How did you do this? I have a save I am trying to fix.Loewchen wrote: Mon Feb 27, 2023 12:25 pm No idea why it does not auto promote you. Attached is the save with reset permissions.
Search found 24 matches
- Thu Jan 09, 2025 11:47 pm
- Forum: Gameplay Help
- Topic: How to set the permissions again?
- Replies: 10
- Views: 2602
Re: How to set the permissions again?
- Thu Jan 09, 2025 3:05 am
- Forum: Gameplay Help
- Topic: Train schedule broken?
- Replies: 22
- Views: 2047
Re: Train schedule broken?
Did you even open and build the BP? It is very basic and very simple. Yes the train proceeds in a circle. I manually build the wall with bots and inventory. The train then supplies everything needed to repair/rebuild the wall as it is damaged. First wagon has all the supplies and spots saved. Second ...
- Wed Jan 08, 2025 8:36 pm
- Forum: Gameplay Help
- Topic: Train schedule broken?
- Replies: 22
- Views: 2047
Re: Train schedule broken?
So they still haven't fixed this or changed it back to how it should be. Its quite literally ruining the game for me. And since I can't get interrupts to work efficiently I'm about to just uninstall and be done with a game I have 10,000+ hours in.
Can someone look at this garbage and let me know ...
Can someone look at this garbage and let me know ...
- Sun Jan 05, 2025 4:54 am
- Forum: Gameplay Help
- Topic: Train schedule broken?
- Replies: 22
- Views: 2047
Re: Train schedule broken?
Couldn't get it to work. Would only go to one station and then back or just not at all. Total nightmare this change they made for zero benefit.
- Wed Jan 01, 2025 4:45 am
- Forum: Gameplay Help
- Topic: Train schedule broken?
- Replies: 22
- Views: 2047
Re: Train schedule broken?
So when I took your blueprints in and added them in a big empty section of my base it pulled EVERYTHING I had from logistics into the stations. Likely not correct and I'm not sure why. I had like 5000 bots flying around to move materials lol.
Here is my BP string of a sample I made really quickly ...
Here is my BP string of a sample I made really quickly ...
- Wed Jan 01, 2025 1:23 am
- Forum: Gameplay Help
- Topic: Train schedule broken?
- Replies: 22
- Views: 2047
Re: Train schedule broken?
And the "workaround" by adding interrupts is actually massively time consuming and is extremely inefficient.
Could you please explain what exactly is extremely inefficient? As far as I see it, using interrupts is efficient, it's easy and more advanced than using static schedules because of the ...
- Tue Dec 31, 2024 10:39 pm
- Forum: Gameplay Help
- Topic: Train schedule broken?
- Replies: 22
- Views: 2047
Re: Train schedule broken?
4,000 hours? That is it? That's cute. That doesn't make you an expert. There are literally dozens of threads about this complaint. And the "workaround" by adding interrupts is actually massively time consuming and is extremely inefficient. In a game about efficiency why are we doing something ...
- Tue Dec 31, 2024 2:56 pm
- Forum: Gameplay Help
- Topic: Train schedule broken?
- Replies: 22
- Views: 2047
Re: Train schedule broken?
I've seen it. A workaround because they broke train scheduling for no reason isn't acceptable. They need to fix this issue. NOBODY likes it. NOBODY wants to do more work for no reason.
- Tue Dec 31, 2024 3:10 am
- Forum: Gameplay Help
- Topic: Train schedule broken?
- Replies: 22
- Views: 2047
Re: Train schedule broken?
Still broken and still annoying. Really ruining my gameplay as I can't find a way around it. @moderators any help?
- Sun Nov 24, 2024 5:44 am
- Forum: Gameplay Help
- Topic: Train schedule broken?
- Replies: 22
- Views: 2047
Re: Train schedule broken?
But they WEREN'T treated identical before Space Age. Now they are. Why would that change occur? It doesn't make much sense.
- Sun Nov 24, 2024 4:44 am
- Forum: Gameplay Help
- Topic: Train schedule broken?
- Replies: 22
- Views: 2047
Train schedule broken?
So I'm just getting going on Space Age. It is really fun. I build an automated defense wall. This wall has stations that request items and open and close the station based off of those request. All of those stations are called "Wall Defense" and the train loading station is "Wall Defense Supply." I ...
- Sun Nov 24, 2024 4:44 am
- Forum: Gameplay Help
- Topic: Train schedules broken?
- Replies: 3
- Views: 432
Train schedules broken?
So I'm just getting going on Space Age. It is really fun. I build an automated defense wall. This wall has stations that request items and open and close the station based off of those request. All of those stations are called "Wall Defense" and the train loading station is "Wall Defense Supply." I ...
- Wed Feb 07, 2024 9:57 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 43300
Re: Friday Facts #388 - Smaller things for 2.0
I have now maxed out a save file. Hopefully this can be implemented sooner.
- Wed Feb 07, 2024 9:40 pm
- Forum: Technical Help
- Topic: [1.1.104] Game freezes after 1-2 mins of play
- Replies: 4
- Views: 801
Re: [1.1.104] Game freezes after 1-2 mins of play
Wait.... Thats a thing?! That is so depressing. This map has been so fun. Ugh.Rseding91 wrote: Wed Feb 07, 2024 8:22 pm You left the save file running for too long and hit the tick limit (2.26~ years).
Any way to manually change that?
I guess this got me to update my bios and everything lol
- Wed Feb 07, 2024 8:01 pm
- Forum: Technical Help
- Topic: [1.1.104] Game freezes after 1-2 mins of play
- Replies: 4
- Views: 801
[1.1.104] Game freezes after 1-2 mins of play
So this is a headless server save. But it freezes on the headless server and when I run the game locally it crashes. I can play it for about 1-2 minutes and then it freezes. I can "wait for program to respond" for hours and it never unlocks.
This is a large world that for some reason I was unable ...
This is a large world that for some reason I was unable ...
- Wed Oct 09, 2019 9:58 pm
- Forum: Multiplayer
- Topic: NA dedicated headless server
- Replies: 6
- Views: 3541
Re: NA dedicated headless server
Well, yes, obviously Germany and Russia are going to have worse ping... My point that perhaps the closes Europeans could have lower ping than farther North Americans (depending where you are of course), but it looks like this might barely be the case...
That is true. I'm in Montana. I have ...
- Wed Oct 09, 2019 8:42 pm
- Forum: Multiplayer
- Topic: NA dedicated headless server
- Replies: 6
- Views: 3541
Re: NA dedicated headless server
PM sent
- Wed Oct 09, 2019 8:41 pm
- Forum: Multiplayer
- Topic: NA dedicated headless server
- Replies: 6
- Views: 3541
Re: NA dedicated headless server
Hmm, wouldn't one have better ping to New York from London/Brussels/Paris than from San Francisco ?
Hmm, nope, they're pretty much the same... (75-80 ms)
https://wondernetwork.com/pings/New%20York
Its absolutely not the same. Had people in Russia and Germany playing on it. High 200s. People in ...
- Sun Oct 06, 2019 4:24 pm
- Forum: Multiplayer
- Topic: NA dedicated headless server
- Replies: 6
- Views: 3541
NA dedicated headless server
Hi. I setup a dedicated server on an enterprise Dell R710. I’m looking for 4-5 people in NA(ping reasons) to come play. We don’t need to be on at the same time but it would be fun to see what people build. I’m keeping it vanillaish with quality of life mods like squeak through and LTN etc. PM me if ...
- Thu Aug 22, 2019 1:41 am
- Forum: Mods
- Topic: [0.14-1.1] Infinizoom - zoom without limits
- Replies: 12
- Views: 19847
Re: [0.14+] Infinizoom - zoom without limits
So I am trying to use this mod. I can't figure it out. What am I supposed to do with the code? I copied it all and put it into the command line by pressing ~ and nothing happens. I'm sure I'm confused. Thanks.