Hey,
i discovered a bug:
1. No Military Science ever produced on the map
2. Top right Research Bar on 0%
3. The Research Bar in the Research Tab shows a few percentages of progress though.
The Screenshot will explain it. Log and Save Game included.
Additional Information:
No Mods
Search found 11 matches
- Mon Aug 17, 2020 9:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] Research Progress Graphial Error
- Replies: 1
- Views: 3318
- Thu Jun 18, 2020 6:15 pm
- Forum: Duplicates
- Topic: Train Wagons dont align with their 'Hitbox'
- Replies: 2
- Views: 1011
Re: Train Wagons dont align with their 'Hitbox'
Yeah sure, i know this has been an issue, but seeing the highlightet box not even close apllying to the real hitbox made me curious
- Thu Jun 18, 2020 4:52 pm
- Forum: Duplicates
- Topic: Train Wagons dont align with their 'Hitbox'
- Replies: 2
- Views: 1011
Train Wagons dont align with their 'Hitbox'
Hey there, i have an Artillery stop which has an curve in it, the train wagons got a highlighted Box (e.g. when hovering over a station), the train later fits in this box too, so everything looks fine until you add insertes like in the image. They have to be lower than the actual wagon for everyone ...
- Sun Apr 26, 2020 8:32 am
- Forum: Campaign / Scenario suggestions
- Topic: Tutorial Design/Popup
- Replies: 4
- Views: 3163
Re: Tutorial Design/Popup
I dont get you... This is the 18.21 where the three new levels were introduced, i played the three new level and gave my feedback to make the new old tutorial better. I know that the tutorial from the 0.17 is removed and the 0.16 has a makeover, this was the last time i wrote sth in here when i get ...
- Sat Apr 25, 2020 12:03 pm
- Forum: Campaign / Scenario suggestions
- Topic: Tutorial Design/Popup
- Replies: 4
- Views: 3163
Tutorial Design/Popup
Hey, i want to give my suggestion to the new old tutorial. In general im happy seeing the old tutorial back , the points i will list now are only for a better player experience and not for the gameplay itself. Popups I appreciating using the lua-Console for "monologues" and seperating it f...
- Fri Apr 24, 2020 7:08 pm
- Forum: Not a bug
- Topic: Nuclear Power puts out way too much
- Replies: 4
- Views: 1915
Re: Nuclear Power puts out way too much
Okay, so i guess this might be the reason, the power plant only really works at night due to solar panels, maybe the heat raises at day time to 999Β°. (Then it would be a suggestion of my to make the right tab more live, the neighbour bonus is ive, so only running np plants will show up for it, but t...
- Fri Apr 24, 2020 3:38 pm
- Forum: Not a bug
- Topic: Nuclear Power puts out way too much
- Replies: 4
- Views: 1915
Nuclear Power puts out way too much
Hey, i have a Nuclear Power Plant with 4 reactors, but i only activated 2 of them after construction, after 2 reactors running for decent hours, i realized that they put out 320 MW and thought that cant be right... I calculated them perfectly... After hovering over the reactors( https://youtu.be/aZP...
- Sat Apr 04, 2020 10:25 pm
- Forum: Minor issues
- Topic: [Posila] [0.18.17] Thin red pollution line in map view on narrow map
- Replies: 1
- Views: 1164
[Posila] [0.18.17] Thin red pollution line in map view on narrow map
Hey, i found an tiny bug, to see this please open the Screenshot at an high resolution Monitor otherwise it is not visible. Im on the map view and turned on the pollution and as you can see the left side is revealed by an radar and the right is not. This means left should not be red squares because ...
- Sat Feb 01, 2020 11:30 pm
- Forum: Not a bug
- Topic: Power Cables not connected via Robots & Blueprint
- Replies: 1
- Views: 957
Power Cables not connected via Robots & Blueprint
Sometimes when robots places powerpoles(more than one) there sometimes poles are placed but without being connected with an cooper cable. This seems like an bug and it makes it impossible to build bases via robots. I have a screenshot attached where you can see the issue: Green and red cable are con...
- Sun Jul 07, 2019 9:51 pm
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.39] Campaign Feedback
- Replies: 1
- Views: 2314
Re: [0.17.39] Campaign Feedback
Hey xhed, I did enjoy it too and I really agree wth every point. In my eyes a newbie would really has difficulties with the biters. The focus of the campaign should be to learn general process and not how to manage a deathworld ( bit exaggerated ). I think it is not a problem to provide the player t...
- Sun Jul 07, 2019 12:20 am
- Forum: Campaign / Scenario suggestions
- Topic: Campaign is too hard
- Replies: 2
- Views: 2622
Campaign is too hard
I played the new Campaign - Arrival - a few times; I realised that it is way to hard, I failed with 1800hrs ingame and in my eyes a newbie would not be able to complete it. On youtube the most people survive while their base is currently destroyed, so pure luck; Every time I finished it it was the s...