Search found 12 matches
- Sat Sep 19, 2015 5:56 am
- Forum: News
- Topic: Friday Facts #104 - Deadlines ahead
- Replies: 63
- Views: 50296
Re: Friday Facts #104 - Deadlines ahead
I think March 2016 would be the next best month to release a game I think, February 2016 have a few game releases too and January is usually the month where a lot of people tend to be tighter on savings...
- Mon Jul 20, 2015 3:19 pm
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 72576
Re: Friday facts #95 - 0.12 Release today
How about the game checks it it's a save of the same game and overwrites without asking if it's the same game but asks for a confirmation when it's not. Thats way 2 complicated for task at hand ... It's super easy newbie stuff programming wise, hell I would solve it by simple checking for the map s...
- Tue May 19, 2015 8:09 am
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 184392
Re: [MOD 0.11.*] Resource Spawner Overhaul
Thinking about starting a new game with RSO. So what is fun settings to try out for someone who want it more spread out so trains have a more of a purpose? Also what's the advantage of letting RSO control the alien spawns compared to vanilla?
- Sun May 17, 2015 4:57 am
- Forum: Balancing
- Topic: Some items becoming "useless" in lategame & changing recipes
- Replies: 51
- Views: 55716
Re: Some items becoming "useless" in lategame & changing recipes
I think that getting back nearly 100% of the resources when you disasssemble wouldn't be too exploitive even (or just any high percentage, like 90-95% rounded down or something), as long it gives back equivalent percentage to how damaged said item is rounded down (so you don't rebuild your expensive...
- Sun May 17, 2015 4:40 am
- Forum: News
- Topic: Friday Facts #86 - Trees
- Replies: 86
- Views: 60081
Re: Friday Facts #86 - Trees
I kinda like the idea of adding more machines for variety, but maybe it's worth to consider if the assembly machine just changes skin when you change recipes instead? It already sort of does that for any fluid involved receipts. I don't mind more specialized ores or rare resources, but not in the fo...
- Sat Apr 25, 2015 1:27 am
- Forum: News
- Topic: Friday Facts #83 - Hide the latency
- Replies: 13
- Views: 28472
Re: Friday Facts #83 - Hide the latency
Latency hiding is quite important in multiplayer, as i found that was the biggest annoyance with multiplayer. Playing with a latency of 200 ms was possible but every action felt sluggish, hiding that is really nice and i don't think people would mind the occasional teleport from minor conflicts such...
- Tue Apr 14, 2015 4:00 pm
- Forum: Gameplay Help
- Topic: When are Small Pumps useful?
- Replies: 9
- Views: 5321
Re: When are Small Pumps useful?
I use them as one-way pipes myself, I don't like the oil spreading over the long pipelines and prefer if it's all near the storage tanks and oil refineries so I use small pumps to control that.
- Tue Apr 14, 2015 3:46 pm
- Forum: Ideas and Suggestions
- Topic: An early-game way to easily remove Trees is needed
- Replies: 16
- Views: 24654
Re: An early-game way to easily remove Trees is needed
I forgot how deep in the tech tree it is, but the tank is wonderful for clearing out trees and is what I used at the point when I did need to clear them out. Trees do token damage to the tank, but it's so small that I could drive through a big forest without worry. Edit: It's a early-midgame tech, r...
- Mon Apr 13, 2015 11:51 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 200289
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
IMHO at this point, this thread should be abandoned and AnodeCathode should create a new thread with up-to-date details in the first post. If and when Dark returns, this thread could be resurrected if Dark wishes to take back control of RSO. I say that in the interests of having this very, very use...
- Sat Apr 11, 2015 4:28 am
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 41407
Re: The most useless thing in game.
I would love to recycle items that are obsolete at certain points in the game, sure it's probably not going to give you back much even if it returns 50% of the used material but I feel better about it than putting it in some random trash chest. ;) Haha, maybe make it a full mod full with generated h...
- Sat Apr 11, 2015 4:15 am
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 39899
Re: Balancing of Capacities of Containers
That is ton of waypoints in a row, not a station in openTTD. ;) Either way, while I don't mind how much you can fit in a container, I find that oil barrels are a bit too effective at storing oil vs how much space they take in stacks. 100 barrels take up 10 slots within a container, while containing ...
- Sat Apr 11, 2015 3:32 am
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 45162
Re: Friday Facts #81 Chain signals
As a Transport Tycoon and OpenTTD veteran, I'll assume that regular signals works a lot like the exit signals of said game, and chain signals works a lot like the combo signals of said game, but with the caveat that the train will wait patiently at the chain signal if it's chosen path is not availab...