Search found 20 matches

by ZTStrike
Wed Feb 27, 2019 7:06 pm
Forum: Ideas and Suggestions
Topic: 0.17 "Infinite" Research
Replies: 3
Views: 1025

0.17 "Infinite" Research

My friend had a rant... for your consideration (Strong Language):
https://clips.twitch.tv/UninterestedEag ... oreCowbell
by ZTStrike
Tue May 17, 2016 12:46 am
Forum: Mods
Topic: ZTStrike's Expansion Mod
Replies: 2
Views: 3568

Re: ZTStrike's Expansion Mod

Changes from 0.8.0:
Long Inserter fliter removed
Advanced Electronics before Military II
Pumps have stack size 25
Underground pipe has 20 stack size
by ZTStrike
Tue May 03, 2016 7:31 am
Forum: Mods
Topic: ZTStrike's Expansion Mod
Replies: 2
Views: 3568

Re: ZTStrike's Expansion Mod

After a few things were brought to my attention I have now updated to 0.8.0 Changes from 0.7.9: -Solar Panels and Accumulators reworked to be realistic, sadly nerfed hard. Gives reason to use those Steam Gens. -On that note, Boilers and Steam Gens reworked. Steam Gens are Now 3x more efficient than ...
by ZTStrike
Mon May 02, 2016 5:16 pm
Forum: Mods
Topic: ZTStrike's Expansion Mod
Replies: 2
Views: 3568

ZTStrike's Expansion Mod

This mod has gone through many changes so forgive me if I forget something... Enemies: -Spawn chances of Medium, Big, and Be biters are reduced. -Bitters and Spitters will now mob you with massive numbers. (Considering to buff attacks) -Spitters and Worms shoot far shorter. Works: -All Liquids have ...
by ZTStrike
Fri May 08, 2015 8:59 pm
Forum: Mods
Topic: [0.11.X] Strike's Config Mod
Replies: 13
Views: 10496

Re: [0.11.X] Strike's Config Mod

0.3 now released. Give it a try and let me know what you all think. Changes: -Offshore pump now pumps at speed 10 -Bullet Turret range upgraded to 20 -Weapon Damage and Speed Upgrades removed -Tech Tree Reworked, All techs now have a scale with 60 second research times. Some techs changed to make a ...
by ZTStrike
Tue May 05, 2015 2:28 am
Forum: Mods
Topic: [0.11.X] Strike's Config Mod
Replies: 13
Views: 10496

Re: [0.11.X] Strike's Config Mod

Got a few more details for you guys, unfortunately I have been very busy with real life. Hope to bring you 0.3 soon.
by ZTStrike
Fri May 01, 2015 5:32 am
Forum: Mods
Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
Replies: 47
Views: 34495

Re: [MOD 0.11.x] Artillery Cannon - v1.0.1

Mod thoughts about this mod from what I saw. Pros: -Great potential weapon system Cons: -Gun too big (3x3), I would recommend (2x2) or maybe a mortar to be added as well. -As stated before no minimum range, they blow themselves up. Hope your idea works out. -Physical damage is more than the explosio...
by ZTStrike
Thu Apr 30, 2015 6:08 pm
Forum: Mods
Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
Replies: 47
Views: 34495

Re: [MOD 0.11.x] Artillery Cannon - v1.0.1

Anyone got video of this thing working?
by ZTStrike
Thu Apr 30, 2015 3:31 am
Forum: Mods
Topic: [0.11.X] Strike's Config Mod
Replies: 13
Views: 10496

Re: [0.11.X] Strike's Config Mod

0.2 now out! Changes:
-Now in proper mod format, simply drag and drop to install.
-Railgun now in game!
-Mod has been reformed into BETA state, this release will be 0.2 instead of 1.2
by ZTStrike
Wed Apr 29, 2015 2:10 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339632

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Ok, let me know when you find it
by ZTStrike
Wed Apr 29, 2015 1:44 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339632

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Umm, I don't really understand the question, sorry. Are you saying to use the sprites from the mod you need the mod installed? if that's the case you want to copy the sprites to your mode and change the lua prototype files to use __yourmodnamehere__ instead of __RailTanker__ You have the correct qu...
by ZTStrike
Tue Apr 28, 2015 10:16 pm
Forum: Mods
Topic: [0.11.X] Strike's Config Mod
Replies: 13
Views: 10496

Re: Strike's Config Mod

Removing alien science packs is questionable too. I don't know why to do that. Alien Science Packs have not been removed from the game, they are made with a few items (Fast-inserters, processing-unit. flying robot frame) Alien Artifacts have been moved. so when do i get my working plane mod strike ...
by ZTStrike
Tue Apr 28, 2015 8:22 am
Forum: Mods
Topic: [0.11.X] Strike's Config Mod
Replies: 13
Views: 10496

Re: Strike's Config Mod

I understand that complaint, I have thought about putting a full changes list up there, but some people get turned off by lists. I also need to remember, search and list all the changes, which as you know takes a good amount of time.
by ZTStrike
Tue Apr 28, 2015 7:34 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339632

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

I have 1 problem, apparently there is a code to where the sprite will only work your your mod enabled, any idea where I might find that code?
by ZTStrike
Tue Apr 28, 2015 6:48 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339632

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

I thank you and will credit you for what is integrated.
by ZTStrike
Tue Apr 28, 2015 6:40 am
Forum: Mods
Topic: [0.11.X] Strike's Config Mod
Replies: 13
Views: 10496

Re: Strike's Config Mod

Fair enough. I was wondering why there was no replies to the ideas presented. However, in retrospect waiting till you know what you are fully dealing with is a intelligent deal.
by ZTStrike
Tue Apr 28, 2015 3:04 am
Forum: Mods
Topic: [0.11.X] Strike's Config Mod
Replies: 13
Views: 10496

Re: Strike's Config Mod

101 views and 4 downloads currently, but no replies. Anyone want to tell me why there is a lack of interest? I noticed the community is a bit more lively than this....
by ZTStrike
Mon Apr 27, 2015 6:53 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339632

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Hello OP, I was wondering if you would permit me to take this tanker mod and integrate it into my mod. I don't like to claim other people's work for my own.
by ZTStrike
Mon Apr 27, 2015 6:46 pm
Forum: Mods
Topic: [0.11.X] Strike's Config Mod
Replies: 13
Views: 10496

Re: Strike's Config Mod (Beta)

Details and Game updated to 1.1.
Change notes: Removed Alien Artifacts drops.
by ZTStrike
Mon Apr 27, 2015 4:41 am
Forum: Mods
Topic: [0.11.X] Strike's Config Mod
Replies: 13
Views: 10496

[0.11.X] Strike's Config Mod

Hi guys, as you can see I go by ZTStrike. I am a pretty active gamer and modder, and I have come to share my own personal mod with you. Almost every game I play, I will put a decent amount of hours into, and then mod the things I don't like. Factorio is a great game, but like all games I have a few ...

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