Search found 104 matches
- Sun Oct 04, 2020 9:12 pm
- Forum: General discussion
- Topic: What is the optimal gap (and direction) between rails?
- Replies: 20
- Views: 16897
Re: What is the optimal gap (and direction) between rails?
I like a one track tile gap with right hand drive. It's not the easiest to use, as it's too narrow for S-bends for dead-end stations, but I think it looks best. Spacing on diagonals is two track tiles and not too far off from the spacing of the orthogonal track (ca. 2.1 compared to 2.0 center to cen...
- Thu Aug 20, 2020 7:24 am
- Forum: Technical Help
- Topic: [1.0.0] Inventory laggy in multiplayer
- Replies: 10
- Views: 2456
Re: [1.0.0] Inventory laggy in multiplayer
I might be stating the obvious, but latency is usually significantly reduced by switching from WiFi to ethernet cable, especially if (maybe new) neighboring WiFis cause interferance.
- Sat Jun 13, 2020 7:58 am
- Forum: Gameplay Help
- Topic: convert every constant signal to pulse only when signal turns on
- Replies: 3
- Views: 1860
Re: convert every constant signal in the network to pulse
Trying to translate your requirement to more technical terms. You want to output the signal for one tick only, if it has changed from the previous state? Then you need to delay the input for one tick (i.e.with an arithmic combinator set to any +0), substract that delayed value from the original sign...
- Thu Feb 21, 2019 9:20 am
- Forum: Outdated/Not implemented
- Topic: Rename "chain signal" to "look ahead signal"
- Replies: 15
- Views: 3418
Rename "chain signal" to "look ahead signal"
What ? As the title says, I'd suggest to rename the "chain signal" to "look ahead signal". Why ? Many (inexperienced) players are struggling to grasp the concept behind chain signals and need to consult tutorials to get it. To aid players in figuring it out easier and ideally on...
- Fri Nov 16, 2018 5:19 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 84027
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
Regarding the roadmap, why would that be "probably not something you wanted to hear"? Sure I'm exicited about new features and cant wait to get them, but I'm in no rush either. I've been playing this game now since April 2015 (0.11). It's still fun and I don't foresee that changing, as it ...
- Sun Oct 14, 2018 3:24 pm
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20666
Re: AWay to totally lock a track path.
Thanks to Optera mentioning the mod Pathological . As I see it, the relevant parameters for this case are A segment ending in a circuit-closed signal is lengthened by adding Signal Reserved By Circuit Network Penalty (1000) vs. A segment in a currently-occupied block is lengthened by adding (2*lengt...
- Thu Oct 11, 2018 9:00 pm
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20666
Re: AWay to totally lock a track path.
it would help to simply have control over penalty values a regular signal could show The specific penalties can now be found in the utility constants, which allows mods to change them. (Undocumented) So this says, that it is possible to alter the penalties. Maybe you can mod values, that suit you? ...
- Wed Oct 03, 2018 10:16 am
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20666
Re: AWay to totally lock a track path.
The route from the entry chain signal through the lowest lane to the exit of the stacker (destination somewhere down the line) has 4 red signals. The routes through the two topmost lanes only have two red signals (one set by circuit condition). Looking at it like this, it makes sense for the pathfin...
- Mon Oct 01, 2018 5:38 pm
- Forum: Ideas and Suggestions
- Topic: Diagonal selection box
- Replies: 4
- Views: 1955
Re: Diagonal selection box
Yes that would be a cool little feature. However I would prefer the rotated selection box to still be of rectangular shape (rotated 45Β°), instead of the parallelogram you drew. Because with the parallelogram you do not only have the choice between left slanting or right slanting diagonals but also t...
- Mon Oct 01, 2018 5:18 pm
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20666
Re: AWay to totally lock a track path.
If I understand you intention correctly, than it could be solved with the chain signal. As the chain signal only lets a train through, if it can enter a following block with a regular block signal in front of it, it is not only perfect for preventing a train stopping in an unfortunate position, such...
- Thu Aug 30, 2018 3:20 pm
- Forum: Ideas and Suggestions
- Topic: Sideloadable splitters
- Replies: 5
- Views: 2949
Re: Sideloadable splitters
A splitter already can split lanes (provided that there are different materials on the lanes) by setting it's filter.
https://wiki.factorio.com/Belt_transpor ... ging_belts
https://wiki.factorio.com/Belt_transpor ... ging_belts
- Fri Dec 01, 2017 9:19 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 85436
Re: Friday Facts #219 - Cliffs
Yeah, Cliffs!
- Fri Dec 01, 2017 7:44 pm
- Forum: Off topic
- Topic: Game to play without mouse.
- Replies: 3
- Views: 3277
Re: Game to play without mouse.
I found factorio to be quiet playable with a touchpad, by mapping the right mouse button to the space bar, with left mouse button being the same as a finger tap on the touchpad. Shooting needs to be remapped to something like "C"or "V", so you can reach it with your thump while r...
- Tue Oct 24, 2017 5:53 am
- Forum: Ideas and Suggestions
- Topic: Slightly change wait 0 seconds logic
- Replies: 17
- Views: 5194
Re: Slightly change wait 0 seconds logic
I kind of expected wait time zero to have the effect, that the train-stop acts like a waypoint, so that the doesn't come to a full halt at all, but drives right through it. So kind of the exact oppisite of what you are suggesting. And also a not so slight change to the current behavior.
- Fri Sep 01, 2017 5:13 pm
- Forum: General discussion
- Topic: Is "Lazy Bastard" appropriate?
- Replies: 43
- Views: 16786
Re: Is "Lazy Bastard" appropriate?
Yes, that, exactly. If people understand the term exactly as it is meant, then it's the appropriate term. If parts of the term do not contribute to the correct understanding, then they are inappropriate. As a rule of thumb, don't use insults if you achive nothing by it (it cheapens the insult). Cens...
- Sun Aug 27, 2017 9:36 pm
- Forum: General discussion
- Topic: Is "Lazy Bastard" appropriate?
- Replies: 43
- Views: 16786
Re: Is "Lazy Bastard" appropriate?
Soo, "lazybones" might be a friendlier phrasing. Or maybe "slacker"?
- Sun Jun 18, 2017 7:13 pm
- Forum: Ideas and Suggestions
- Topic: Wiring overhaul
- Replies: 5
- Views: 2492
Re: Wiring overhaul
I like the idea and want to add wires on the ground. Directly wiring every electric entity with a hanging wire to the top of the pole will probably lead to tent like structures obscuring the view and visibly conflicting with the movement of inserters. Wires from poles to consumers should lay on the ...
- Sun Apr 02, 2017 11:56 am
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 42590
Re: Friday Facts #184 - Five years of Factorio
... but you also need an audit trail and an undo ... Undo is never going to happen. It's simply not feasible with all the ramifications of what any given action can actually do. There's the possibility to expand it in the future but right now you get what I talked about in the FF or you get nothing...
- Sun Mar 26, 2017 7:36 pm
- Forum: Implemented Suggestions
- Topic: Want to see what an assembly machine is producing
- Replies: 1
- Views: 4675
Re: Want to see what an assembly machine is producing
Press the alt key to toggle the overlay displaying the icon of the product on the assembly machine (among other helpful things).
- Sun Jan 08, 2017 4:53 pm
- Forum: Off topic
- Topic: An itsy-bitsy question no-how related to factorio
- Replies: 4
- Views: 2385
Re: An itsy-bitsy question no-how related to factorio
"Messrs" is most probably borrowed from French "Mesdames et Messieurs!" (when addressing a crowd), which translated to "Ladies and Gentlemen!". But since "Messer" is German for "knife" and "Gabel" means "fork", I like this counter...