Yeah, same thing is happening to me. I'm on version 0.18.36
EDIT: Sorry, this is a duplicate of 86632
Search found 4 matches
- Tue Jul 21, 2020 1:48 am
- Forum: Duplicates
- Topic: [0.18.35] Map Generator shows wrong values
- Replies: 1
- Views: 998
- Wed Feb 19, 2020 5:03 pm
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 30478
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
I had just tried the poison capsule a couple days ago (a result of reading FFF334), and found it remarkably fun to drive around in a tank annihilating biters with death clouds. I'd saved my game just before another raid and when I loaded it up yesterday, to my surprise everything was new and fancy ...
- Thu Jun 06, 2019 2:22 am
- Forum: Duplicates
- Topic: [0.17.45] Train not sending cargo to circuit network
- Replies: 4
- Views: 1667
Re: [0.17.45] Train not sending cargo to circuit network
The train is in manual mode. Trains do not interact with train stops while in manual mode.
Ah, my bad. It's exactly as you say. Thanks for the info!
I just checked the documentation for Trains, Train Stops, and Circuit Networks and can't see this particular tidbit mentioned anywhere. Is there ...
- Mon Jun 03, 2019 4:40 am
- Forum: Duplicates
- Topic: [0.17.45] Train not sending cargo to circuit network
- Replies: 4
- Views: 1667
[0.17.45] Train not sending cargo to circuit network
A train at a train stop isn't properly sending its contents to the circuit network.
Train stop is programmed to 'read train contents' and send to circuit network.
Light is programmed to be enabled when Solid Fuel count is less than 1.
Train has 50 Solid fuel, but light stays on.
https://forums ...
Train stop is programmed to 'read train contents' and send to circuit network.
Light is programmed to be enabled when Solid Fuel count is less than 1.
Train has 50 Solid fuel, but light stays on.
https://forums ...