Search found 12 matches
- Sun Aug 11, 2019 6:20 am
- Forum: Modding discussion
- Topic: How to update the description of mod?
- Replies: 2
- Views: 1374
Re: How to update the description of mod?
I've updated the description of my mod during the updating. But I notice that it doesn't change in the game.
My guess is, you looked at the description of your mod in the left tab ("Manage") of the game's mod manager. If you select a mod there, all information will be taken from the locally ...
- Sat Aug 10, 2019 3:11 pm
- Forum: Modding discussion
- Topic: How to update the description of mod?
- Replies: 2
- Views: 1374
How to update the description of mod?
I've updated the description of my mod during the updating. But I notice that it doesn't change in the game. How could I change the description?
- Tue Jul 23, 2019 5:16 am
- Forum: Bob's mods
- Topic: New translation project! Help needed.
- Replies: 6
- Views: 4692
Re: New translation project! Help needed.
In past experience, if Bob is willing to merge your translations into their mod, it'll get way more contributions from people.
I'd recommend contributions through a web based system, since that also makes it accessible to more people, but YMMV, and so may Bob's.
Hi, it is actually somehow a ...
- Mon Jul 22, 2019 7:38 am
- Forum: Bob's mods
- Topic: New translation project! Help needed.
- Replies: 6
- Views: 4692
New translation project! Help needed.
Hi everyone, I've created a new project to translate bob's mod: https://github.com/Sraw/modslocale As the old one has stopped updating for 4 months.
I've already finished the translation of my language. And I will keep maintaining this project. But currently it still needs other translations ...
I've already finished the translation of my language. And I will keep maintaining this project. But currently it still needs other translations ...
- Sun Jul 21, 2019 6:23 pm
- Forum: Mods
- Topic: I've create a project for localization of mods
- Replies: 4
- Views: 2066
Re: I've create a project for localization of mods
Yes, I am working on itsteinio wrote: Sat Jul 20, 2019 6:29 am Yeah the thing what we need at most is a new locale for Bob's
https://mods.factorio.com/query/bob%20l ... rsion=0.17

- Sun Jul 21, 2019 6:21 pm
- Forum: Mods
- Topic: I've create a project for localization of mods
- Replies: 4
- Views: 2066
Re: I've create a project for localization of mods
This is interesting work. I think you might find https://github.com/dima74/factorio-mods-localization interesting as well.
It uses an existing platform, crowdin, to handle the translation contributions, and has automation for updating the mod source code automatically on github.
Hi, thanks ...
- Fri Jul 19, 2019 5:45 am
- Forum: Mods
- Topic: I've create a project for localization of mods
- Replies: 4
- Views: 2066
I've create a project for localization of mods
At first, I create it only for my own. During the progress, I think it can be a general tool for everyone.
https://github.com/Sraw/modslocale
The purpose of this project is to simplify translating mods. Specify the mods you want to translate, pass your username and password to the script, the ...
https://github.com/Sraw/modslocale
The purpose of this project is to simplify translating mods. Specify the mods you want to translate, pass your username and password to the script, the ...
- Wed Jul 17, 2019 2:49 pm
- Forum: Bob's mods
- Topic: Localization related question
- Replies: 2
- Views: 1925
Re: Localization related question
1. I am not a modder, but based on my knowledge, the file names of .cfg files are not relevant correct? The only critical things are the id strings such as "bob-player-miner"? And they are globally unique?
The extension has to be .cfg, but the names of the files themselves can be anything ...
- Wed Jul 17, 2019 5:51 am
- Forum: Bob's mods
- Topic: Localization related question
- Replies: 2
- Views: 1925
Localization related question
For unknown reasons, Karosieben/boblocale doesn't update recently, I mean, for 4 months.
So I am planning to create a locale project for myself(may also publish for others).
Here I have two questions I want to confirm: (forgive me if they are too naive)
1. I am not a modder, but based on my ...
So I am planning to create a locale project for myself(may also publish for others).
Here I have two questions I want to confirm: (forgive me if they are too naive)
1. I am not a modder, but based on my ...
- Wed Jul 17, 2019 1:56 am
- Forum: General discussion
- Topic: The problem about mods
- Replies: 18
- Views: 6825
Re: The problem about mods
Well, I've never talked about this in any other game. The main reason I talk about this in factorio is that it looks like a classic programmers' game. Not only the idea but also the "stable"-"experiment" style.
The difference is, mostly for a product, all the people provide maintenance for the ...
The difference is, mostly for a product, all the people provide maintenance for the ...
- Tue Jul 16, 2019 4:57 am
- Forum: General discussion
- Topic: The problem about mods
- Replies: 18
- Views: 6825
Re: The problem about mods
This is not Factorio related, but mod supporting game related. As long as mods and evolving games have existed, the issue you describe has existed. Solutions ? Pick one :
1) Play modded and deal with it
2) Stick to vanilla until the game is totally finished
3) Try to convince the modders to update ...
- Mon Jul 15, 2019 5:59 am
- Forum: General discussion
- Topic: The problem about mods
- Replies: 18
- Views: 6825
The problem about mods
For a long time, I was playing on a stable version. Recently, I changed to the latest version.
And I found a problem about mods and factorio itself.
The problem is, mods often update according to the latest version and don't even fix bugs for the old versions. Well, old, but stable version.
Which ...
And I found a problem about mods and factorio itself.
The problem is, mods often update according to the latest version and don't even fix bugs for the old versions. Well, old, but stable version.
Which ...