Search found 6 matches

by Mat46
Mon Mar 23, 2020 7:03 am
Forum: Resolved Problems and Bugs
Topic: [boskid][0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
Replies: 10
Views: 6791

Re: [0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed

Hello

Yes, this is the save with which we can reproduce the problem.
I tested it several times with an automatic and manual backup.

Thank You
Mat
by Mat46
Sun Mar 22, 2020 10:21 am
Forum: Resolved Problems and Bugs
Topic: [boskid][0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
Replies: 10
Views: 6791

Re: [0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed

Hello

I think i found the problem.

The problem comes from the "Train Construction Site" mod. If I put a rail signal next to the block (see the photo attached), I have the problem.
I will contact the modder to tell him the problem.

Thank you
Mat
Factorio.png
Factorio.png (3.02 MiB) Viewed 6745 times
by Mat46
Sun Mar 22, 2020 9:47 am
Forum: Resolved Problems and Bugs
Topic: [boskid][0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
Replies: 10
Views: 6791

Re: [0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed

Hello

I run Memtest 3 times in the row (for the moment 0 errors). I will continue the test in the next week.

For info, my pc have 5 month. I changed everything except the graphics card and 2 hard drives. (PC Assembled).

I checked all the update for windows, drivers, .. and all is ok.
I ...
by Mat46
Sat Mar 21, 2020 1:59 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
Replies: 10
Views: 6791

[boskid][0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed

Hello

Il have a intermittent problem in the game on manual save or autosave.

In the log, i see 2 errors :
- the first with visual studio 2017
- the second with RailSignalBase

Is this a problem with a mod or something else ?

Thank you for your answer.
Mat

Factorio Log : factorio-current.log ...
by Mat46
Sun Jul 07, 2019 2:54 pm
Forum: Pending
Topic: [0.17.54] crash Recipe::getIngredientStackLimit
Replies: 1
Views: 998

[0.17.54] crash Recipe::getIngredientStackLimit

Hello

I have this error when i load my saved game in 0.17.54.
I can move in the game but i have a freeze after a few seconds.
I suspect that the error is caused by a mod but I don't know which one.

Thanks for the help
(Sorry for my english, i'm french)

Attachments :
- Factorio Log : factorio ...

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