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Search found 20 matches
- Wed Feb 27, 2019 7:06 pm
- Forum: Ideas and Suggestions
- Topic: 0.17 "Infinite" Research
- Replies: 3
- Views: 1214
- Tue May 17, 2016 12:46 am
- Forum: Mods
- Topic: ZTStrike's Expansion Mod
- Replies: 2
- Views: 3731
Re: ZTStrike's Expansion Mod
Changes from 0.8.0:
Long Inserter fliter removed
Advanced Electronics before Military II
Pumps have stack size 25
Underground pipe has 20 stack size
Long Inserter fliter removed
Advanced Electronics before Military II
Pumps have stack size 25
Underground pipe has 20 stack size
- Tue May 03, 2016 7:31 am
- Forum: Mods
- Topic: ZTStrike's Expansion Mod
- Replies: 2
- Views: 3731
Re: ZTStrike's Expansion Mod
After a few things were brought to my attention I have now updated to 0.8.0 Changes from 0.7.9: -Solar Panels and Accumulators reworked to be realistic, sadly nerfed hard. Gives reason to use those Steam Gens. -On that note, Boilers and Steam Gens reworked. Steam Gens are Now 3x more efficient than ...
- Mon May 02, 2016 5:16 pm
- Forum: Mods
- Topic: ZTStrike's Expansion Mod
- Replies: 2
- Views: 3731
ZTStrike's Expansion Mod
This mod has gone through many changes so forgive me if I forget something... Enemies: -Spawn chances of Medium, Big, and Be biters are reduced. -Bitters and Spitters will now mob you with massive numbers. (Considering to buff attacks) -Spitters and Worms shoot far shorter. Works: -All Liquids have ...
- Fri May 08, 2015 8:59 pm
- Forum: Mods
- Topic: [0.11.X] Strike's Config Mod
- Replies: 13
- Views: 11132
Re: [0.11.X] Strike's Config Mod
0.3 now released. Give it a try and let me know what you all think. Changes: -Offshore pump now pumps at speed 10 -Bullet Turret range upgraded to 20 -Weapon Damage and Speed Upgrades removed -Tech Tree Reworked, All techs now have a scale with 60 second research times. Some techs changed to make a ...
- Tue May 05, 2015 2:28 am
- Forum: Mods
- Topic: [0.11.X] Strike's Config Mod
- Replies: 13
- Views: 11132
Re: [0.11.X] Strike's Config Mod
Got a few more details for you guys, unfortunately I have been very busy with real life. Hope to bring you 0.3 soon.
- Fri May 01, 2015 5:32 am
- Forum: Mods
- Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
- Replies: 47
- Views: 37401
Re: [MOD 0.11.x] Artillery Cannon - v1.0.1
Mod thoughts about this mod from what I saw. Pros: -Great potential weapon system Cons: -Gun too big (3x3), I would recommend (2x2) or maybe a mortar to be added as well. -As stated before no minimum range, they blow themselves up. Hope your idea works out. -Physical damage is more than the explosio...
- Thu Apr 30, 2015 6:08 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
- Replies: 47
- Views: 37401
Re: [MOD 0.11.x] Artillery Cannon - v1.0.1
Anyone got video of this thing working?
- Thu Apr 30, 2015 3:31 am
- Forum: Mods
- Topic: [0.11.X] Strike's Config Mod
- Replies: 13
- Views: 11132
Re: [0.11.X] Strike's Config Mod
0.2 now out! Changes:
-Now in proper mod format, simply drag and drop to install.
-Railgun now in game!
-Mod has been reformed into BETA state, this release will be 0.2 instead of 1.2
-Now in proper mod format, simply drag and drop to install.
-Railgun now in game!
-Mod has been reformed into BETA state, this release will be 0.2 instead of 1.2
- Wed Apr 29, 2015 2:10 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358618
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Ok, let me know when you find it
- Wed Apr 29, 2015 1:44 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358618
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Umm, I don't really understand the question, sorry. Are you saying to use the sprites from the mod you need the mod installed? if that's the case you want to copy the sprites to your mode and change the lua prototype files to use __yourmodnamehere__ instead of __RailTanker__ You have the correct qu...
- Tue Apr 28, 2015 10:16 pm
- Forum: Mods
- Topic: [0.11.X] Strike's Config Mod
- Replies: 13
- Views: 11132
Re: Strike's Config Mod
Removing alien science packs is questionable too. I don't know why to do that. Alien Science Packs have not been removed from the game, they are made with a few items (Fast-inserters, processing-unit. flying robot frame) Alien Artifacts have been moved. so when do i get my working plane mod strike ...
- Tue Apr 28, 2015 8:22 am
- Forum: Mods
- Topic: [0.11.X] Strike's Config Mod
- Replies: 13
- Views: 11132
Re: Strike's Config Mod
I understand that complaint, I have thought about putting a full changes list up there, but some people get turned off by lists. I also need to remember, search and list all the changes, which as you know takes a good amount of time.
- Tue Apr 28, 2015 7:34 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358618
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
I have 1 problem, apparently there is a code to where the sprite will only work your your mod enabled, any idea where I might find that code?
- Tue Apr 28, 2015 6:48 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358618
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
I thank you and will credit you for what is integrated.
- Tue Apr 28, 2015 6:40 am
- Forum: Mods
- Topic: [0.11.X] Strike's Config Mod
- Replies: 13
- Views: 11132
Re: Strike's Config Mod
Fair enough. I was wondering why there was no replies to the ideas presented. However, in retrospect waiting till you know what you are fully dealing with is a intelligent deal.
- Tue Apr 28, 2015 3:04 am
- Forum: Mods
- Topic: [0.11.X] Strike's Config Mod
- Replies: 13
- Views: 11132
Re: Strike's Config Mod
101 views and 4 downloads currently, but no replies. Anyone want to tell me why there is a lack of interest? I noticed the community is a bit more lively than this....
- Mon Apr 27, 2015 6:53 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358618
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Hello OP, I was wondering if you would permit me to take this tanker mod and integrate it into my mod. I don't like to claim other people's work for my own.
- Mon Apr 27, 2015 6:46 pm
- Forum: Mods
- Topic: [0.11.X] Strike's Config Mod
- Replies: 13
- Views: 11132
Re: Strike's Config Mod (Beta)
Details and Game updated to 1.1.
Change notes: Removed Alien Artifacts drops.
Change notes: Removed Alien Artifacts drops.
- Mon Apr 27, 2015 4:41 am
- Forum: Mods
- Topic: [0.11.X] Strike's Config Mod
- Replies: 13
- Views: 11132
[0.11.X] Strike's Config Mod
Hi guys, as you can see I go by ZTStrike. I am a pretty active gamer and modder, and I have come to share my own personal mod with you. Almost every game I play, I will put a decent amount of hours into, and then mod the things I don't like. Factorio is a great game, but like all games I have a few ...