Crash when deconstructing/constructing (cut/paste move close by) by bots 4 reactor cores which are touching sides.
Also attaching the reactor setup screenshot.
Seems to be caused by repair turrets deconning too quickly (Repair Turret Mod)
Search found 10 matches
- Mon Sep 21, 2020 2:55 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 127045
- Fri Jul 05, 2019 8:59 pm
- Forum: Technical Help
- Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
- Replies: 11
- Views: 2905
Re: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
Yep, this was a false alarm. Sorry. Apparently, I was using version 0.6.5 of the mod, but that got updated to 0.6.6 which was the bad one, and now the mod is updated to 0.6.6, 0.6.7, 0.6.8 literally today.
- Fri Jul 05, 2019 7:03 pm
- Forum: Technical Help
- Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
- Replies: 11
- Views: 2905
Re: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
Um... Having _only_ the alien-module mod enabled, I still get 20ms / tick:
- Fri Jul 05, 2019 6:32 pm
- Forum: Technical Help
- Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
- Replies: 11
- Views: 2905
Re: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
I tried synchronizing from empty mods to the load (11), but still no dice. 30ms / tick.
Reset technology effects? I did not see that in 0.17.54 changelog.
The mod does not really have a trigger, it is coded that it just runs a batch of chunks to scan for modules... Which is the so-called poorman ...
Reset technology effects? I did not see that in 0.17.54 changelog.
The mod does not really have a trigger, it is coded that it just runs a batch of chunks to scan for modules... Which is the so-called poorman ...
- Fri Jul 05, 2019 6:09 pm
- Forum: Technical Help
- Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
- Replies: 11
- Views: 2905
Re: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
Seems the only mods that have multiple mod zips under mods/ are:
laser_fix_0.17.9
laser_fix_0.17.10
space-exploration_0.1.96.zip
space-exploration_0.1.98.zip
space-exploration_0.1.103.zip
space-exploration_0.1.106.zip
space-exploration_0.1.111.zip
space-exploration_0.1.112.zip
space-exploration_0 ...
laser_fix_0.17.9
laser_fix_0.17.10
space-exploration_0.1.96.zip
space-exploration_0.1.98.zip
space-exploration_0.1.103.zip
space-exploration_0.1.106.zip
space-exploration_0.1.111.zip
space-exploration_0.1.112.zip
space-exploration_0 ...
- Fri Jul 05, 2019 6:00 pm
- Forum: Technical Help
- Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
- Replies: 11
- Views: 2905
Re: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
Loading up (11) with synchronization still leaves my 0.17.54 game having alien-modules take 29ms / tick. Also, seems the game is unable to differentiate mod versions under sync, because now I see that the game actually loaded a debug version I added (which I had set a different mod version number ...
- Fri Jul 05, 2019 5:01 pm
- Forum: Modding discussion
- Topic: Factorio Lua Api Reference
- Replies: 0
- Views: 954
Factorio Lua Api Reference
I find it a bit clunky to search the Factorio Lua Api reference, so I made a DevDocs.io integration.
For those who do not know, devdocs.io is a very intuitive and ergonomic way to search/read documentation and api references. It is a lot faster than googling, as it keeps all pages cached.
The ...
For those who do not know, devdocs.io is a very intuitive and ergonomic way to search/read documentation and api references. It is a lot faster than googling, as it keeps all pages cached.
The ...
- Fri Jul 05, 2019 4:48 pm
- Forum: Technical Help
- Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
- Replies: 11
- Views: 2905
Re: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
I agree that the mod is written terribly, however, please find that both of the save files are 0.17.53.
For further proof, please find the attached screenshot of savefile (8) on my newly downloaded version of 0.17.53:
With alien-modules taking <0.01 ms
For further proof, please find the attached screenshot of savefile (8) on my newly downloaded version of 0.17.53:
With alien-modules taking <0.01 ms
- Fri Jul 05, 2019 7:33 am
- Forum: Technical Help
- Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
- Replies: 11
- Views: 2905
[0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
The Minor update of 0.17.53 -> 0.17.54 seems to have caused chunk-scanning to slow down 100 times.
This is seen in a save with Alien Loot Economy ("alien-module" mod). Before the update, it was only taking < 0.25 ms per tick. Now it is taking 25ms.
I am attaching two different saves. An older (8 ...
This is seen in a save with Alien Loot Economy ("alien-module" mod). Before the update, it was only taking < 0.25 ms per tick. Now it is taking 25ms.
I am attaching two different saves. An older (8 ...
- Tue Jun 11, 2019 9:00 am
- Forum: Resolved Problems and Bugs
- Topic: Minimal Server Latency of 6 ticks
- Replies: 5
- Views: 12018
Minimal Server Latency of 6 ticks
Hello,
Seems that while the game efficiently uses udp connections, the latency of games is still ridiculously high, probably due to a semantic error.
This is not an isolated case: https://www.reddit.com/r/factorio/comments/but6rk/minimum_7_ticks_multiplayer_latency/
I believe this should be a ...
Seems that while the game efficiently uses udp connections, the latency of games is still ridiculously high, probably due to a semantic error.
This is not an isolated case: https://www.reddit.com/r/factorio/comments/but6rk/minimum_7_ticks_multiplayer_latency/
I believe this should be a ...