Search found 7 matches
- Wed Dec 06, 2023 4:52 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Changes lost when multiple players edit train schedule
- Replies: 4
- Views: 996
Re: [1.1.94] Changes lost when multiple players edit train schedule
Great, thanks for investigating!
- Fri Dec 01, 2023 5:09 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Changes lost when multiple players edit train schedule
- Replies: 4
- Views: 996
Re: [1.1.94] Changes lost when multiple players edit train schedule
Did you try, specifically, opening a train that had “inactivity time” conditions, and changing just the time number within a condition (not adding or removing any conditions or stops)? My friend who had the same train open did not see the number change.
- Thu Nov 30, 2023 7:45 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Changes lost when multiple players edit train schedule
- Replies: 4
- Views: 996
[1.1.94] Changes lost when multiple players edit train schedule
Build a train and give it some stations. Have two players open the train’s timetable at the same time and make edits. In some cases, the players do not see each other’s edits, and it seems like the last player to make an edit causes the other edits to be overwritten. I saw this happening specificall...
- Sun Jul 07, 2019 5:33 am
- Forum: Releases
- Topic: Version 0.17.54
- Replies: 55
- Views: 31165
Re: Version 0.17.54
I do not see how allowing more users to play the game, while not impacting the existing user base would create any complaints, let alone fewer complaints than already created with this change. There is really no reason the game should not still run and be playable without sound... I have literally ...
- Sat Jul 06, 2019 6:23 pm
- Forum: Releases
- Topic: Version 0.17.54
- Replies: 55
- Views: 31165
Re: Version 0.17.54
Right now there's no such plan. We leave talking to backends to Allegro, so there's no additional cost for us to support multiple backends. Well that’s reassuring. I guess it’s a statically linked Allegro and you decide whether said library is built with or without PA support, and you changed from ...
- Sat Jul 06, 2019 4:16 pm
- Forum: Releases
- Topic: Version 0.17.54
- Replies: 55
- Views: 31165
Re: Version 0.17.54
As the developers already said, you could choose door number three: tell the game to use ALSA output, and ignore the fact it loads the PA client but doesn't use it.... Yes, that’s what I do when running through Steam, because the Steam runtime includes libpulse.so. If I use the direct download, how...
- Sat Jul 06, 2019 3:25 pm
- Forum: Releases
- Topic: Version 0.17.54
- Replies: 55
- Views: 31165
Re: Version 0.17.54
I registered on the forums just to add my voice here: I’m disappointed that you chose to use PulseAudio by default instead of ALSA; it seems that using the latter would have made everyone happy, since as far as I know, PulseAudio intercepts applications using ALSA and routes them just fine, but it w...