When dropping multiple different types of items from a platform that fill the drop pod queue, eventually the drop pod slots show a countdown for when the next pod is available. I like this new feature.
However, when adding additional items, those don't get the same visualization yet are dropped ...
Search found 1267 matches
- Sun Mar 23, 2025 5:46 pm
- Forum: Not a bug
- Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
- Replies: 6
- Views: 365
- Fri Jan 24, 2025 7:03 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 140631
Re: German localization discussion
… Ob das dann tatsächlich ins produktive Spiel übernommen wird, entscheidet der Proofreader.
Der Lektor (also ich!) kann die Übersetzungen absegnen. Muss aber nicht. Solange der Lektor nichts tut, wird die Übersetzung mit den meisten "Daumen hoch" genommen. Und bei Gleichstand gewinnt der ...
- Fri Jan 24, 2025 6:59 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 140631
Re: German localization discussion
Ich raffs einfach nicht wie man bei Crowdin eine neue Übersetzung für einen String einträgt. Ich finde den Button dazu einfach nicht.
Übersetzung in der Mitte eintragen/ändern und "speichern". Falls die derzeitige (falsche) Übersetzung abgesegnet war, bitte auch einen Kommentar als "issue ...
- Fri Jan 24, 2025 6:50 pm
- Forum: Translations
- Topic: [2.0.28] Missing letter in German translation
- Replies: 1
- Views: 433
Re: [2.0.28] Missing letter in German translation
thx for the report, fixed for the next release
- Fri Jan 24, 2025 6:49 pm
- Forum: Translations
- Topic: Translation Error
- Replies: 1
- Views: 403
Re: Translation Error
this has been fixed
- Fri Jan 24, 2025 6:48 pm
- Forum: Translations
- Topic: [2.0.28] German spelling mistake in the research tree
- Replies: 1
- Views: 346
Re: [2.0.28] German spelling mistake in the research tree
this has been fixed
- Mon Nov 25, 2024 10:16 am
- Forum: Minor issues
- Topic: Epic quality beacon transmission efficiency is 2.09 instead of the reported 2.1
- Replies: 5
- Views: 637
Re: Epic quality beacon transmission efficiency is 2.09 instead of the reported 2.1
Seems like imprecision due to rounding. There is much more severe cases reported here on the forums …
one example being: viewtopic.php?p=624251#p624251
where 0.25 is being rounded to 0.3
one example being: viewtopic.php?p=624251#p624251
where 0.25 is being rounded to 0.3
- Fri Nov 22, 2024 12:23 pm
- Forum: Balancing
- Topic: Increase spoilage timer
- Replies: 15
- Views: 3349
Re: Increase spoilage timer
1) It's not shown in-game that spoilage timer affects the amount of science in the pack, the green bar isn't decreasing in the UI to represent that the pack is "getting used up" by spoiling.
While there is actually a tipps&tricks entry about that … let me link one of my suggestions here
https ...
- Thu Nov 21, 2024 10:19 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 140631
Re: German localization discussion
Sorry, ich meinte nur dass der Text abgeschnitten ist, nicht inhaltlich.
Ja das ist schon durchaus klar. Nur weiß ich gerade nicht ob ich da was dran ändern will, und wenn ja wie … ohne den Text merkwürdig klingen zu lassen oder inkonsistent zu machen :( Wie gesagt: der Teil, der abgeschnitten ...
- Wed Nov 20, 2024 3:28 pm
- Forum: Assigned
- Topic: [GFX] [2.0.19] "Make copper wire" icon has bad contrast on dark background
- Replies: 14
- Views: 1489
Re: [GFX] [2.0.19] New copper wire icon has bad contrast when used in tips&tricks
I just noticed another related thing. After clicking any of the wire shortcuts, you still get an icon of the old items in your hand … (here red wire)
Not sure if this is intended … but considering the new icons were meant to be more distinct, this feels like an oversight.- Wed Nov 20, 2024 3:22 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 140631
Re: German localization discussion

Ich bin immer offen für Vorschläge …
Allerdings sehe ich diesen Fall als nicht hochkritisch an. Es gibt im Prinzip keine Verwechslungsgefahr. Zumal man ja auf den Bauplan klicken kann um direkt dahin zu kommen.
- Wed Nov 20, 2024 10:46 am
- Forum: Balancing
- Topic: Increase spoilage timer
- Replies: 15
- Views: 3349
Re: Increase spoilage timer
This is only true if you limit yourself to making nutrients from spoilage.J-H wrote: Wed Nov 06, 2024 12:59 pm […] nutrients, which are produced 50% spoiled, in order to function. […]
Once you have bioflux, you can make nutrients at the same freshness as the bioflux …
- Tue Nov 19, 2024 1:21 pm
- Forum: Assigned
- Topic: [GFX] [2.0.19] "Make copper wire" icon has bad contrast on dark background
- Replies: 14
- Views: 1489
Re: [GFX] [2.0.19] New copper wire icon has bad contrast when used in tips&tricks
To add onto that, it's very strange that copper wire doesn't look anything like copper. […]
I don't care about it looking like copper. This might as well be renamed into "electric cabling" because there is no more context for the material it is made of, it is no longer an item, and indeed ...
- Tue Nov 19, 2024 12:51 pm
- Forum: Translations
- Topic: Minor grammar in "resource drain" and "spoil time" descriptions
- Replies: 12
- Views: 2433
Re: Minor grammar in "resource drain" and "spoil time" descriptions
[…] that is solely and precisely because you add context .
Let me explain why I added context in my examples. I'm convinced that the game does provide sufficient context for the phrases in question. And because I did not have the game open when I wrote my previous post, I could not take screen ...
- Mon Nov 18, 2024 2:53 pm
- Forum: Translations
- Topic: Minor grammar in "resource drain" and "spoil time" descriptions
- Replies: 12
- Views: 2433
Re: Minor grammar in "resource drain" and "spoil time" descriptions
Also, I think the problem we are running into here is that in the referenced sentences the "subject" of the sentence is neither the machine/item in question nor the process that "thing" is undergoing (resource depletion or spoilage) but the quality of the machine/item in question.
I ...
- Mon Nov 18, 2024 2:41 pm
- Forum: Translations
- Topic: Minor grammar in "resource drain" and "spoil time" descriptions
- Replies: 12
- Views: 2433
Re: Minor grammar in "resource drain" and "spoil time" descriptions
Conclusion: […] But describing it as thus at all doesn't make sense unless you are explicitly using "slow" as the baseline measurement. I do not see this as the intent. […]
Let me see if I understand your point here. You are saying that the comparative forms "more slowly" and "faster" can only ...
- Sat Nov 16, 2024 5:17 pm
- Forum: Not a bug
- Topic: [2.0.15] assembler animation too slow?
- Replies: 4
- Views: 548
Re: assembler animation too slow?
well … if "speed up animation" becomes equivalent to "skip animation frames in the animation cycle" then it can happen that with a certain crafting speed this will make you jump over more than one animation cycle. In this case this will lead to an animation that looks slower, or even apparently ...
- Sat Nov 16, 2024 5:11 pm
- Forum: Not a bug
- Topic: [2.0.15][pc] Pumpjack Placement conflicting with Cliff on Vulcanus
- Replies: 3
- Views: 499
Re: Pumpjack Placement conflicting with Cliff on Vulcanus [2.0.15 build 80108 expansion][PC]
I'm fairly certain that the map generator has never checked for this. Not for distance of oil fields & cliffs on Nauvis in 1.1 nor for solid resource patches and cliffs so that you can build mining drills.
Considering that you get cliff explosives on Vulcanus, this observed map generation is at best ...
Considering that you get cliff explosives on Vulcanus, this observed map generation is at best ...
- Sat Nov 16, 2024 3:17 pm
- Forum: Assigned
- Topic: [GFX] [2.0.19] "Make copper wire" icon has bad contrast on dark background
- Replies: 14
- Views: 1489
[GFX] [2.0.19] "Make copper wire" icon has bad contrast on dark background
Here seen in German, but the colors should be independent of locale
- Sat Nov 16, 2024 1:04 pm
- Forum: Duplicates
- Topic: Asteroids not moving?
- Replies: 3
- Views: 413
Re: Asteroids not moving?
you said "idle for some time" … can you specify? hours? days?
Considering that the newly created smaller asteroids/chunks appearing from destroying bigger ones have randomized velocities it is expected that some of them have (almost) no velocity. And then they don't manage to get into the range of ...
Considering that the newly created smaller asteroids/chunks appearing from destroying bigger ones have randomized velocities it is expected that some of them have (almost) no velocity. And then they don't manage to get into the range of ...