *next ...
- Thu Feb 19, 2026 9:48 pm
- Forum: Reika's Mods
- Topic: Bioluminescence - Because lamps need not be the only things to glow in the dark
- Replies: 20
- Views: 17529
Re: Bioluminescence - Because lamps need not be the only things to glow in the dark
Any chance it will lose its mandatory dependence on Space Age? I'd love to use it with Angel+Bob in 2.0. Especially Angel's mods do not mesh well with Space age.
- Sat Dec 06, 2025 10:17 pm
- Forum: Translations
- Topic: [2.0.72] Unkown control sequence: "logistic-netwerken" (with NL language)
- Replies: 2
- Views: 985
Re: [2.0.72] Unkown control sequence: "logistic-netwerken" (with NL language)
Thanks for the report, this is fixed for the next release.
- Wed Dec 03, 2025 6:50 pm
- Forum: Translations
- Topic: Czech language error
- Replies: 6
- Views: 1478
Re: Czech language error
FYI: This was now fixed in Crowdin and will be released with the next Factorio patch. So in the future this text will be:
Extrahováno pomocí
- Wed Dec 03, 2025 3:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.72] Vulcanus Briefing incorrectly lists Nauvis Rocks as source for iron / copper ore
- Replies: 1
- Views: 900
[2.0.72] Vulcanus Briefing incorrectly lists Nauvis Rocks as source for iron / copper ore
Super minor inconsistency: the Vulcanus briefing says that iron and copper ore can only be found in "big rock" but when hovering this big rock, you see the tooltip for the "Big rock" from Nauvis, with a yield of only Stone. I believe this should show the entry for the "Big volcanic rock" from ...
- Thu Nov 27, 2025 9:38 am
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 28
- Views: 29255
Re: Version 2.0.72
Hi, it has been more than 1 month since the latest release. Is everything all right? When should we expect another patch?
Often times, there used to be new versions when there was "enough" bugs fixed for the next release. The current list of bugfixes for the next release is here:
https://forums ...
- Tue Nov 18, 2025 11:51 am
- Forum: Duplicates
- Topic: [2.0.72] unaligned "going to space" screen on mac
- Replies: 3
- Views: 898
Re: [2.0.72] unaligned "going to space" screen on mac
I have been seeing some visual oddities that I was able to trace back to high UI scale (200%) on my 4K monitor. This to me looks like it might be tied to UI scale, too.
- Sat Nov 08, 2025 5:35 am
- Forum: Minor issues
- Topic: [2.0.71] Map preview off-center with high UI scale
- Replies: 6
- Views: 1962
Re: [2.0.71] Map preview off-center with many resources active
It seems this has very little to do with the list of resources. It seems mainly caused by the monitor scaling.
Space Age, no mods, Wayland, 2160p monitor, maxed out UI scale via ctrl + Space Age, no mods, Wayland, 1080p monitor, maxed out UI scale via ctrl +
Space Age, no mods, Wayland, 2160p monitor, maxed out UI scale via ctrl + Space Age, no mods, Wayland, 1080p monitor, maxed out UI scale via ctrl +
- Fri Nov 07, 2025 1:09 pm
- Forum: Minor issues
- Topic: [2.0.71] Map preview off-center with high UI scale
- Replies: 6
- Views: 1962
Re: [2.0.71] Map preview off-center with many resources active
Things are getting weirder. Now I tested in Wayland mode on the exact same 1080p monitor. It correctly identifies the default UI scale as 100%.
Manually setting the UI scale to 125% now I expected to see the same picture as in the previous post. Alas, it is different !
grafik.png
Note, I am using ...
Manually setting the UI scale to 125% now I expected to see the same picture as in the previous post. Alas, it is different !
grafik.png
Note, I am using ...
- Fri Nov 07, 2025 12:59 pm
- Forum: Minor issues
- Topic: [2.0.71] Map preview off-center with high UI scale
- Replies: 6
- Views: 1962
Re: [2.0.71] Map preview off-center with many resources active
The hint that it depends on your monitor is actually very helpful!
I tested a bit more and realized it also depends on the in-game UI scale. Much more so than mods.
Here is a screenshot with only Space Age (no additional mods)
grafik.png
For more context:
That screenshot was taken from my ...
I tested a bit more and realized it also depends on the in-game UI scale. Much more so than mods.
Here is a screenshot with only Space Age (no additional mods)
grafik.png
For more context:
That screenshot was taken from my ...
- Tue Oct 28, 2025 5:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
- Replies: 9
- Views: 1625
Re: [2.0.69] Ghost tiles have wrong color near rails in remote view
Version 2.1 will be months away. At least according to the most recent FFFNiedzwiedzislaw wrote: Tue Oct 28, 2025 2:07 pm Awesome. I'll postpone all my tile laying needs till new release![]()
https://factorio.com/blog/post/fff-439
- Tue Oct 28, 2025 12:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
- Replies: 9
- Views: 1625
Re: [2.0.69] Ghost tiles have wrong color near rails
oooh … so this is primarily about remote view!
Bug report title does not mention remote view at all. I did not read your text carefully I guess …
You could consider renaming topic to emphasise: " Remote View: Ghost tiles have wrong color near rails"
Now that I have seen this, I cannot unsee :(
Bug report title does not mention remote view at all. I did not read your text carefully I guess …
You could consider renaming topic to emphasise: " Remote View: Ghost tiles have wrong color near rails"
Now that I have seen this, I cannot unsee :(
- Tue Oct 28, 2025 11:37 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
- Replies: 9
- Views: 1625
Re: [2.0.69] Ghost tiles have wrong color near rails
Nothing in your screenshot looks wrong. Can you highlight visually what exactly is bothering you?
Ghosts in general are see-through. Furthermore, there is 2 different colors of ghosts. Darker ghosts are waiting for materials and robots. Brighter ghosts will shortly be built by a robot that was ...
Ghosts in general are see-through. Furthermore, there is 2 different colors of ghosts. Darker ghosts are waiting for materials and robots. Brighter ghosts will shortly be built by a robot that was ...
- Mon Oct 27, 2025 11:08 pm
- Forum: Implemented Suggestions
- Topic: New circuit network signal: Science
- Replies: 3
- Views: 1823
Re: New circuit network signal: Science
Somehow forgot about my own suggestion. But yes, this is perfectly good for me 
- Fri Oct 24, 2025 11:20 am
- Forum: Ideas and Suggestions
- Topic: Increase color contrast for agricultural tower overlay
- Replies: 26
- Views: 10733
Re: Increase color contrast for agricultural tower overlay
For anyone trying to add this functionality via mod try
https://mods.factorio.com/mod/agricultu ... ent-helper
https://mods.factorio.com/mod/agricultu ... ent-helper
- Tue Oct 21, 2025 2:22 pm
- Forum: Won't fix.
- Topic: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
- Replies: 5
- Views: 1689
Re: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
I just stumbled upon this bug in 2.0.71
The behavior definitely appears to depend on the tooltip delay.
Setting delay to 0ms shows no tooltip at all when "on the side" is deactivated.
Bildschirmfoto vom 2025-10-21 16-13-19.png
Setting delay to 40ms shows the tooltip of the ORE when "on the ...
The behavior definitely appears to depend on the tooltip delay.
Setting delay to 0ms shows no tooltip at all when "on the side" is deactivated.
Bildschirmfoto vom 2025-10-21 16-13-19.png
Setting delay to 40ms shows the tooltip of the ORE when "on the ...
- Thu Oct 16, 2025 6:19 pm
- Forum: Minor issues
- Topic: [2.0.71] Map preview off-center with high UI scale
- Replies: 6
- Views: 1962
[2.0.71] Map preview off-center with high UI scale
I noticed something strange when activating many modded planets in Space Age 2.0.71.
The longer the list of resources in the map generation, the more empty space is added at the top of the map preview – to the point where the default view of map preview is visibly off-center or even mostly empty ...
The longer the list of resources in the map generation, the more empty space is added at the top of the map preview – to the point where the default view of map preview is visibly off-center or even mostly empty ...