Search found 19 matches

by yagaodirac
Fri Aug 14, 2020 2:07 pm
Forum: Ideas and Suggestions
Topic: spider logistic company
Replies: 1
Views: 56

spider logistic company

If it would be possible to put items into spiders automatically with inserters, and possible to set way points and conditions for spiders, spiders could do everything that car-belt system can do. And easier to setup. And I'm not sure, it could be cpu friendly.
by yagaodirac
Tue Aug 11, 2020 8:21 am
Forum: Ideas and Suggestions
Topic: Changing behavior of logistic network with items lower than 100% condition
Replies: 10
Views: 158

Re: Changing behavior of logistic network with items lower than 100% condition

I think if this issue would be handled in the future, the solution should be that, all the items which could have condition are not possible to be any ingredients.
by yagaodirac
Tue Aug 11, 2020 8:15 am
Forum: Ideas and Suggestions
Topic: A checkbox to turn of red flashing effect.
Replies: 4
Views: 124

A checkbox to turn of red flashing effect.

Mtn, and dungeon map need this feature. The screen kept flashing while playing.
by yagaodirac
Fri Jul 17, 2020 6:19 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 36
Views: 15213

Re: Beautiful Sushi Belts

You need a 1/7 limiter for every sci pack. In that way, if the input keeps stable, the tail filter is even not needed any more.
I am planning to redo the tutorial in English. But not decided yet. It takes time.
by yagaodirac
Thu Jul 16, 2020 11:59 am
Forum: Show your Creations
Topic: Planning to recreate car belt system tutorial in English.
Replies: 0
Views: 188

Planning to recreate car belt system tutorial in English.

But not decided yet. It takes time. 1or 2 years ago, I was inspired by the trick that tanks could be moved by belts while interact with insertors. After that, I figured out a lot tricks to get the systems go. I made a tutorial about it in Chinese. After that, I found the car belt system was not good...
by yagaodirac
Thu Jul 16, 2020 11:43 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 283
Views: 112472

could you plz optimize the algo for cars when a brunch of cars are moved on belts.

I think the algo for car impacting other cars when they are all moved by belts, the algo does not make sence. If you would remove this, I believe the car belt system would get more friendly to ups. I mention this at this moment, the reason is that, in the very popular map Mtn Fortress, people are al...
by yagaodirac
Sun Jun 28, 2020 2:30 pm
Forum: Modding help
Topic: Multi file problem
Replies: 1
Views: 74

Multi file problem

1, Is it possible to access functions or variables in another file? Through require directive or something else? 2, Any method to iterate all the custom variables and functions in a scenerio? 3, How to restart mtn fortress with console, without deleting the data.??? file in save file? Or link to the...
by yagaodirac
Sat Jun 27, 2020 8:14 am
Forum: Ideas and Suggestions
Topic: Blueprint is the top grief.
Replies: 2
Views: 164

Blueprint is the top grief.

The story is very simple. Minutes ago, I played mnt fortress. I managed everything inside the cargo, crafting everything people need. Suddenly. One strange guy came in, said"I have blueprint" and mined everything. But the problem is not the arrangement of buildings. The whole team just doesn't mine....
by yagaodirac
Fri Jun 26, 2020 2:29 am
Forum: Ideas and Suggestions
Topic: Add the feature of layers for cargos into vanilla game plz.
Replies: 3
Views: 226

Add the feature of layers for cargos into vanilla game plz.

Just like the scenerio games, Chrono train and mnt fortress(not very sure about the spelling). They scripted layers for cargos. When players enter cargos they are teleport to the corresponding layers. And even items and liquid transferring features are implemented. Plz add it to vanilla game and red...
by yagaodirac
Fri Jun 26, 2020 2:25 am
Forum: Ideas and Suggestions
Topic: Is it possible to code the recipes on the fly?
Replies: 5
Views: 249

Re: Is it possible to code the recipes on the fly?

1. when the pollution is heavy, assemblers fails more and give out trash. 2. When any turrets fire, assemblers near by work slower a little bit. 3. Specific recipes don't work at night. 1. Change the recipe from recipe "recipe_item" to recipe "recipe_item_chance_50_percent", "recipe_item_chance_10_...
by yagaodirac
Fri Jun 26, 2020 2:22 am
Forum: Ideas and Suggestions
Topic: Is it possible to code the recipes on the fly?
Replies: 5
Views: 249

Re: Is it possible to code the recipes on the fly?

when the pollution is heavy, assemblers fails more and give out trash. When any turrets fire, assemblers near by work slower a little bit. Specific recipes don't work at night. I don't know. But is it possible? Unfortunately it is not possible. It would be great addition in Factorio to give some pr...
by yagaodirac
Thu May 28, 2020 12:28 pm
Forum: Ideas and Suggestions
Topic: Is it possible to code the recipes on the fly?
Replies: 5
Views: 249

Is it possible to code the recipes on the fly?

when the pollution is heavy, assemblers fails more and give out trash.
When any turrets fire, assemblers near by work slower a little bit.
Specific recipes don't work at night.
I don't know. But is it possible?
by yagaodirac
Wed May 06, 2020 3:27 am
Forum: Ideas and Suggestions
Topic: standard elevator entity?
Replies: 3
Views: 242

Re: standard elevator entity?

I sometimes heard that this game runs on only 1 thread, which mean a lot. [...] If we have standard elevator, the map developing should be way easier. And that might have a chance to make this game run on more than 1 thread naturally. This is untrue. Thye game is mostly (but not fully) single threa...
by yagaodirac
Wed May 06, 2020 3:21 am
Forum: Ideas and Suggestions
Topic: bridgs for train?
Replies: 3
Views: 182

Re: bridgs for train?

Real bridges using an glitch where possible until 0.17.55. https://mods.factorio.com/mod/rail-bridge Since then it's no longer possible to make real bridges, the following mods have workarounds that at least look the part: https://mods.factorio.com/mod/cargo-ships https://mods.factorio.com/mod/beau...
by yagaodirac
Tue May 05, 2020 7:42 am
Forum: Ideas and Suggestions
Topic: standard elevator entity?
Replies: 3
Views: 242

standard elevator entity?

I sometimes heard that this game runs on only 1 thread, which mean a lot. And then a mod called clusterio was developped. Recently, Comfy developed a new map called chronotrain. Then the old lasting problem is mentioned again. If we have standard elevator, the map developing should be way easier. An...
by yagaodirac
Tue May 05, 2020 7:34 am
Forum: Ideas and Suggestions
Topic: bridgs for train?
Replies: 3
Views: 182

bridgs for train?

say a entity 10x10 big. Only 2 railways inside it form a + shape. Nothing allowed inside. When character leaves cargo, it gets outside of this entity.
Only to save some efforts we spend only to simplify railway system.
by yagaodirac
Tue May 05, 2020 7:14 am
Forum: Ideas and Suggestions
Topic: a guess button for purple insertor and the belt equilizer
Replies: 0
Views: 78

a guess button for purple insertor and the belt equilizer

should have a button to guess the filter setting.
the fewest exists item in front of an insertor, or an equalizer.
by yagaodirac
Thu Jun 20, 2019 10:54 am
Forum: Ideas and Suggestions
Topic: few things ,Railway bridge, Water level, etc
Replies: 3
Views: 352

Re: few things ,Railway bridge, Water level, etc

I've read some of these suggestions multiple times over the last years of Factorio development, but here are my two cents: 1. Railway bridges Non-intersecting railway crossings were suggested by many people. While this will add a lot of comfort to the game, it is technically quite challenging as Fa...
by yagaodirac
Sun Jun 16, 2019 4:49 pm
Forum: Ideas and Suggestions
Topic: few things ,Railway bridge, Water level, etc
Replies: 3
Views: 352

few things ,Railway bridge, Water level, etc

Hi dear devs, I would like to give out some suggestions. And I will definitely explain how these suggestions would help the game to be better. OK, here we go. 1,Railway Bridge. Recently I've tried a mod named Train tunnels. The idea was amazing and it helps alot. But it's still buggy now. After that...

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