Search found 48 matches
- Sun Jan 10, 2021 10:08 am
- Forum: Technical Help
- Topic: Can't join any multiplayer game
- Replies: 3
- Views: 3700
Re: Can't join any multiplayer game
Thanks for the tips, I still can't join games. I tried with my phone hotspot so I assume it's probably from my laptop, not the router (maybe). I also noticed that I can join games with a dedicated server like "comfy" games but if it's a random person, I can't join, any ideas why this is ha...
- Sat Jan 09, 2021 5:22 am
- Forum: Technical Help
- Topic: Can't join any multiplayer game
- Replies: 3
- Views: 3700
Can't join any multiplayer game
I only get the typical ''can't connect'' error message, no details. I can't join ANY games at all. I used to be able to. Maybe this home has a problem with port forwarding, I never had to do it up until now. The problem is that I have ZERO chance to configure the router at this home. Besides using a...
- Mon May 25, 2020 6:52 pm
- Forum: Technical Help
- Topic: [0.18.26]
- Replies: 4
- Views: 1398
Re: [0.18.26]
thanks for the edit. I'm posting this while playing factorio so I don't know what to tell you. Maybe the log file is incomplete for some reason?
- Mon May 25, 2020 2:39 pm
- Forum: Technical Help
- Topic: [0.18.26]
- Replies: 4
- Views: 1398
Re: [0.18.26]
0.001 2020-05-25 17:36:24; Factorio 0.18.26 (build 51686, win64, steam) 0.001 Operating system: Windows 10 (version 1803) 0.001 Program arguments: "C:\llVIU_C\FILES_C\STEAM\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: C:/llVIU_C/FILES_C/STEAM/steamapps/common/Fact...
- Sun May 24, 2020 2:12 pm
- Forum: Technical Help
- Topic: [0.18.26]
- Replies: 4
- Views: 1398
[0.18.26]
Hello, 0.18 is buggy as hell, I can't change the language, I can't log-in through steam (says every time I have to log into steam, it says it failed, then ''using factorio credentials'', I can't join games, nobody can join my games, any suggestions please???
- Sat May 16, 2020 10:21 pm
- Forum: Technical Help
- Topic: [0.18.24]
- Replies: 0
- Views: 637
[0.18.24]
I didn't see this posted here, so... any ideas why on 0.18.24 I can't change language to german and every time I go into the game it says it couldn't log in. So I have to go to options/settings log in there, but it still won't log into steam (says it logs through factorio servers). I have to relog e...
- Sun Dec 29, 2019 11:27 pm
- Forum: Won't fix.
- Topic: raising height of storage tank bug
- Replies: 2
- Views: 1272
raising height of storage tank bug
I'm trying to make a mod and from what I can figure out is this, in caveman terms: -base_area makes a fluid storage tank wider, you can fill it in faster but output is slower (generally) -height makes fluid storage higher, you can fill it slower but output is faster (generally). This somewhat works ...
- Thu Sep 26, 2019 3:19 pm
- Forum: General discussion
- Topic: What are your favorite scenarios?
- Replies: 1
- Views: 1728
What are your favorite scenarios?
I hope this is the right section. I was looking for some good quality scenarios, something challenging that makes you feel like you progress and has a bit of mistery (not a map layed out for you that you can easily explore by putting some radars around), let me show you what I personally like: -Decu...
- Sat Sep 21, 2019 9:52 am
- Forum: Ideas and Suggestions
- Topic: Stop inserter from automatically taking an item into an empty assembler
- Replies: 3
- Views: 1855
Stop inserter from automatically taking an item into an empty assembler
I have a crafting table here, I change the recepies often. Frequently when I change it. Sometimes I put a black recepie, then put the recepie that I want (you HAVE to first make it blank) and in that milisecond when it's black, the inserter takes a random item and tries to put it into an assembler. ...
- Thu Sep 12, 2019 5:15 pm
- Forum: Gameplay Help
- Topic: pumps seem useless for long distance pipes?
- Replies: 33
- Views: 21427
Re: pumps seem useless for long distance pipes?
When I said pressure, I meant flow rate. In that case, I don't understand how pressure works in factorio then. Are they 2 different things that exist in factorio? I assumed that flow=pressure in factorio. In Factorio terms, pressure is how full a pipe or tank is: a 1000 unit pipe with 900 units of ...
- Thu Sep 12, 2019 3:43 pm
- Forum: Ideas and Suggestions
- Topic: show pipe flow + power armor crafting module
- Replies: 0
- Views: 729
show pipe flow + power armor crafting module
2 suggestions, sorry if it was suggested already. -there's no way for me to see the speed/flow of the liquid inside a pipe. If you put 50 pipe segments, you get 1067 liquid flow per second... if you put 2 segments, you get 3000 liquid flow per second. Let me just hover the mouse over the pipe to see...
- Tue Sep 10, 2019 4:11 pm
- Forum: Gameplay Help
- Topic: pumps seem useless for long distance pipes?
- Replies: 33
- Views: 21427
Re: pumps seem useless for long distance pipes?
That sort of refinery design fed by just one pipe just isn't feasible. You need around 4k oil per second to feed all those refineries with that many beacons. (If you could squeeze in enough beacons to fully beacon that setup, it would feed about 2000 science per minute). To get that amount of throu...
- Mon Sep 09, 2019 6:58 pm
- Forum: Gameplay Help
- Topic: pumps seem useless for long distance pipes?
- Replies: 33
- Views: 21427
Re: pumps seem useless for long distance pipes?
Thanks for the replies and alright, I get now how it works, although you gotta admit that putting 1000 pumps one after the other is pretty impractical, especially when you have several pipes together (like water next to it) or need to turn around corners, or go underground to avoid train tracks. I w...
- Tue Sep 03, 2019 10:55 pm
- Forum: Gameplay Help
- Topic: pumps seem useless for long distance pipes?
- Replies: 33
- Views: 21427
Re: pumps seem useless for long distance pipes?
indefintely? no, it does say in the article that it counts as a minimum of 2 pipes, the one that goes inside the ground and then the part that goes outside. Only the parts inside the dirt don't count because the fluid teleport from one pipe to another. so if you have an oil field and put a whole bun...
- Tue Sep 03, 2019 9:11 pm
- Forum: Gameplay Help
- Topic: pumps seem useless for long distance pipes?
- Replies: 33
- Views: 21427
Re: pumps seem useless for long distance pipes?
''use shorter pipes'' is the same solution as ''I need more green cards to make blue cards, what is a good blueprint to make more green cards?'' and you tell me ''make less blue cards''. Okay, so if I use less pipes, that means I have far less oil rafineries, which means I have far less of every sin...
- Tue Sep 03, 2019 8:38 pm
- Forum: Gameplay Help
- Topic: pumps seem useless for long distance pipes?
- Replies: 33
- Views: 21427
Re: pumps seem useless for long distance pipes?
I didn't hear about any of this, is there an article or such that I can read about?
- Tue Sep 03, 2019 8:23 pm
- Forum: Gameplay Help
- Topic: pumps seem useless for long distance pipes?
- Replies: 33
- Views: 21427
Re: pumps seem useless for long distance pipes?
so how would you fix the problem of long pipes? Because eventually, you end up with a very low fluid speed on the pipe. And pumps don't help.
- Tue Sep 03, 2019 7:32 pm
- Forum: Gameplay Help
- Topic: pumps seem useless for long distance pipes?
- Replies: 33
- Views: 21427
Re: pumps seem useless for long distance pipes?
I have literally no idea what you're talking about
- Tue Sep 03, 2019 7:05 pm
- Forum: Gameplay Help
- Topic: pumps seem useless for long distance pipes?
- Replies: 33
- Views: 21427
pumps seem useless for long distance pipes?
Help me understand this. https://wiki.factorio.com/Fluid_system Let's say I have 1000 sections of pipes, and at the end I put a pump... that pump will be worthless! As the pipe gets longer, the fluid speed decreases... but the pump cannot raise the speed, because it receives a low amount of fluid. Y...
- Tue Sep 03, 2019 3:33 pm
- Forum: Gameplay Help
- Topic: how many chem plants would you use...?
- Replies: 8
- Views: 3124
Re: how many chem plants would you use...?
I never wanted to go anywhere near oil cracking, but I admit that I've had several games where I wish I had made some blueprints ahead of time. We were low on oil but had plenty of coal. Depends on map. So would you say that it would be a good idea for me to use several advanced oil processing plant...