That worked perfectly, same giant 2+ year old world, in-game time of 5 minutes! Woo, back in business.
Thanks for making such an excellent game. I look forward to another 2^32 ticks out of this one.
Search found 3 matches
- Fri Jun 21, 2019 11:40 pm
- Forum: Minor issues
- Topic: [0.17.50] Game locks w/ black screen, 100% cpu after 3 autosaves
- Replies: 9
- Views: 7055
- Fri Jun 21, 2019 4:16 pm
- Forum: Minor issues
- Topic: [0.17.50] Game locks w/ black screen, 100% cpu after 3 autosaves
- Replies: 9
- Views: 7055
Re: [0.17.50] Game locks w/ black screen, 100% cpu after 3 autosaves
Did you just let it run at a high game speed on the server while you weren't connected? I have a hard time believing you actually played for the entire 823 days real world time it would require.
Woah, max save time. Neat. I always wondered if I'd hit some sort of max counter bug at some point ...
- Thu Jun 20, 2019 11:32 pm
- Forum: Minor issues
- Topic: [0.17.50] Game locks w/ black screen, 100% cpu after 3 autosaves
- Replies: 9
- Views: 7055
[0.17.50] Game locks w/ black screen, 100% cpu after 3 autosaves
I run a headless server on my lan via a container. A few days ago, seemingly idle, the server jumped from about 40% cpu usage for the factorio process to 100% and attempting to connect causes my mac client to also consume 100% cpu after the mp save and catch up, never un-blacking the screen and ...