Hello
Yes, this is the save with which we can reproduce the problem.
I tested it several times with an automatic and manual backup.
Thank You
Mat
Search found 6 matches
- Mon Mar 23, 2020 7:03 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
- Replies: 10
- Views: 6791
- Sun Mar 22, 2020 10:21 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
- Replies: 10
- Views: 6791
Re: [0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
Hello
I think i found the problem.
The problem comes from the "Train Construction Site" mod. If I put a rail signal next to the block (see the photo attached), I have the problem.
I will contact the modder to tell him the problem.
Thank you
Mat
I think i found the problem.
The problem comes from the "Train Construction Site" mod. If I put a rail signal next to the block (see the photo attached), I have the problem.
I will contact the modder to tell him the problem.
Thank you
Mat
- Sun Mar 22, 2020 9:47 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
- Replies: 10
- Views: 6791
Re: [0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
Hello
I run Memtest 3 times in the row (for the moment 0 errors). I will continue the test in the next week.
For info, my pc have 5 month. I changed everything except the graphics card and 2 hard drives. (PC Assembled).
I checked all the update for windows, drivers, .. and all is ok.
I ...
I run Memtest 3 times in the row (for the moment 0 errors). I will continue the test in the next week.
For info, my pc have 5 month. I changed everything except the graphics card and 2 hard drives. (PC Assembled).
I checked all the update for windows, drivers, .. and all is ok.
I ...
- Sat Mar 21, 2020 3:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
- Replies: 10
- Views: 6791
Re: [0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
Ok, i check this.
Thank you
Mat
Thank you
Mat
- Sat Mar 21, 2020 1:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
- Replies: 10
- Views: 6791
[boskid][0.18.15] Crash on save: "incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this))" failed
Hello
Il have a intermittent problem in the game on manual save or autosave.
In the log, i see 2 errors :
- the first with visual studio 2017
- the second with RailSignalBase
Is this a problem with a mod or something else ?
Thank you for your answer.
Mat
Factorio Log : factorio-current.log ...
Il have a intermittent problem in the game on manual save or autosave.
In the log, i see 2 errors :
- the first with visual studio 2017
- the second with RailSignalBase
Is this a problem with a mod or something else ?
Thank you for your answer.
Mat
Factorio Log : factorio-current.log ...
- Sun Jul 07, 2019 2:54 pm
- Forum: Pending
- Topic: [0.17.54] crash Recipe::getIngredientStackLimit
- Replies: 1
- Views: 998
[0.17.54] crash Recipe::getIngredientStackLimit
Hello
I have this error when i load my saved game in 0.17.54.
I can move in the game but i have a freeze after a few seconds.
I suspect that the error is caused by a mod but I don't know which one.
Thanks for the help
(Sorry for my english, i'm french)
Attachments :
- Factorio Log : factorio ...
I have this error when i load my saved game in 0.17.54.
I can move in the game but i have a freeze after a few seconds.
I suspect that the error is caused by a mod but I don't know which one.
Thanks for the help
(Sorry for my english, i'm french)
Attachments :
- Factorio Log : factorio ...