Search found 47 matches

by maroder
Sun Apr 10, 2016 2:33 pm
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34553

Re: Hardcorio from fans

Steelman wrote:What is the reason ? how to fix this error?
I don't know how you inserted table to global.counters, but you did it! :lol:
Maybe it was another mod, you know better.

P.S.: Your screenshot is so big... dude
by maroder
Sat Mar 26, 2016 3:54 pm
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34553

Re: Hardcorio from fans

This bug has been fixed but perhaps not to the full. I have noticed that sometimes zergs stuck in one place and can not move (zergs 1-3), and it is good if it occurs near the base and seen them. But sometimes I kill all zergs in the wave, but the error occurs again. Well, I bypass around the entire...
by maroder
Fri Mar 25, 2016 2:45 pm
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34553

Re: Hardcorio from fans

Hey. I receive an error Error while running the event handler: __hardcorio __ / control.lua: 28: bad argument # 1 to 'find_non_colliding_position' (string expected, got table) Factorio version 12.26 (even tried to run to 12.28, but then the same error) hardcorio version 2.2.212. I rebooted several ...
by maroder
Mon Mar 21, 2016 10:59 am
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34553

Re: Hardcorio from fans

If it's possible could you tell us how to fix this, in addition to repairing it for 2.2.213? Fixed already in hardcorio_2.2.212 Check the description - 21.03.2016. If you haven't it, download new file. You can play in your save, but you must kill all enemyes next wave (and already spawned wave too)...
by maroder
Sun Mar 20, 2016 9:36 am
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34553

Re: Hardcorio from fans

With version 2.211 there was a bug where any time an enemy's corpse was on the screen, it would crash the game on saving and corrupt all previous saves. I don't know if this is fixed in 2.2.212, but it may not be. Are you sure corpse is that problem?! Maybe it was some definite corpse? I has crash ...
by maroder
Sat Mar 19, 2016 1:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.26][posila] crash with force.clear_chart()
Replies: 3
Views: 2365

Re: [0.12.26][posila] crash with force.clear_chart()

How you fixed it?! I has not crash in factorio_0.12.26, but it's happened in factorio_0.12.27! Oh, thanks for that :) 0.012 2016-03-19 20:26:00; Factorio 0.12.27 (Build 17887, win64, steam) 0.012 Operating system: Windows 7 Service Pack 1 0.012 Program arguments: "D:\GAMES\Steam\steamapps\commo...
by maroder
Fri Mar 11, 2016 4:50 am
Forum: Modding help
Topic: How do not create enemy bases
Replies: 3
Views: 1231

Re: How do not create enemy bases

I don't know why you need to mod, you can choose to not spawn bases at map generation, If you want to remove spawners from a map thats already generated, you can use a sctipt like this: /c local s = game.local_player.surface for c in s.get_chunks() do for key, b in pairs(s.find_entities_filtered({a...
by maroder
Thu Mar 10, 2016 5:05 pm
Forum: Modding help
Topic: How do not create enemy bases
Replies: 3
Views: 1231

How do not create enemy bases

I want make it for the mod: dot'n create enemy bases. data.raw["autoplace-control"]["enemy-base"] = nil data.raw["unit-spawner"]["biter-spawner"] = nil data.raw["unit-spawner"]["spitter-spawner"] = nil data.raw["turret"]["sma...
by maroder
Thu Mar 10, 2016 3:15 am
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34553

Re: Hardcorio from fans

Factorio2016 wrote:OK
How about Stx3?
You're not attentive when following the news.
viewtopic.php?f=77&t=12894
http://www.youtube.com/Stx3TV
by maroder
Tue Mar 08, 2016 10:46 am
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34553

Re: Hardcorio from fans

Factorio2016 wrote::?: the author ceased development?
If you mean me, nop. Hot news you can found in the Russian socialgroup vk.com/hardcorio_sc2 8-)
by maroder
Sat Feb 27, 2016 2:49 pm
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34553

Re: Hardcorio from fans

[ru] Этот мод (хардкория) нормально будет работать с 5'dim? [en] This mod (hardcorio) will normally work with 5'dim mods? [ru]На совместимость моды не проверял. Если добавлять другие моды, то некоторые фишки станут неполноценными. Некоторые моды внесут сумятицу в баланс, другие попросту сведут на н...
by maroder
Wed Feb 24, 2016 3:59 am
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34553

Re: Hardcorio from fans

[en]This problem - after some time the game starts the timer following the invasion not go from N to zero. And to go from N to ~450 and then the counter goes astray once, there is a new wave. As a result, the gap narrows between the waves every minute, and then the enemies are almost continuously. ...
by maroder
Sun Feb 21, 2016 11:04 am
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34553

Re: Hardcorio from fans

[ru] Эта ошибка вылезает при попытке загрузки мультиплеерного сохранения. Исправлена ли эта ошибка и можно ли получить версию с уже исправленной ошибкой? [en] This error comes out when you try to download a multiplayer save. Fixed whether this error and if you can get the version with the already c...
by maroder
Wed Jan 27, 2016 6:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.24] [posila] shooting and damage
Replies: 2
Views: 5667

[0.12.24] [posila] shooting and damage

Hello. I copy/paste it from private message to posila. Sent: Sun Dec 27, 2015 9:33 pm It checked at 0.12.24... Bugs is still there. 3 points to bug fixing: 1) railgun shooting without damage 0.12.10-0.12.21 (fixed 0.12.22) 2) impact damage is have 1 type of damage: when entitydied. It bug was in 0.1...
by maroder
Sat Jan 23, 2016 9:26 pm
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34553

Re: Hardcorio from fans

После почти 2х часов сетевой игры. Установлен модпак: ShadowsComboPack V0-0-7 и неофициальный DyTech для 0.12.20 [en]After almost 2 hours of online play. Established modpak: Shadows Combo Pack V0-0-7 and informal DyTech for 0.12.20 [ru]Здравствуй, дорогой друг! Эта ошибка возникла в результате обра...
by maroder
Fri Sep 18, 2015 9:53 am
Forum: Resolved Problems and Bugs
Topic: [12.0-12.7] [posila] Are you want to fix the shooting?
Replies: 2
Views: 1936

Re: [12.0-12.7] [posila] Are you want to fix the shooting?

posila wrote:Thanks for the report. Fixed for 0.12.8
You do'nt fix any bug. And created new one. It's great update :mrgreen:
by maroder
Sat Sep 12, 2015 7:07 am
Forum: Resolved Problems and Bugs
Topic: [12.0-12.7] [posila] Are you want to fix the shooting?
Replies: 2
Views: 1936

[12.0-12.7] [posila] Are you want to fix the shooting?

I'm sorry for this post, but you must read this It's "save" for watching: test_shooting In fix 0.12.3 just changed collision_box shells. But You do nothing for fix main bug... It's so sad :| Maybe it is related to the direction_deflection does not work without "direction_only = true&q...
by maroder
Mon Aug 10, 2015 3:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] [posila] Shotgun damaging objects from behind
Replies: 3
Views: 2743

Re: [0.12.0] [posila] Shotgun damaging objects from behind

This problem not been solved in the 0.12.3. Character shoots back thereafter rotates to the shot http://i003.radikal.ru/1508/f4/1fe46866a2ca.png it is very well seen when adjusted: "projectile_creation_distance = 1.125" http://s020.radikal.ru/i719/1508/1c/fea2da2062a5.png Maybe it is relat...
by maroder
Fri Jul 10, 2015 3:47 am
Forum: Mods
Topic: Attacks
Replies: 11
Views: 14072

Re: Attacks

Qippler wrote:I don't think you did understand me it don't relly mater how many turrets/ammo types I have a when the attacks spawn in side my base
Build a few sniper-turrets in side. It's so simple :)
by maroder
Wed Jul 08, 2015 4:25 am
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34553

Re: Hardcorio from fans

hydrogen can - max stack size 50 Thanks. To fix this bug, download the mod on the same link (of 9.07.2015). Your saving works with this changes: 8.07.2015: - Canisters with hydrogenic consist of 60 units. - In the name of the fixed localization c turret-missle at turret_missle. Now the name of the ...

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