Search found 10 matches

by Eximius
Mon Sep 21, 2020 2:55 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 218
Views: 54551

Re: [MOD 0.16] Realistic Reactors

Crash when deconstructing/constructing (cut/paste move close by) by bots 4 reactor cores which are touching sides.

Also attaching the reactor setup screenshot.

Seems to be caused by repair turrets deconning too quickly (Repair Turret Mod)
by Eximius
Fri Jul 05, 2019 8:59 pm
Forum: Technical Help
Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
Replies: 11
Views: 695

Re: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100

Yep, this was a false alarm. Sorry. Apparently, I was using version 0.6.5 of the mod, but that got updated to 0.6.6 which was the bad one, and now the mod is updated to 0.6.6, 0.6.7, 0.6.8 literally today.
by Eximius
Fri Jul 05, 2019 7:03 pm
Forum: Technical Help
Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
Replies: 11
Views: 695

Re: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100

Um... Having _only_ the alien-module mod enabled, I still get 20ms / tick:
by Eximius
Fri Jul 05, 2019 6:32 pm
Forum: Technical Help
Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
Replies: 11
Views: 695

Re: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100

I tried synchronizing from empty mods to the load (11), but still no dice. 30ms / tick. Reset technology effects? I did not see that in 0.17.54 changelog. The mod does not really have a trigger, it is coded that it just runs a batch of chunks to scan for modules... Which is the so-called poorman's c...
by Eximius
Fri Jul 05, 2019 6:09 pm
Forum: Technical Help
Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
Replies: 11
Views: 695

Re: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100

Seems the only mods that have multiple mod zips under mods/ are: laser_fix_0.17.9 laser_fix_0.17.10 space-exploration_0.1.96.zip space-exploration_0.1.98.zip space-exploration_0.1.103.zip space-exploration_0.1.106.zip space-exploration_0.1.111.zip space-exploration_0.1.112.zip space-exploration_0.1....
by Eximius
Fri Jul 05, 2019 6:00 pm
Forum: Technical Help
Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
Replies: 11
Views: 695

Re: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100

Loading up (11) with synchronization still leaves my 0.17.54 game having alien-modules take 29ms / tick. Also, seems the game is unable to differentiate mod versions under sync, because now I see that the game actually loaded a debug version I added (which I had set a different mod version number fo...
by Eximius
Fri Jul 05, 2019 5:01 pm
Forum: Modding discussion
Topic: Factorio Lua Api Reference
Replies: 0
Views: 294

Factorio Lua Api Reference

I find it a bit clunky to search the Factorio Lua Api reference, so I made a DevDocs.io integration. For those who do not know, devdocs.io is a very intuitive and ergonomic way to search/read documentation and api references. It is a lot faster than googling, as it keeps all pages cached. The modifi...
by Eximius
Fri Jul 05, 2019 4:48 pm
Forum: Technical Help
Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
Replies: 11
Views: 695

Re: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100

I agree that the mod is written terribly, however, please find that both of the save files are 0.17.53.

For further proof, please find the attached screenshot of savefile (8) on my newly downloaded version of 0.17.53:
Screenshot_20190705_194544.png
Screenshot_20190705_194544.png (1.01 MiB) Viewed 650 times
With alien-modules taking <0.01 ms
by Eximius
Fri Jul 05, 2019 7:33 am
Forum: Technical Help
Topic: [0.17.54] Filtered Chunk Scanning slowed down by a factor of 100
Replies: 11
Views: 695

[0.17.54] Filtered Chunk Scanning slowed down by a factor of 100

The Minor update of 0.17.53 -> 0.17.54 seems to have caused chunk-scanning to slow down 100 times. This is seen in a save with Alien Loot Economy ("alien-module" mod). Before the update, it was only taking < 0.25 ms per tick. Now it is taking 25ms. I am attaching two different saves. An ol...
by Eximius
Tue Jun 11, 2019 9:00 am
Forum: Minor issues
Topic: Minimal Server Latency of 6 ticks
Replies: 2
Views: 977

Minimal Server Latency of 6 ticks

Hello, Seems that while the game efficiently uses udp connections, the latency of games is still ridiculously high, probably due to a semantic error. This is not an isolated case: https://www.reddit.com/r/factorio/comments/but6rk/minimum_7_ticks_multiplayer_latency/ I believe this should be a priori...

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