Search found 8 matches
- Mon Jun 15, 2020 3:30 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 251918
Re: ModMyFactory - mod manager and more
On the version 2.0.0.2 when you select some mods for download (For example F.A.R.L) the gui close without giving an error on the logs
- Sat Feb 17, 2018 11:01 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 251918
Re: ModMyFactory - mod manager and more
using username instead of e-mail works. Thanks for the fix and great work!
- Wed Feb 07, 2018 4:13 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 251918
Re: ModMyFactory - mod manager and more
Same problem here, Probgram is able to locate un updated mods, but after click update it says no internet connection,
I think the problem comes since the mod portal update some weeks ago
I think the problem comes since the mod portal update some weeks ago
- Wed Dec 13, 2017 2:06 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 123611
Re: Version 0.16.0
This mean that player inventory bar is now a shortcut to items that can be ven ghost if you have 0 or it still be another inventory and this change will go for later or 0.17?FactorioBot wrote:Major Features
[*]The players main inventory can now be filtered.
https://www.factorio.com/blog/post/fff-191
- Thu Apr 27, 2017 2:48 pm
- Forum: Balancing
- Topic: About Base / PVP scenario
- Replies: 0
- Views: 883
About Base / PVP scenario
I really like this scenario so you can play with friends every one on their base and you really do good work with this scenario, but i have some problems on this, i don't know if they are bugs or intentional, i will put it here
- Bittens spawn over your area on a massive way, theres no way to ...
- Bittens spawn over your area on a massive way, theres no way to ...
- Wed Oct 21, 2015 10:21 am
- Forum: Maps and Scenarios
- Topic: TheCity - Custom Scenario for 0.12.10
- Replies: 25
- Views: 33482
Re: TheCity - Custom Scenario for 0.12.10
Factorio/temp/currently-playing/control.lua:5: attempt to index global 'game' (a nil value) when try to start a new game in factorio 0.12.11
- Wed Sep 30, 2015 7:55 am
- Forum: General discussion
- Topic: Poll: Faster crafting speed?
- Replies: 58
- Views: 35254
Re: Poll: Faster crafting speed?
Maybe a idea could be do faster crafting at the start when the game is more tedious until you research the blue assembly and then let normal speed, or set it as opttion at the game setup
Also A problem i found on trying total automation games is some items cant be automated when they are researched ...
Also A problem i found on trying total automation games is some items cant be automated when they are researched ...
- Tue Apr 28, 2015 8:53 pm
- Forum: Ideas and Suggestions
- Topic: Swap input on chemical factory
- Replies: 73
- Views: 48467
Chage the liqud input/output of refineries/chemical plants
A way to change the liquid inputs of refineries and Chemical plant

If i can change thats inputs of chemical plants, or refinery or the outputs of refinery on the recipe window or otherwise will be much easy to put that factory

If i can change thats inputs of chemical plants, or refinery or the outputs of refinery on the recipe window or otherwise will be much easy to put that factory