Search found 5 matches
- Mon Jul 01, 2019 7:10 pm
- Forum: Not a bug
- Topic: [0.17.53] Signal on curved rail bounding box problem
- Replies: 3
- Views: 1027
Re: [0.17.53] Signal on curved rail bounding box problem
Fair enough, but the actual bug is that the signal doesn't get disabled and still works across saves. Is this intended?
- Mon Jul 01, 2019 4:45 pm
- Forum: Not a bug
- Topic: [0.17.53] Signal on curved rail bounding box problem
- Replies: 3
- Views: 1027
[0.17.53] Signal on curved rail bounding box problem
I was about to report the bounding box of curved rails not being symmetric, then I saw the next release and updated.
The problem is the signal on the curved rail in my 0.17.52 save which should have been disabled, remained active.
On 0.17.52 it was possible to place signal on the curve in these ...
The problem is the signal on the curved rail in my 0.17.52 save which should have been disabled, remained active.
On 0.17.52 it was possible to place signal on the curve in these ...
- Sat Jun 15, 2019 4:54 pm
- Forum: Duplicates
- Topic: [0.17.49] Train ignores circuit stops and changes to green afterwards
- Replies: 4
- Views: 894
Re: [0.17.49] Train ignores circuit stops and changes to green afterwards
As expected from the greatest developer team Iβve interacted with, making the best game of this genre.
- Sat Jun 15, 2019 12:58 pm
- Forum: Duplicates
- Topic: [0.17.49] Train ignores circuit stops and changes to green afterwards
- Replies: 4
- Views: 894
Re: [0.17.49] Train ignores circuit stops and changes to green afterwards
Thank you.
I would argue it's not so obvious because the only way to actually try to make logic integrated with train pathfinding algorithm is to let the train reserve a block and try to manipulate it afterwards. What seems right to me that if the train's braking distance has not reached a reserved ...
I would argue it's not so obvious because the only way to actually try to make logic integrated with train pathfinding algorithm is to let the train reserve a block and try to manipulate it afterwards. What seems right to me that if the train's braking distance has not reached a reserved ...
- Fri Jun 14, 2019 5:10 pm
- Forum: Duplicates
- Topic: [0.17.49] Train ignores circuit stops and changes to green afterwards
- Replies: 4
- Views: 894
[0.17.49] Train ignores circuit stops and changes to green afterwards
I found two bug while working on managing trains. What I wanted to do was to change a train's path after it reserves a chain signal block but before it's brake distance actually reaches the signal. When the train reserves a chain of blocks in it's path, all of them turn yellow. So my setup is to ...