Search found 12 matches

by Ailure
Sat Sep 19, 2015 5:56 am
Forum: News
Topic: Friday Facts #104 - Deadlines ahead
Replies: 63
Views: 50296

Re: Friday Facts #104 - Deadlines ahead

I think March 2016 would be the next best month to release a game I think, February 2016 have a few game releases too and January is usually the month where a lot of people tend to be tighter on savings...
by Ailure
Mon Jul 20, 2015 3:19 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 72576

Re: Friday facts #95 - 0.12 Release today

How about the game checks it it's a save of the same game and overwrites without asking if it's the same game but asks for a confirmation when it's not. Thats way 2 complicated for task at hand ... It's super easy newbie stuff programming wise, hell I would solve it by simple checking for the map s...
by Ailure
Tue May 19, 2015 8:09 am
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 184392

Re: [MOD 0.11.*] Resource Spawner Overhaul

Thinking about starting a new game with RSO. So what is fun settings to try out for someone who want it more spread out so trains have a more of a purpose? :) Also what's the advantage of letting RSO control the alien spawns compared to vanilla?
by Ailure
Sun May 17, 2015 4:57 am
Forum: Balancing
Topic: Some items becoming "useless" in lategame & changing recipes
Replies: 51
Views: 55716

Re: Some items becoming "useless" in lategame & changing recipes

I think that getting back nearly 100% of the resources when you disasssemble wouldn't be too exploitive even (or just any high percentage, like 90-95% rounded down or something), as long it gives back equivalent percentage to how damaged said item is rounded down (so you don't rebuild your expensive...
by Ailure
Sun May 17, 2015 4:40 am
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 60081

Re: Friday Facts #86 - Trees

I kinda like the idea of adding more machines for variety, but maybe it's worth to consider if the assembly machine just changes skin when you change recipes instead? It already sort of does that for any fluid involved receipts. I don't mind more specialized ores or rare resources, but not in the fo...
by Ailure
Sat Apr 25, 2015 1:27 am
Forum: News
Topic: Friday Facts #83 - Hide the latency
Replies: 13
Views: 28472

Re: Friday Facts #83 - Hide the latency

Latency hiding is quite important in multiplayer, as i found that was the biggest annoyance with multiplayer. Playing with a latency of 200 ms was possible but every action felt sluggish, hiding that is really nice and i don't think people would mind the occasional teleport from minor conflicts such...
by Ailure
Tue Apr 14, 2015 4:00 pm
Forum: Gameplay Help
Topic: When are Small Pumps useful?
Replies: 9
Views: 5321

Re: When are Small Pumps useful?

I use them as one-way pipes myself, I don't like the oil spreading over the long pipelines and prefer if it's all near the storage tanks and oil refineries so I use small pumps to control that.
by Ailure
Tue Apr 14, 2015 3:46 pm
Forum: Ideas and Suggestions
Topic: An early-game way to easily remove Trees is needed
Replies: 16
Views: 24654

Re: An early-game way to easily remove Trees is needed

I forgot how deep in the tech tree it is, but the tank is wonderful for clearing out trees and is what I used at the point when I did need to clear them out. Trees do token damage to the tank, but it's so small that I could drive through a big forest without worry. Edit: It's a early-midgame tech, r...
by Ailure
Mon Apr 13, 2015 11:51 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 200289

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

IMHO at this point, this thread should be abandoned and AnodeCathode should create a new thread with up-to-date details in the first post. If and when Dark returns, this thread could be resurrected if Dark wishes to take back control of RSO. I say that in the interests of having this very, very use...
by Ailure
Sat Apr 11, 2015 4:28 am
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 41407

Re: The most useless thing in game.

I would love to recycle items that are obsolete at certain points in the game, sure it's probably not going to give you back much even if it returns 50% of the used material but I feel better about it than putting it in some random trash chest. ;) Haha, maybe make it a full mod full with generated h...
by Ailure
Sat Apr 11, 2015 4:15 am
Forum: Balancing
Topic: Balancing of Capacities of Containers
Replies: 67
Views: 39899

Re: Balancing of Capacities of Containers

That is ton of waypoints in a row, not a station in openTTD. ;) Either way, while I don't mind how much you can fit in a container, I find that oil barrels are a bit too effective at storing oil vs how much space they take in stacks. 100 barrels take up 10 slots within a container, while containing ...
by Ailure
Sat Apr 11, 2015 3:32 am
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 45162

Re: Friday Facts #81 Chain signals

As a Transport Tycoon and OpenTTD veteran, I'll assume that regular signals works a lot like the exit signals of said game, and chain signals works a lot like the combo signals of said game, but with the caveat that the train will wait patiently at the chain signal if it's chosen path is not availab...

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