Search found 349 matches
- Fri Nov 01, 2013 4:03 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 237679
Re: [MOD 0.7.5] Autofill
Awesome
- Fri Nov 01, 2013 1:27 pm
- Forum: Implemented Suggestions
- Topic: Containers
- Replies: 14
- Views: 12628
Re: Containers
Well I was thinking of something similar, but different at the same time
Gimme some time to find out if my idea is worth it before posting it
Gimme some time to find out if my idea is worth it before posting it
- Wed Oct 30, 2013 10:09 am
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 69253
Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !
Bump, new version
- Mon Oct 28, 2013 8:20 pm
- Forum: Off topic
- Topic: Riddle (not easy)
- Replies: 16
- Views: 20948
Re: Riddle (not easy)
Dudes, I gave the right answer..
Also Math3vv, no, each prisoner must put the papers back once he's done.
Also Math3vv, no, each prisoner must put the papers back once he's done.
- Mon Oct 28, 2013 10:36 am
- Forum: General discussion
- Topic: passed the 4k
- Replies: 27
- Views: 15401
Re: passed the 4k
Awesome !
Now I want to make my own game.
Unfortunately I'm not good enough to write a game from scratch
Now I want to make my own game.
Unfortunately I'm not good enough to write a game from scratch
- Sun Oct 27, 2013 8:20 pm
- Forum: Implemented Suggestions
- Topic: Change names for labs, train stops etc - Station names
- Replies: 23
- Views: 14707
Re: Station names
I love this ideassilk wrote:- snip -
- Sun Oct 27, 2013 5:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.4] Extra products
- Replies: 9
- Views: 2986
Re: [0.7.4] Extra products
Instead of having each crafted item fill a percent of the bar, count how much crafts are required for an extra item, and decrement this value at each craft or something ?
- Sat Oct 26, 2013 8:19 am
- Forum: Balancing
- Topic: The way spawners work [0.7.4]
- Replies: 10
- Views: 12920
Re: The way spawners work [0.7.4]
For each unit not spawned ? How can you count a "not spawned" unit ? Doesn't make sense. It's like when I say, every time I play guitar, I make a X on my calendar, and every time I don't play guitar, i mark an Y. In this case, when am I supposed to place an Y ? Each hour ? Each day ? Each ...
- Fri Oct 25, 2013 5:11 pm
- Forum: Texture Packs
- Topic: Icon for .exe and shortcut
- Replies: 5
- Views: 16907
Re: Icon for .exe and shortcut
As I said ...gr0mpel wrote:the .ico should be found here:
*\Factorio\data\core\graphics
Read before you reply please.Nirahiel wrote:Factorio has an icon.
%SystemDrive%\Program Files\Factorio\data\core\graphics\factorio.ico
Just use the installer when you install (instead of the zip)
- Fri Oct 25, 2013 7:46 am
- Forum: Modding help
- Topic: Research
- Replies: 4
- Views: 2850
Re: Research
Nope, screen will be filled.
- Wed Oct 23, 2013 7:14 am
- Forum: Texture Packs
- Topic: Icon for .exe and shortcut
- Replies: 5
- Views: 16907
Re: Icon for .exe and shortcut
Factorio has an icon.
%SystemDrive%\Program Files\Factorio\data\core\graphics\factorio.ico
Just use the installer when you install (instead of the zip)
%SystemDrive%\Program Files\Factorio\data\core\graphics\factorio.ico
Just use the installer when you install (instead of the zip)
- Tue Oct 22, 2013 11:55 am
- Forum: Maps and Scenarios
- Topic: [0.7.4][Freeplay] Asteria !TEST MAP!
- Replies: 8
- Views: 21322
Re: [0.7.4][Freeplay] Asteria
Okay
I see that you're adding the solar panels too, nice ^^
I see that you're adding the solar panels too, nice ^^
- Tue Oct 22, 2013 10:16 am
- Forum: Maps and Scenarios
- Topic: [0.7.4][Freeplay] Asteria !TEST MAP!
- Replies: 8
- Views: 21322
Re: [0.7.4][Freeplay] Asteria
Can I ask you what you're going to add from my mod in the map ?
- Mon Oct 21, 2013 6:51 pm
- Forum: Off topic
- Topic: Riddle (not easy)
- Replies: 16
- Views: 20948
Re: Riddle (not easy)
Let's see, each prisoner take his number, let's say "x" and opens the drawer at slot "x". If it's not his number, he takes the number in the drawer, say "y", and now opens the drawer at slot "y". Continue until he opened 50 drawers. Everyone uses the same str...
- Mon Oct 21, 2013 2:18 pm
- Forum: Gameplay Help
- Topic: discharge defense
- Replies: 4
- Views: 7023
Re: discharge defense
He thought that maybe the remote is consumed once you use it ?
- Mon Oct 21, 2013 8:10 am
- Forum: Wiki Talk
- Topic: Autoplace wiki
- Replies: 3
- Views: 8892
Re: Autoplace wiki
Yay !
Awesome, now I can update my mod to finally have the precise amount of ore spawn that I want
Awesome, now I can update my mod to finally have the precise amount of ore spawn that I want
- Sun Oct 20, 2013 3:47 pm
- Forum: General discussion
- Topic: Preventing nearby bases
- Replies: 13
- Views: 10900
Re: Preventing nearby bases
Then what ?
Make the pollution map smooth ? (aka, no squares)
Make the pollution map smooth ? (aka, no squares)
- Sun Oct 20, 2013 3:33 pm
- Forum: Ideas and Suggestions
- Topic: My observations from playing the game (Trains/wishlist)
- Replies: 40
- Views: 21851
Re: My observations from playing the game (Trains/wishlist)
I have some ideas for the car, but I need to sort them in my head before posting a suggestion topic
- Sun Oct 20, 2013 9:55 am
- Forum: Off topic
- Topic: Video about Factorio
- Replies: 12
- Views: 18865
Re: Video about Factorio
Don't forget it's just a game, you don't have to know math to play
- Sat Oct 19, 2013 7:46 pm
- Forum: Ideas and Suggestions
- Topic: My observations from playing the game (Trains/wishlist)
- Replies: 40
- Views: 21851
Re: My observations from playing the game (Trains/wishlist)
Also using signals, you can merge several rail lines together, saving a lot of materials, and you can also setup two way routes, thing you can't do with belts.