Search found 11 matches
- Thu Jul 09, 2015 10:51 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 89243
Re: [0.11.X] N.Tech-Chemistry
I think i found a small problem. currently the recipe for sulfur trioxide uses 20 sulfur dioxide and 10 dioxygen. this should produce 20 sulfur trioxide, however, it only creates 2. This creates an imbalance since you need ten times as much raw materials. Currently using mod version 1.3.3 in game ...
- Fri May 29, 2015 2:24 pm
- Forum: Show your Creations
- Topic: A Controlled Loop
- Replies: 2
- Views: 6059
Re: A Controlled Loop
I appreciate the effort you put into writing this - I'm not sure whether I'd go through the trouble implementing this, but it could be fun to try it out - a savegame to see it live would be a nice thing to have though 

- Sun May 17, 2015 3:16 pm
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 229011
Re: Map exchange strings
Another island, but much cleaner, as there aren't so many trees to get rid of:
>>>AAALABUAAQACAwkAAAAEAAAAY29hbAEEBAoAAABjb3BwZXItb3Jl
AQQECQAAAGNydWRlLW9pbAEEBAoAAABlbmVteS1iYXNlAgMDCQAAAGd
lbXN0b25lcwIDAwgAAABpcm9uLW9yZQEEBAUAAABtYWdtYQIDAw8AAA ...
>>>AAALABUAAQACAwkAAAAEAAAAY29hbAEEBAoAAABjb3BwZXItb3Jl
AQQECQAAAGNydWRlLW9pbAEEBAoAAABlbmVteS1iYXNlAgMDCQAAAGd
lbXN0b25lcwIDAwgAAABpcm9uLW9yZQEEBAUAAABtYWdtYQIDAw8AAA ...
- Sun May 17, 2015 3:08 pm
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 229011
Re: Map exchange strings
Very interesting map I came along is this:
>>>AAALABUAAQACAwkAAAAEAAAAY29hbAEEBAoAAABjb3BwZXItb3Jl
AQQECQAAAGNydWRlLW9pbAEEBAoAAABlbmVteS1iYXNlAgMDCQAAAGd
lbXN0b25lcwIDAwgAAABpcm9uLW9yZQEEBAUAAABtYWdtYQIDAw8AAA
BtZXRhbGx1cmd5LW9yZXMCAwMFAAAAc3RvbmUBBAT3iovTb3IAALBoA
AAAAAAAAAAAAAQAjKdq0w ...
>>>AAALABUAAQACAwkAAAAEAAAAY29hbAEEBAoAAABjb3BwZXItb3Jl
AQQECQAAAGNydWRlLW9pbAEEBAoAAABlbmVteS1iYXNlAgMDCQAAAGd
lbXN0b25lcwIDAwgAAABpcm9uLW9yZQEEBAUAAABtYWdtYQIDAw8AAA
BtZXRhbGx1cmd5LW9yZXMCAwMFAAAAc3RvbmUBBAT3iovTb3IAALBoA
AAAAAAAAAAAAAQAjKdq0w ...
- Fri May 15, 2015 8:29 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 89243
Re: [0.11.X] N.Tech-Chemistry
I think it would be much better to change the fuel-block recipe to use 1 liquid-hydrogen - the way it is now, it can be abused very easily as you can create litrally infinite amounts of fuel blocks using only water - and that in quite a fast pace I might add.
Plus points for creating a real use for ...
Plus points for creating a real use for ...
- Sun May 03, 2015 8:47 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 89243
Re: [0.11.X] N.Tech-Chemistry
Your factory looks very nice! :D
Thanks, my first try was a little more messy, then I got myself a nice spot for the second time after I figured how it all connects together :)
I added solid fuel from liquid hydrogen to the todo list, in one of the next updates it will be implemented ...
- Sun Apr 26, 2015 2:34 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 89243
Re: [0.11.X] N.Tech-Chemistry
I dont know why, but nothing works: No migration script (copied from Slipstream), doesnt work with control.lua ... even both methods: resettechnologies() and resetrecipes() and set tech to not researched and again to researched ... :(
I think it should be done via migrations.lua and and a file ...
I think it should be done via migrations.lua and and a file ...
- Sun Apr 26, 2015 12:54 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 89243
Re: [0.11.X] N.Tech-Chemistry
No problem.Natha wrote: Hey, thanks for your help, I want to look quickly about it
Going to set up my chemistry-labs now! I'll be back in case I find something else

- Sun Apr 26, 2015 11:55 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 89243
Re: [0.11.X] N.Tech-Chemistry
Hmmm, you cant craft sulfur dioxide, because you researched sulfur before the mod :D This is one thing i hate in Factorio ;) I should implement a method that unlocks the recipes when you load the game.
Ok, I'll download and test right away - it is possible to reset recipes and researches, but I ...
- Sun Apr 26, 2015 10:38 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 89243
Re: [0.11.X] N.Tech-Chemistry
Both machines should be present near to the furnaces ;)
I looked everywhere - here an image of the chemistry- and production-tab:
http://imgur.com/d9LI9Qk
http://imgur.com/d9LI9Qk
I did all the researches, got the recipes for cooling'/heating, but not the appropriate machines.
Edit:
I ...
- Sun Apr 26, 2015 12:09 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 89243
Re: [0.11.X] N.Tech-Chemistry
Love your work on the chemistry Natha, keep it up!
Problem is - as I tried the new version today, everythings seemed to work fine, but I cant find the liquid cooler/heater.
Either I'm blind atm, or these machines don't show up for me.
I'm also using Dytech/Treefrarm btw, but I don't think there is ...
Problem is - as I tried the new version today, everythings seemed to work fine, but I cant find the liquid cooler/heater.
Either I'm blind atm, or these machines don't show up for me.
I'm also using Dytech/Treefrarm btw, but I don't think there is ...