Search found 1139 matches

by valneq
Tue Oct 04, 2022 2:51 pm
Forum: Bob's mods
Topic: Playing bobs mods as it is meant.
Replies: 2
Views: 334

Re: Playing bobs mods as it is meant.

Bob's Mods are extremely modular, you can pick and chose which ones you want. They should correctly recognize which other of bob's mods is active and modify themselves accordingly. In that sense, there are nigh-infinitely many "ways to play bob's as it is meant". This is not helpful. But m...
by valneq
Fri Aug 12, 2022 7:04 am
Forum: Bob's mods
Topic: Robochest is harmful
Replies: 2
Views: 403

Re: Robochest is harmful

This is a known limitation of the base game. Robochests are based on the vanilla roboport entity prototype, which has a minimum of 1 charging points. This charging point is required to guarantee that robots which go back to idling inside a roboport/robochest can recharge before entering. If you want...
by valneq
Wed Apr 20, 2022 10:19 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3757
Views: 1035782

Re: Development and Discussion

Been a while since i played angel+bob mix. Planing a new playthrough and cant decide on the mods. Question: with all the new additions now to angel's suite of mods for science and components, is bobs even providing a significant difference now? (I never played one without the other before) What doe...
by valneq
Sun Mar 27, 2022 6:12 pm
Forum: Translations
Topic: German localization discussion
Replies: 202
Views: 89306

Re: German localization discussion

Danke für die obige Diskussion, ich habe das jetzt mal so ins Crowdin übernommen und abgesegnet. Der Beschreibungstext ist jetzt: Kann nach automatisierten Fahrplänen fahren und Schienenfahrzeuge ziehen. Wir haben tatsächlich sonst überall schon "rolling stock" mit Schienenfahrzeug(e) über...
by valneq
Mon Jan 10, 2022 9:20 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3725
Views: 832628

Re: Bugs & FAQ

I've been having issues trying to use the search feature for Angel's Petrochemical Processing to look up Sodium Hydroxide. I had to use FNEI mod to find out that it's under Chlorine Processing 1 via Saline Water Electrolysis, but it won't pull this info up with vanilla search UI. This is how the va...
by valneq
Wed Dec 08, 2021 9:48 am
Forum: Releases
Topic: Version 1.1.49
Replies: 10
Views: 9031

Re: Version 1.1.49

I never ran into a bug myself and I am seriously impressed how people still find these things, and kudos to the devs for fixing things that most people will never even run into! :D
by valneq
Tue Nov 09, 2021 7:41 am
Forum: Angels Mods
Topic: Angel bob bug
Replies: 4
Views: 1102

Re: Angel bob bug

I cannot reproduce this observation. Does this happen to you if you keep your game's settings & mods and create a new game?

In any case, please provide a savefile to sync to, otherwise we cannot fix this.
by valneq
Thu Oct 28, 2021 8:34 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3725
Views: 832628

Re: Bugs & FAQ

Crash when starting a new game in a void world https://i.imgur.com/6WDeG2d.png What is a void world? How do I reproduce this? script.on_event(defines.events.on_chunk_generated, function(event) local surface = event.surface if surface.name ~= 'nauvis' then return end surface.map_gen_settings = {widt...
by valneq
Wed Oct 27, 2021 7:56 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3725
Views: 832628

Re: Bugs & FAQ

micromario wrote:
Tue Oct 26, 2021 10:12 pm
Crash when starting a new game in a void world
Image
What is a void world?
How do I reproduce this?
by valneq
Mon Oct 25, 2021 7:52 am
Forum: Bob's mods
Topic: Bobs and Angels mods
Replies: 21
Views: 4399

Re: Bobs and Angels mods

Any way to get That research done with commands or sthm ? :) /c game.player.force.technologies["electrolysis-2"].researched = true You can find that out by yourself if you open up the prototype explorer via CTRL + SHIFT + E. There you can search for the technology that behaves weirdly and...
by valneq
Mon Oct 11, 2021 5:02 pm
Forum: Releases
Topic: Version 1.1.42
Replies: 6
Views: 10244

Re: Version 1.1.42

Mskvaer wrote:
Mon Oct 11, 2021 3:44 pm
Version 42 ! The final one, the one with all the answers !

:P ;)
:D
by valneq
Thu Oct 07, 2021 8:07 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 289
Views: 115316

Re: Friday Facts #365 - Future plans

ladderff wrote:
Thu Oct 07, 2021 7:50 pm
Not to be blunt — but I am not sure I consider the game finished without liquid-fueled boilers.
Bob's Power mod adds liquid-burning boilers
https://mods.factorio.com/mod/bobpower
by valneq
Fri Sep 24, 2021 6:14 pm
Forum: Bob's mods
Topic: Bobs and Angels mods
Replies: 21
Views: 4399

Re: Bobs and Angels mods

This one. @valneq could you help me disable gunmetal mods in angels mods? I think will help with this research bug... Bsc , maybe its accidental but then you install sea block mod it removes this things (but then you can research) , maybe they will stop this bug... I don't really know but disable &...
by valneq
Fri Sep 24, 2021 4:48 am
Forum: Bob's mods
Topic: Bobs and Angels mods
Replies: 21
Views: 4399

Re: Bobs and Angels mods

lugis wrote:
Fri Sep 24, 2021 1:20 am
Ok same problem with a different research xD Well RIP. Gonna wait for the update I guess :D
which tech is the other one? if you tell me, then I could check that it's also fixed for that one …
by valneq
Wed Sep 22, 2021 9:39 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 18120

Re: Version 1.1.40

Is there a way for players to find out if they are on the list, e.g. a URL to the auth server that shows the account status? Is there a different error message when a connection is refused based on the auth server ban list vs the local ban list? Today I saw new locale strings to be translated. This...
by valneq
Wed Sep 22, 2021 6:05 pm
Forum: Bob's mods
Topic: Bobs and Angels mods
Replies: 21
Views: 4399

Re: Bobs and Angels mods

I checked your savefile: I can confirm that it's broken with the released version of Angel's mods, but when using the developer version of the mods, I can research Zinc processing. This means this issue was already fixed and will be gone with the next release. However, I cannot tell you when that wi...
by valneq
Wed Sep 22, 2021 5:46 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 18120

Re: Version 1.1.40

Does this only account for ban/unban as the explanation suggests, or does it in fact also account for "kick"?
by valneq
Wed Sep 22, 2021 3:08 am
Forum: Bob's mods
Topic: Bobs and Angels mods
Replies: 21
Views: 4399

Re: Bobs and Angels mods

We fixed an issue like this a while back. However, there might be still be an issue in the released version of Angel's mods, it might be a mod conflict, it might be a weird corner case of mod settings. Does this happen in a new game with the same setup? If you upload a save (ideally fresh and empty)...
by valneq
Tue Sep 21, 2021 2:25 pm
Forum: Angels Mods
Topic: Balancing and Integration
Replies: 2
Views: 950

Re: Balancing and Integration

Angel's Tech overhaul makes the game much slower by making everything more involved, and thus more difficult. Rampant and Natural Evolution make the game more difficult by throwing more and different biters at you, which are also smarter. Are you sure you want to combine these mods? Do you play with...
by valneq
Sat Sep 18, 2021 5:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3725
Views: 832628

Re: Bugs & FAQ

Apparently the function on_pre_player_died does not receive an event any more Please patch tech-archive.lua. and remove event. It causes a crash when the player dies with tech overhaul enabled. Patch: diff -Naur 1/angelsindustries_0.4.14/src/tech-archive.lua 2/angelsindustries_0.4.14/src/tech-archi...

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