Search found 587 matches
- Wed Jul 21, 2021 8:57 am
- Forum: Railway Setups
- Topic: Bulldog Main Line
- Replies: 16
- Views: 16518
Re: Bulldog Main Line
You mentioned not playing for a long while, but on the off chance: I'm curious why the radars are limited by the circuit network to only run intermittantly?
- Sat Jul 04, 2020 6:31 pm
- Forum: Railway Setups
- Topic: Bulldog Main Line
- Replies: 16
- Views: 16518
Re: Bulldog Main Line
...a looong time after my previous post, my current version, which moves to overlay four and six lane segments, and adds 2/4 L corners, because the very long, very diagonal island I have started on this game needs turns, but not junctions.
no exits from the corners, and no "2 + exit lanes at 6 ...
no exits from the corners, and no "2 + exit lanes at 6 ...
- Thu Jul 02, 2020 12:40 pm
- Forum: Mod portal Discussion
- Topic: mod portal redesign: wider search / discussion title fields
- Replies: 1
- Views: 1333
mod portal redesign: wider search / discussion title fields
G'day. With the mod design, the portal looks great!
The one thing that causes me trouble is that the text fields for search, and for the title of a discussion post, are far too narrow for me. I can see maybe a third of the title of something I'm gonna write, and the search field is over-full ...
The one thing that causes me trouble is that the text fields for search, and for the title of a discussion post, are far too narrow for me. I can see maybe a third of the title of something I'm gonna write, and the search field is over-full ...
- Tue Jun 23, 2020 9:46 pm
- Forum: Wiki Talk
- Topic: Password reset for official factorio wiki
- Replies: 36
- Views: 18905
account recovery request: `slippycheeze`
g'day. I can't seem to give the wiki to let me do an automatic account recovery, and apparently I never recorded the password...
so, could I get a password reset for username `slippycheeze` on the wiki, please? feel free to hit me up on discord, if you wish, for whatever.
PS: I hope this is how to ...
so, could I get a password reset for username `slippycheeze` on the wiki, please? feel free to hit me up on discord, if you wish, for whatever.
PS: I hope this is how to ...
- Sat Jun 20, 2020 10:15 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 64593
Re: [0.18.x] Bob's Mods: General Discussion
I'm calling this release the GUI overhaul.
Clock 0.18.1:
Internal changes to improve performance. (up to a 400% speed improvement)
GUI update (each value's name is now in bold), this required a GUI re-write, so the GUI is auto-closed on_configuration_changed.
Removed the word GUI from the clock ...
- Sat Jun 20, 2020 8:57 pm
- Forum: Minor issues
- Topic: oversight: programmable speaker doesn't have 0.18.31 "show circuit network" feature
- Replies: 1
- Views: 1345
oversight: programmable speaker doesn't have 0.18.31 "show circuit network" feature
G'day. The 0.18.31 release added the feature:
Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents.
The programmable speaker doesn't have that field, which is annoying because I can never remember exactly what ...
Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents.
The programmable speaker doesn't have that field, which is annoying because I can never remember exactly what ...
- Thu Jun 18, 2020 2:28 am
- Forum: Ideas and Requests For Mods
- Topic: Request: split out logistic and circuit network recipes into separate crafting tabs
- Replies: 3
- Views: 1939
Re: Request: split out logistic and circuit network recipes into separate crafting tabs
...when you know which two lines...darkfrei wrote: Sun Jun 14, 2020 1:01 pm Whole mod is just two strings, just place this code to the your mod into data.lua:
but thank you!
- Tue Jun 09, 2020 1:04 am
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 93690
Re: [0.17]AutoTrash 4.1.5
Thanks for Auto Trash. Still one of my favorite mods, total! I think I may have found a bug somewhere in the latest version, Factorio 0.18.30, but I'm not 100 percent sure what it is.
What I did:
Add an item (copper ore) by clicking on an empty field, then selecting it.
Drag requests down to ...
What I did:
Add an item (copper ore) by clicking on an empty field, then selecting it.
Drag requests down to ...
- Sun Jun 07, 2020 10:38 pm
- Forum: Technical Help
- Topic: Mod manager freezing with: fullscreen, HDR/SDR switching, multiple monitors.
- Replies: 8
- Views: 3460
Re: Mod manager freezing with: fullscreen, HDR/SDR switching, multiple monitors.
By this point I can say with good confidence that the freeze only happens with the flip presentation model turned on.
That's good, thanks for letting us know.
Unfortunately, it isn't fixed by flip presentation: two or three times I've reproduced the "hang forever" during initial loading ...
- Fri Jun 05, 2020 9:41 pm
- Forum: Technical Help
- Topic: Mod manager freezing with: fullscreen, HDR/SDR switching, multiple monitors.
- Replies: 8
- Views: 3460
Re: Mod manager freezing with: fullscreen, HDR/SDR switching, multiple monitors.
By this point I can say with good confidence that the freeze only happens with the flip presentation model turned on.
That's good, thanks for letting us know.
Thanks for caring! My best guess is still that the monitor mode switching led to something waiting forever, and turning off flip ...
- Thu Jun 04, 2020 9:42 pm
- Forum: Technical Help
- Topic: Mod manager freezing with: fullscreen, HDR/SDR switching, multiple monitors.
- Replies: 8
- Views: 3460
Re: Mod manager freezing with: fullscreen, HDR/SDR switching, multiple monitors.
By this point I can say with good confidence that the freeze only happens with the flip presentation model turned on.
- Thu Jun 04, 2020 9:42 pm
- Forum: Resolved Problems and Bugs
- Topic: game.merge_forces null pointer deref
- Replies: 4
- Views: 3718
Re: game.merge_forces null pointer deref
No problem. I try and help, even when I break things. Thanks for fixing it.posila wrote: Thu Jun 04, 2020 6:30 am Thanks for the report and for uploading the save too.
Fixed for 0.18.31
- Wed Jun 03, 2020 10:35 pm
- Forum: Modding interface requests
- Topic: LuaRendering.draw_on_map
- Replies: 26
- Views: 10488
Re: LuaRendering.draw_on_map
I'm here to advocate because I wanted "Chunk Boundaries Light" to draw the bounds on the map, as well as the world.
- Wed Jun 03, 2020 10:32 pm
- Forum: Technical Help
- Topic: Mod manager freezing with: fullscreen, HDR/SDR switching, multiple monitors.
- Replies: 8
- Views: 3460
Re: Mod manager freezing with: fullscreen, HDR/SDR switching, multiple monitors.
After a few more hours, still zero problems, even trying hard to repro this for a little while. Again, pretty sure that because flip presentation stops the HDR/SDR switching it also stops this problem. I'm inclined to think that it is some sort of stall with that, or waiting on vsync, combined with ...
- Wed Jun 03, 2020 10:31 pm
- Forum: Resolved Problems and Bugs
- Topic: game.merge_forces null pointer deref
- Replies: 4
- Views: 3718
Re: game.merge_forces null pointer deref
Hello, can you please also upload your save file that I could use to easily reproduce this?
Sure. Here is a Google Drive folder where you can find the crashdump from my original report, a crashdump from my reproducing it today with that save (in Factorio 0.18.30), and the save file in original ...
- Wed Jun 03, 2020 12:00 pm
- Forum: Technical Help
- Topic: Mod manager freezing with: fullscreen, HDR/SDR switching, multiple monitors.
- Replies: 8
- Views: 3460
Re: Mod manager freezing with: fullscreen, HDR/SDR switching, multiple monitors.
Quick update: I'm 99 percent certain that disabling the flip presentation model solves this, because now the monitor stays in HDR mode all the time. The Windows 10 native "adjust SDR windows for HDR display" feature is applied instead, so no mode switching.
Since that SDR/HDR monitor mode switching ...
Since that SDR/HDR monitor mode switching ...
- Wed Jun 03, 2020 10:58 am
- Forum: Technical Help
- Topic: Mod manager freezing with: fullscreen, HDR/SDR switching, multiple monitors.
- Replies: 8
- Views: 3460
Re: Mod manager freezing with: fullscreen, HDR/SDR switching, multiple monitors.
Hello, does it happen also when you disable "Use flip presentation model" in graphics settings?
G'day. Sorry to have missed your response, but apparently I didn't get subscribed to the thread automatically. I'll change the setting and test; I came here to report that it seemed like it happened ...
- Tue Jun 02, 2020 11:22 pm
- Forum: Resolved Problems and Bugs
- Topic: game.merge_forces null pointer deref
- Replies: 4
- Views: 3718
game.merge_forces null pointer deref
G'day. In cleaning up (manually) after trying out the "biter factions" mod I used `/c game.merge_factions("biter_facter_5", "enemy")` to merge the factions the mod added ("biter_faction_1" through "biter_faction_5") back into the normal enemies.
This pretty reliably caused a null ptr deref for me ...
This pretty reliably caused a null ptr deref for me ...
- Mon Jun 01, 2020 5:43 pm
- Forum: Ideas and Suggestions
- Topic: Make the mod changelog window default to changes since the installed version when opened from "Updates" tab
- Replies: 2
- Views: 1332
Re: Make the mod changelog window default to changes since the installed version when opened from "Updates" tab
Alternate idea: show the changelog in "newest first" order rather than "oldest first" so that the recent changes are the ones I most likely care about. Thank you.
- Mon Jun 01, 2020 5:33 pm
- Forum: Ideas and Suggestions
- Topic: Accessability: shortcut_bar_expand_button
- Replies: 4
- Views: 1543
Re: Accessability: shortcut_bar_expand_button
Fun fact, this must be different from one to another depending on personal experience : I saw it right away, because I was kind of expecting something to be there.
"Usability" is always personal, and worse, sometimes contradictory. That said, I'd definitely support a larger button, for two ...