Search found 11 matches

by mohsh86
Sun Apr 20, 2025 3:04 am
Forum: Ideas and Suggestions
Topic: Turn-Off beacons
Replies: 13
Views: 1378

Turn-Off beacons

In Space Age where everything is powered on space platform, there are objects that can't be connected to circuit network to enable/disable, give power constraints at early/mid game.

Any reason why beacon can't be connected to circuit network for the purpose of on/off control?
by mohsh86
Thu Apr 03, 2025 1:57 pm
Forum: Duplicates
Topic: Insert into cargo bay
Replies: 3
Views: 442

Re: Insert into cargo bay

Anywhere in the forums the devs stated that?
by mohsh86
Thu Feb 13, 2025 10:42 am
Forum: Duplicates
Topic: Insert into cargo bay
Replies: 3
Views: 442

Insert into cargo bay

Cargo bays won't accept items from inserter when attached to hub, any reason why?
02-13-2025, 20-41-17.png
02-13-2025, 20-41-17.png (1.42 MiB) Viewed 442 times
02-13-2025, 20-41-38.png
02-13-2025, 20-41-38.png (877.44 KiB) Viewed 442 times
by mohsh86
Sun Nov 17, 2024 10:09 am
Forum: Not a bug
Topic: Space Hub inventory control
Replies: 2
Views: 394

Space Hub inventory control

Can't control Space Hub inventory similar to personal hub (i.e. right click stack to take half of it etc)
by mohsh86
Sun Oct 27, 2024 9:21 am
Forum: Ideas and Requests For Mods
Topic: Night Vision slot size
Replies: 0
Views: 328

Night Vision slot size

Can someone please tell me the logic of why Night Vision occupies 4 slots rather than 1? A portable solar take 1, belt immunity (presumably worn on foot) occpies 1 slot, so why night vision (worn on head) would occupy 4?
by mohsh86
Tue May 09, 2023 12:04 pm
Forum: Modding help
Topic: research thechnologies for existing items - PVP
Replies: 10
Views: 1894

Re: research thechnologies for existing items - PVP

This finally worked after lots of talks with chat GPT lol. I need to read more about lua and factorio's API

local player_name = "player_name"
local force_name = "force_name"

for _, surface in pairs(game.surfaces) do
for _, entity in pairs(surface.find_entities_filtered{last_user = player_name ...
by mohsh86
Tue May 09, 2023 10:13 am
Forum: Modding help
Topic: research thechnologies for existing items - PVP
Replies: 10
Views: 1894

Re: research thechnologies for existing items - PVP

I've recreated the force with the same name (got created with the same index), and I joined it with the same name. and Yes, the last user for all items was me as well.

Really Appreciated it :D

Edit:

I've typed the command while hovering over an item it shows:

force: neutral last user: <my user>
by mohsh86
Mon May 08, 2023 10:12 am
Forum: Modding help
Topic: research thechnologies for existing items - PVP
Replies: 10
Views: 1894

Re: research thechnologies for existing items - PVP

Worked out great, Thanks!

One last thing, I've noticed that with the existing items, I won't be able to link things together (for example, extend on existing wall, etc) also, electrical grid doesn't show on map unless I build and place something new. Is it possible to reclaim entities (i.e. become ...
by mohsh86
Sun May 07, 2023 8:27 am
Forum: Modding help
Topic: research thechnologies for existing items - PVP
Replies: 10
Views: 1894

Re: research thechnologies for existing items - PVP

The following code researches technologies in tech_names

local player = game.players["player_name"]
local force = player.force
local tech_names = {"automation", "logistics", "logistics-2", "logistics-3",
"electric-energy-distribution-1", "electric-energy-accumulators", "oil-processing ...
by mohsh86
Sun May 07, 2023 7:32 am
Forum: Modding help
Topic: research thechnologies for existing items - PVP
Replies: 10
Views: 1894

Re: research thechnologies for existing items - PVP

am playing unmodded game if that helps.

doesn't matter if there are duplicate results. the other code snippet should just set them to researched.
by mohsh86
Sat May 06, 2023 11:26 pm
Forum: Modding help
Topic: research thechnologies for existing items - PVP
Replies: 10
Views: 1894

research thechnologies for existing items - PVP

Appologies if this is the wrong place to post.

Hosting PVP server with a couple of friends. One destroyed their silo and saves were overwritten (default save settings).

Was able to recreate the team with the same name and was assigned same index, player joined the force and spawned on the same ...

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