Search found 8 matches

by matrix47
Sat Feb 01, 2020 4:06 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101372

Re: pY Industry - Discussion

After sound changes in 0.18, robots sound too loud and annoying.
Here's a patch to make them sound same as vanilla robots:
https://gist.github.com/matrix47/6469ab ... fa8216466f
by matrix47
Tue Jun 28, 2016 11:57 am
Forum: Not a bug
Topic: [0.13.0] Assembling machine 3 - production speed ratios.
Replies: 5
Views: 2030

Re: [0.13.0] Assembling machine 3 - production speed ratios.

It's clearly a floating point bug. 60 * 0.5 / 0.5 = 60 good! 60 * 0.5 / 0.75 = 40 good! 60 * 0.5 / 1.25 = 24.000001 = 25 boo! But maybe this thread is supposed to go in "won't fix". Yeah, this doesn't look to me like a "Bug that's actually a feature". That's why I'd love an expl...
by matrix47
Tue Jun 28, 2016 9:20 am
Forum: Not a bug
Topic: [0.13.0] Assembling machine 3 - production speed ratios.
Replies: 5
Views: 2030

[0.13.0] Assembling machine 3 - production speed ratios.

I've reported this a while back, but in the wrong forum: https://forums.factorio.com/viewtopic.php?f=18&t=20334 The bug is that for AM3 one copper cable assembler is not enough for eight advanced circuit assemblers. For AM1 or AM2 this ratio is perfect (all assemblers are working constantly). Yo...
by matrix47
Mon Feb 22, 2016 2:13 pm
Forum: Gameplay Help
Topic: Assembling machine 3 speed, red circuit production puzzle
Replies: 7
Views: 5206

Re: Assembling machine 3 speed, red circuit production puzzle

I'm curious, where do numbers 25 and 385 come from? Writing a script that watches assembling machine output. I'll give it here, but it will probably crash your game if you don't have chests where it expects. /c script.on_event(defines.events.on_tick, function() local chests = game.player.surface.fi...
by matrix47
Mon Feb 22, 2016 2:01 pm
Forum: Gameplay Help
Topic: Assembling machine 3 speed, red circuit production puzzle
Replies: 7
Views: 5206

Re: Assembling machine 3 speed, red circuit production puzzle

DaveMcW wrote:The 1:8 ratio is wrong.

Copper wire recipe takes 25 ticks to produce, not 24 = 60 * 0.5 / 1.25

Advanced circuit recipe takes 385 ticks to produce, not 284 = 60 * 8 / 1.25

The correct ratio is 10:77.
I'm curious, where do numbers 25 and 385 come from?
by matrix47
Mon Feb 22, 2016 12:39 pm
Forum: Gameplay Help
Topic: Assembling machine 3 speed, red circuit production puzzle
Replies: 7
Views: 5206

Assembling machine 3 speed, red circuit production puzzle

It seems that something is not right with assembler machine 3 production speed. With them I can't get perfect ratio for red circuit production - 1 copper wire assembler per 8 red circuit assemblers. Check out this gameplay video on youtube: https://www.youtube.com/watch?v=bnFqaZrs5Zk (first 40 secon...

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