Search found 7 matches

by XANi
Fri Mar 15, 2024 7:16 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22747

Re: Friday Facts #402 - Lightspeed circuits

Real world radars is for detecting stuff like enemies, not for transmitting data. So I think it would be better to make an new entity for transmitting data and leave the circuit connection for an future implementation of getting data of enemies/biters in the radar range. Then the radar would work m...
by XANi
Fri Mar 15, 2024 4:19 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22747

Re: Friday Facts #402 - Lightspeed circuits

Now we only need "required materials for ghosts" signal/combiner to make fully automated global train logistics without much fuss! First off, I LOVE what you're doing with the expansion. Secondly, I LOVE your latest series of FFF. None of the following criticisms are intended to detract fr...
by XANi
Sun Nov 12, 2023 8:25 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45391

Re: Friday Facts #384 - Combinators 2.0

blazespinnaker wrote: ↑
Sun Nov 12, 2023 9:00 am
should have been a code combinator. just cut to the chase
I'd love that. With say 68000-esque assembly and just running X instructions of code per tick of the game.
by XANi
Sat Nov 11, 2023 1:30 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45391

Re: Friday Facts #384 - Combinators 2.0

Can we get graphing (just draws input signals in same way production stats are drawn) combiners in addition to that ? Would make debugging any circuit issues much easier (and graphs for nerds are great too) and last time I've checked the one mod that tried it (using some surface hacks) got broken af...
by XANi
Fri Oct 27, 2023 1:59 pm
Forum: Ideas and Suggestions
Topic: Time series graph combiner
Replies: 0
Views: 175

Time series graph combiner

TL;DR Combiner that make graphs like current production statistics, but from provided circuit signals. What ? It is sometimes hard (especially with one of the more complex mods) to debug what is exactly happening in our little rube goldberg machines called "factories". Ability to graph th...
by XANi
Thu Jan 20, 2022 4:49 pm
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 135
Views: 40631

Roboports emitting signals with missing blueprint items and requests

TL;DR Roboport should have option to emit: Missing elements for the blueprint in the network's range. Logistic requests that can't be fulfilled from network inventory What ? We have mods like GhostScanner (scans ghosts, outputs parts of the ghosts) who fulfill it partially but it comes at hefty UPS...
by XANi
Tue Jun 11, 2019 5:55 pm
Forum: Ideas and Suggestions
Topic: [0.13] Roboport option to output construction needs
Replies: 9
Views: 6207

Re: [0.13] Roboport option to output construction needs

It is already possible via [some](https://mods.factorio.com/mod/GhostScanner) mods, altho in apparently not very effective way. Would be nice to have additional option for roboport to Output building requests (so blueprints/repairs) Output resource requests (requester/buffer chests) just as negative...

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