Search found 644 matches

by valneq
Sun Sep 27, 2020 5:43 am
Forum: Mods
Topic: [MOD 0.17 - 0.18] Loader Redux
Replies: 129
Views: 38529

Re: [MOD 0.17 - 0.18] Loader Redux

zarx wrote:
Sun Sep 27, 2020 3:58 am
any chance on this being updated to 1.0?
I don't know which mod you are using, but the original Loader Redux by Optera was updated for Factorio 1.0 already 13 days ago:
https://mods.factorio.com/mod/LoaderRedux/changelog
by valneq
Sat Sep 26, 2020 8:37 pm
Forum: Ideas and Suggestions
Topic: A fast way to compile mods.
Replies: 7
Views: 153

Re: A fast way to compile mods.

The prototype explorer was explained in this FFF: https://factorio.com/blog/post/fff-349 As fore "The Rest" settings: those are advanced and debug level settings normally hidden in the game. You can make them visible by holding CTRL+ALT while clicking on the regular "Settings" entry of the main menu...
by valneq
Sat Sep 26, 2020 3:43 am
Forum: General discussion
Topic: Science Pack Names
Replies: 13
Views: 1298

Re: Science Pack Names

The color are easier imo because you can't get them wrong, else it's easy to forgot or swap names. also i sadly admit i don't say black or white science but military and space, to avoid "jokes". But military science is grey! And space science is different from all the others, so it's fine to call i...
by valneq
Sat Sep 26, 2020 12:35 am
Forum: Translations
Topic: German localization discussion
Replies: 173
Views: 59777

Re: German localization discussion

Ich habe das gar nicht als Störung empfunden. Sorry, wenn meine Antwort gekränkt herübergekommen sein sollte. Als einziger derzeitig aktiver Lektor für Deutsch fühlte ich mich irgendwie dazu berufen, darauf zu antworten – auch wenn ich gar nicht weiß wer die ursprüngliche Übersetzung irgendwann mal ...
by valneq
Fri Sep 25, 2020 10:15 pm
Forum: Translations
Topic: German localization discussion
Replies: 173
Views: 59777

Re: German localization discussion

Aus gegebenem Anlass habe ich mal kurz die deutsche Übersetzung von "Science Pack" angeschaut (spiele sonst auf Englisch) und war schokiert ob der gräßlichen denglischen 1:1 Übersetzung "Wissenschaftspaket". Obwohl es (für mich) offensichtlich ist dass es sich bei den Items logischerweise um "Forsc...
by valneq
Wed Sep 23, 2020 10:05 pm
Forum: Translations
Topic: [1.0.0] German translation isn't right when you die
Replies: 1
Views: 66

Re: [1.0.0] German translation isn't right when you die

Thanks for the report, however this had been reported previously and consecutively has been fixed for the next release.
Previous report:
viewtopic.php?p=509653#p509653
by valneq
Tue Sep 22, 2020 7:56 am
Forum: Not a bug
Topic: Cant connect system with the same fluids.
Replies: 3
Views: 85

Re: Cant connect system with the same fluids.

Have you checked the two pipe system you want to connect? If you click on any pipe it will tell you which fluids are in that pipe network. One of the pipe networks most likely contains more than only petroleum gas. In the very same window you can flush the polluting fluid. If flushing once does not ...
by valneq
Tue Sep 22, 2020 5:36 am
Forum: Technical Help
Topic: game crashes whenever i launch it
Replies: 9
Views: 198

Re: game crashes whenever i launch it

Stupid question: have you tried re-downloading and re-installing the game? Maybe, the first time the download was corrupted, or some files got corrupted afterwards? Unfortunately that can happen at times.
by valneq
Tue Sep 22, 2020 2:05 am
Forum: Translations
Topic: [1.0.0] "Previous track" button
Replies: 1
Views: 40

Re: [1.0.0] "Previous track" button

I believe this belongs to "Bug reports", since fixing this requires touching the source code of the game, rather than only some localization .ini file.
by valneq
Sun Sep 20, 2020 3:08 pm
Forum: Gameplay Help
Topic: What does this pictogram mean?
Replies: 2
Views: 143

Re: What does this pictogram mean?

You should be able to hover over that icon to get an explanation, and you should also be able to hold right mouse button on that icon to remove it – in case you don't want the modules delivered to that assembling machine.
by valneq
Sat Sep 19, 2020 3:57 pm
Forum: Gameplay Help
Topic: electric network info (p key)
Replies: 9
Views: 245

Re: electric network info (p key)

You can check the turbines: hover over them with the cursor and look at "available power" in the tooltip. If you provide steam to the turbines that is too cold, or not enough steam, the available power will be less than maximum power. And the electric network info shows (used power)/(available power...
by valneq
Sat Sep 19, 2020 6:14 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 215
Views: 71274

Re: The real reason that turret creep is a common strategy

What? I only use turret creep for the first couple of bases, because of the lack of options. Turret creep is just incredibly slow and tedious compared to other methods that you unlock later on, especially with military science and chemical+military. Also, driving around with tanks and spidertrons, a...
by valneq
Sat Sep 19, 2020 3:00 am
Forum: Resolved for the next release
Topic: [1.0.0] Misspelling in debug settings window
Replies: 3
Views: 197

Re: [1.0.0] Misspelling in debug settings window

For completeness’ sake: This was a duplicate, see
viewtopic.php?f=30&t=88050
by valneq
Sat Sep 19, 2020 2:58 am
Forum: Gameplay Help
Topic: Aligning Rails to a 40x40 grid vs rotation?
Replies: 2
Views: 115

Re: Aligning Rails to a 40x40 grid vs rotation?

I want to say that this is a known issue, and will be fixed in version 1.1 – please see here:
viewtopic.php?f=66&t=89125
by valneq
Sat Sep 19, 2020 1:58 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414431

Re: Bugs & FAQ

First of all, thank you for your mods. Base game is good starting point but a little bit boring (IMHO) without Bob & Angel mods. Bugs: I would like to play with bobclasses, I selected Fighter class. And now I can't progress because of I have no Stone furnaces in my inventory to create Iron, I have ...
by valneq
Fri Sep 18, 2020 10:33 pm
Forum: Not a bug
Topic: [1.0.0] Various military techs do not depend on appropriate science pack techs
Replies: 1
Views: 57

Re: [1.0.0] Various military techs do not depend on appropriate science pack techs

From what I recall, this is intended and not a bug.

See also
viewtopic.php?f=23&t=82231
and references therein.
by valneq
Fri Sep 18, 2020 6:47 pm
Forum: PyMods
Topic: Ore Gen Bug?
Replies: 4
Views: 151

Re: Ore Gen Bug?

Are you using only pymods, or additional mods like RSO?
Furthermore, having a map save to sync to would help to reproduce and ultimately fix this issue.
by valneq
Thu Sep 17, 2020 5:26 pm
Forum: Off topic
Topic: ""Factorio 2""
Replies: 4
Views: 248

Re: ""Factorio 2""

What are you talking about? Factorio is purrfect. No need to change anything ever again. Or play any other game for that matter.
:roll:
by valneq
Thu Sep 17, 2020 5:32 am
Forum: Technical Help
Topic: [1.0.0] FPS drops to 5 every 5 minutes
Replies: 6
Views: 149

Re: [1.0.0] FPS drops to 5 every 5 minutes

Considering this is only an FPS and not a UPS issue, have you tried playing around with the graphics options?
Sometimes it helps to turn on/off vsync, or the usage of the flip presentation model.
by valneq
Wed Sep 16, 2020 9:02 pm
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 34
Views: 4720

Re: What happens after 1.0 release?

For example, in russia not translated text with spidertron. That is in fact the case for all languages. The next version will have improved translations. You can see the updated translations here: https://crowdin.com/translate/factorio/all/en-ru?filter=basic&value=3#q=spidertron The translations li...

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