Search found 11 matches

by bobthescv
Sat Jun 19, 2021 10:38 am
Forum: Not a bug
Topic: [1.1.35] Confusing wording in mod dialog
Replies: 1
Views: 744

[1.1.35] Confusing wording in mod dialog

The same verb "back" is used for both opening a confirmation dialog, and closing the same dialog without finishing the action in the mod dialog. This is a bit confusing, since the same is used with two opposite meanings in the same context. Perhaps something like "discard changes"...
by bobthescv
Sat Jun 19, 2021 9:06 am
Forum: Minor issues
Topic: [Klonan] [1.1.35] Back mouse button misbehaving in mod dialog
Replies: 1
Views: 1054

[Klonan] [1.1.35] Back mouse button misbehaving in mod dialog

Pressing the back button on the mouse (the one you use to say go back in a web browser history) while using the mod dialog seems to work very poorly. I would have expected to go back to the mod list, for example if I've clicked on a dependency for a mod to see what that is, and press the back button...
by bobthescv
Sun Jul 28, 2019 10:33 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.59] insane large save file (>500MB)
Replies: 12
Views: 6169

Re: [0.17.59] insane large save file (>500MB)

I have also seen a drastic upward spike in save game size, went from being ~20 Mb and fast to save to 80 Mb and drastically slower to save.
by bobthescv
Thu Jul 25, 2019 10:08 pm
Forum: Ideas and Suggestions
Topic: Plastic Pipes
Replies: 8
Views: 2822

Re: Plastic Pipes

Bob's mods has a ton of different pipe types. For what it's worth, it makes it much easier to keep track of your pipe spaghetti in order.

On the other hand, it doesn't really add that much that I think it contributes to the vanilla experience.
by bobthescv
Mon Jul 22, 2019 3:38 pm
Forum: Ideas and Suggestions
Topic: Remove flamethrower ammo from the game
Replies: 17
Views: 4784

Re: Remove flamethrower ammo from the game

It's a reasonable enough suggestion. Flamethrower ammo is awkward enough to produce that I virtually never use flamethrowers in-game, the benefits are dwarfed by having to set up the logistics. I crafted a flamethrower once to see if it would help clear some trees. It didn't, so I never made another...
by bobthescv
Sun Jul 21, 2019 10:15 am
Forum: Implemented in 2.0
Topic: Give entity ghosts a shimmer / animation
Replies: 19
Views: 4660

Re: Give entity ghosts a shimmer / animation

Human eyesight is much better at recognizing movement than static detail, so it would probably help a ton, at least in telling that there is something there, although it may still be hard to say what. But it should be noted that the blue ghost mod I got as a link made a world of difference, and is s...
by bobthescv
Fri Jul 19, 2019 10:08 pm
Forum: Ideas and Suggestions
Topic: Placing a ghost over a deleted item of the same kind should simply "undelete" it.
Replies: 8
Views: 1991

Re: Placing a ghost over a deleted item of the same kind should simply "undelete" it.

This would make my copy paste life much easier. +1 on this suggestion!
by bobthescv
Fri Jul 19, 2019 10:06 pm
Forum: Ideas and Suggestions
Topic: Multiplier Number For Assembly Machines recipe output
Replies: 2
Views: 1026

Re: Multiplier Number For Assembly Machines recipe output

IMO, this is what chest limits are for. Or inserter wire conditions. Or logistics network conditions.
by bobthescv
Thu Jul 18, 2019 11:38 am
Forum: Implemented in 2.0
Topic: Give entity ghosts a shimmer / animation
Replies: 19
Views: 4660

Re: Give entity ghosts a shimmer / animation

Amazing! Thanks :D
by bobthescv
Wed Jul 17, 2019 10:44 pm
Forum: Implemented in 2.0
Topic: Give entity ghosts a shimmer / animation
Replies: 19
Views: 4660

Give entity ghosts a shimmer / animation

I think ghost items should be given more distinguishing features, ideally an animated one to make them stick out more from a zoomed out perspective. What ? To make ghost items easier to tell apart from placed entities, I suggest giving them some form of animation or distinguishing feature, maybe cha...
by bobthescv
Thu Jul 11, 2019 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.56] Pollution bleeds off the map
Replies: 4
Views: 4018

[posila] [0.17.56] Pollution bleeds off the map

Seen for the first time with the new patch. See screenshot. Attached a (modded) save file where this presents.

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