Search found 29 matches
- Mon May 31, 2021 4:38 pm
- Forum: Not a bug
- Topic: parameters of robots, railway signals etc., visible on the map
- Replies: 4
- Views: 1544
Re: parameters of robots, railway signals etc., visible on the map
Thank you for your answers, I understand better why it is deactivated!
- Sat May 29, 2021 11:06 am
- Forum: Not a bug
- Topic: parameters of robots, railway signals etc., visible on the map
- Replies: 4
- Views: 1544
parameters of robots, railway signals etc., visible on the map
Hi
When I activate one of these parameters (worker robots, railroad signals, recipes, etc) to display them on the map they deactivate after a certain time and in a random way
When I activate one of these parameters (worker robots, railroad signals, recipes, etc) to display them on the map they deactivate after a certain time and in a random way
- Wed Feb 24, 2021 3:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.25] Ghost curved rail bug
- Replies: 5
- Views: 3231
Re: [1.1.25] Ghost curved rail bug
Here is the server backup
https://www.dropbox.com/s/ztrlbbf4s636r ... t.zip?dl=0
https://www.dropbox.com/s/ztrlbbf4s636r ... t.zip?dl=0
- Wed Feb 24, 2021 2:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.25] Ghost curved rail bug
- Replies: 5
- Views: 3231
Re: [1.1.25] Ghost curved rail bug
It's a multiplayer game, I'm not admin of the server but I can see with the admin if he can send you the savegame and yes indeed there are mods but they don't change or very little the basic game.
- Wed Feb 24, 2021 12:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.25] Ghost curved rail bug
- Replies: 5
- Views: 3231
[boskid][1.1.25] Ghost curved rail bug
Hi
I have a bug with the curved rails when I ghost them and then remove the ghost, it makes a blink for a few seconds then it removes the ghost from the rail and moreover it recovers the rail that is placed and not ghosted.
it doesn't when I build everything as a ghost.
here is a video excerpt:
I have a bug with the curved rails when I ghost them and then remove the ghost, it makes a blink for a few seconds then it removes the ghost from the rail and moreover it recovers the rail that is placed and not ghosted.
it doesn't when I build everything as a ghost.
here is a video excerpt:
- Tue Feb 23, 2021 8:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.25] Changing key for confirming window does not change tooltip
- Replies: 5
- Views: 2223
[Rseding91] [1.1.25] Changing key for confirming window does not change tooltip
Hi, When you change the default key which is E by another key to close the inventory for example, it doesn't change the key in the little bubble info when you put the mouse on the cross, it still displays the E key. And also when you put logistical requests and you want to validate with the enter ke...
- Tue Feb 23, 2021 8:13 pm
- Forum: Gameplay Help
- Topic: [1.1.21]Stationary construction robots
- Replies: 5
- Views: 2037
Re: [1.1.21]Stationary construction robots
I have different areas for my robots, for example an area for the smelting furnaces that produce copper plates, another area for the refinery. I have about 200 to 400 construction robots per zone, for the ovens there is a lot to build, the belts, the furnaces, the beacon it must be more than 10K ent...
- Wed Feb 10, 2021 10:53 am
- Forum: Gameplay Help
- Topic: [1.1.21]Stationary construction robots
- Replies: 5
- Views: 2037
[1.1.21]Stationary construction robots
Hello, The construction robots are at a standstill for 5 to 10 minutes while there are the resources needed for construction. After these 5 / 10 min it starts to build and then stops again and so on and sometimes the roboport does not detect the area to be built while the roboport's construction are...
- Fri Jan 08, 2021 4:40 pm
- Forum: Technical Help
- Topic: Mods synchronization with the save doesn't work
- Replies: 1
- Views: 641
Mods synchronization with the save doesn't work
Hello,
I'm on version 1.1.8 of the game, when I want to add a mod on my save by synchronizing the game with the new mod, it doesn't matter, the game doesn't restart and the mod is not synchronized.
Here is a video that shows the problem:
I'm on version 1.1.8 of the game, when I want to add a mod on my save by synchronizing the game with the new mod, it doesn't matter, the game doesn't restart and the mod is not synchronized.
Here is a video that shows the problem:
- Sun Aug 30, 2020 4:07 pm
- Forum: Ideas and Suggestions
- Topic: library and deconstruction plan
- Replies: 0
- Views: 584
library and deconstruction plan
Hello, I noticed that there is no more the possibility to use the shortcut shift + right click to delete the filters from the deconstruction plan, we have to do it manually now, would it be possible to reuse this shortcut? For the library, when you scroll down to access a plane and then right click ...
- Sun Feb 16, 2020 2:48 pm
- Forum: Technical Help
- Topic: Problem with blue print
- Replies: 0
- Views: 614
Problem with blue print
Hello, I have a problem with the blue prints, when I go back to 0.17 to go on games that are in 0.17, and I come back in version 0.18, all my blue prints are deleted, I have nothing left in the plan library, yet I have the 2 files : -blueprint-storage.dat. -blueprint-storage-backup.dat I recovered t...
- Mon Oct 07, 2019 2:58 pm
- Forum: Technical Help
- Topic: Error message when closing the game or restarting
- Replies: 4
- Views: 1576
Re: Error message when closing the game or restarting
Try to disable Nvidia Ansel Go to C:\Program Files\NVIDIA Corporation\Ansel\Tools and find NvCameraConfiguration.exe. Open that and a new window is displayed. At the bottom of this window you can find a section called "Ansel Status". Select "Disable" and and click "Save&quo...
- Mon Oct 07, 2019 2:57 pm
- Forum: Technical Help
- Topic: Error message when closing the game or restarting
- Replies: 4
- Views: 1576
Re: Error message when closing the game or restarting
I don't know that she's mod causing this problem.BlueTemplar wrote: βMon Oct 07, 2019 10:29 amCould you please narrow it down to which mods seem to cause this ?
- Sun Oct 06, 2019 9:02 pm
- Forum: Technical Help
- Topic: Error message when closing the game or restarting
- Replies: 4
- Views: 1576
Error message when closing the game or restarting
I have a problem that has been going on for several weeks, I have the same message quite frequently, when I load mods, I synchronize mods, I close the game etc
- Sat Sep 21, 2019 9:25 am
- Forum: Technical Help
- Topic: Graphical problem
- Replies: 4
- Views: 1626
Re: Graphical problem
I have disabled this option and I no longer have this problem but the game is at 30 FPS and does not go higher when I am on battery yet I have set the optimal battery mode
- Sat Sep 21, 2019 12:09 am
- Forum: Technical Help
- Topic: Graphical problem
- Replies: 4
- Views: 1626
Re: Graphical problem
here is the file
- Fri Sep 20, 2019 10:37 pm
- Forum: Technical Help
- Topic: Graphical problem
- Replies: 4
- Views: 1626
Graphical problem
Hello, I played factorio and all of a sudden there was a graphic bug or a problem, it puts a black screen that doesn't even last 3 seconds and without interruptions, I reinstalled the graphic pilot but nothing does anything about it, the configuration of the pc and this one : i7 9750H 1660 Ti Max Q ...
- Fri Aug 23, 2019 8:36 pm
- Forum: Not a bug
- Topic: Offshore pump
- Replies: 5
- Views: 1677
- Fri Aug 23, 2019 8:30 pm
- Forum: Not a bug
- Topic: Offshore pump
- Replies: 5
- Views: 1677
Re: Offshore pump
i am not sure what you mean. But it look like, the pump before the tank "drain" the water in the pipes before the tank is full. This create aspiration, and all the pipes looks empty. When the tank is full, the pump just before it stop being active, and then instead of all the pipes stayin...
- Fri Aug 23, 2019 8:01 pm
- Forum: Not a bug
- Topic: Offshore pump
- Replies: 5
- Views: 1677
Offshore pump
I have a bug with the Offshore pump, it tells me not to pump water, but in the pipe that is connected to it there is water that circulates, and at the end of the circuit, I store the water in a tank, but in the pipe that is before the tank the water flow and 5.3, in the pipe before this the flow is ...