In Space Age where everything is powered on space platform, there are objects that can't be connected to circuit network to enable/disable, give power constraints at early/mid game.
Any reason why beacon can't be connected to circuit network for the purpose of on/off control?
Search found 11 matches
- Sun Apr 20, 2025 3:04 am
- Forum: Ideas and Suggestions
- Topic: Turn-Off beacons
- Replies: 13
- Views: 1378
- Thu Apr 03, 2025 1:57 pm
- Forum: Duplicates
- Topic: Insert into cargo bay
- Replies: 3
- Views: 442
Re: Insert into cargo bay
Anywhere in the forums the devs stated that?
- Thu Feb 13, 2025 10:42 am
- Forum: Duplicates
- Topic: Insert into cargo bay
- Replies: 3
- Views: 442
Insert into cargo bay
Cargo bays won't accept items from inserter when attached to hub, any reason why?
- Sun Nov 17, 2024 10:09 am
- Forum: Not a bug
- Topic: Space Hub inventory control
- Replies: 2
- Views: 394
Space Hub inventory control
Can't control Space Hub inventory similar to personal hub (i.e. right click stack to take half of it etc)
- Sun Oct 27, 2024 9:21 am
- Forum: Ideas and Requests For Mods
- Topic: Night Vision slot size
- Replies: 0
- Views: 328
Night Vision slot size
Can someone please tell me the logic of why Night Vision occupies 4 slots rather than 1? A portable solar take 1, belt immunity (presumably worn on foot) occpies 1 slot, so why night vision (worn on head) would occupy 4?
- Tue May 09, 2023 12:04 pm
- Forum: Modding help
- Topic: research thechnologies for existing items - PVP
- Replies: 10
- Views: 1894
Re: research thechnologies for existing items - PVP
This finally worked after lots of talks with chat GPT lol. I need to read more about lua and factorio's API
local player_name = "player_name"
local force_name = "force_name"
for _, surface in pairs(game.surfaces) do
for _, entity in pairs(surface.find_entities_filtered{last_user = player_name ...
local player_name = "player_name"
local force_name = "force_name"
for _, surface in pairs(game.surfaces) do
for _, entity in pairs(surface.find_entities_filtered{last_user = player_name ...
- Tue May 09, 2023 10:13 am
- Forum: Modding help
- Topic: research thechnologies for existing items - PVP
- Replies: 10
- Views: 1894
Re: research thechnologies for existing items - PVP
I've recreated the force with the same name (got created with the same index), and I joined it with the same name. and Yes, the last user for all items was me as well.
Really Appreciated it :D
Edit:
I've typed the command while hovering over an item it shows:
force: neutral last user: <my user>
Really Appreciated it :D
Edit:
I've typed the command while hovering over an item it shows:
force: neutral last user: <my user>
- Mon May 08, 2023 10:12 am
- Forum: Modding help
- Topic: research thechnologies for existing items - PVP
- Replies: 10
- Views: 1894
Re: research thechnologies for existing items - PVP
Worked out great, Thanks!
One last thing, I've noticed that with the existing items, I won't be able to link things together (for example, extend on existing wall, etc) also, electrical grid doesn't show on map unless I build and place something new. Is it possible to reclaim entities (i.e. become ...
One last thing, I've noticed that with the existing items, I won't be able to link things together (for example, extend on existing wall, etc) also, electrical grid doesn't show on map unless I build and place something new. Is it possible to reclaim entities (i.e. become ...
- Sun May 07, 2023 8:27 am
- Forum: Modding help
- Topic: research thechnologies for existing items - PVP
- Replies: 10
- Views: 1894
Re: research thechnologies for existing items - PVP
The following code researches technologies in tech_names
local player = game.players["player_name"]
local force = player.force
local tech_names = {"automation", "logistics", "logistics-2", "logistics-3",
"electric-energy-distribution-1", "electric-energy-accumulators", "oil-processing ...
local player = game.players["player_name"]
local force = player.force
local tech_names = {"automation", "logistics", "logistics-2", "logistics-3",
"electric-energy-distribution-1", "electric-energy-accumulators", "oil-processing ...
- Sun May 07, 2023 7:32 am
- Forum: Modding help
- Topic: research thechnologies for existing items - PVP
- Replies: 10
- Views: 1894
Re: research thechnologies for existing items - PVP
am playing unmodded game if that helps.
doesn't matter if there are duplicate results. the other code snippet should just set them to researched.
doesn't matter if there are duplicate results. the other code snippet should just set them to researched.
- Sat May 06, 2023 11:26 pm
- Forum: Modding help
- Topic: research thechnologies for existing items - PVP
- Replies: 10
- Views: 1894
research thechnologies for existing items - PVP
Appologies if this is the wrong place to post.
Hosting PVP server with a couple of friends. One destroyed their silo and saves were overwritten (default save settings).
Was able to recreate the team with the same name and was assigned same index, player joined the force and spawned on the same ...
Hosting PVP server with a couple of friends. One destroyed their silo and saves were overwritten (default save settings).
Was able to recreate the team with the same name and was assigned same index, player joined the force and spawned on the same ...