![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Search found 2 matches
- Wed Apr 15, 2015 12:08 am
- Forum: Ideas and Suggestions
- Topic: Can there be an option for the old car physics?
- Replies: 4
- Views: 988
Re: Can there be an option for the old car physics?
...and damage to buildings. If I'm driving drunk and run my car full speed into my base, shit should blow up. ![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
- Tue Apr 14, 2015 11:42 pm
- Forum: Ideas and Suggestions
- Topic: Can there be an option for the old car physics?
- Replies: 4
- Views: 988
Can there be an option for the old car physics?
Hey, last time I played I noticed the car had been reworked to be slower and take no damage on crashes.
I thought it was better before... this actually turned me off for quite a bit.
Perhaps adding a 'race car' could justify the fragility and speed.
Thx for looking
I thought it was better before... this actually turned me off for quite a bit.
Perhaps adding a 'race car' could justify the fragility and speed.
Thx for looking