Search found 20 matches

by Gouldukat
Thu Oct 10, 2019 1:46 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 301
Views: 68183

Re: [0.17+] Space Exploration WIP

Hello Something that is bugging me, why white belts underground are shorter then the blue counterpart, same with space pipe so short ! i cant jump under buildings !!!??? (if nothing come up i will look in to mod the mod :-p) i looked if someone posted already this and did not found it Thanks Earendel
by Gouldukat
Sat Sep 21, 2019 11:41 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 897
Views: 91341

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Hello i'm back with more plans ... I think the lack of productivity hurt this mod vs vanilla. I'll explain, IR does use some productivity here and there and you can mine less and do more with stuff, problem a long the way is: after the ingot phase, nearly nothing have it (only the rocket). So when y...
by Gouldukat
Fri Sep 13, 2019 1:07 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 18898

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I'm more concerned about the "perfectly grid aligned" aspect of the pattern. Looks like 4 mini-tiles per tile, perfectly parralell to normal tiles. Maybe it'd help to turn the grid 45°? or make the lines a bit more wavy. I like your idea so I just made a quick mockup to test it out. Here's 45° with...
by Gouldukat
Tue Sep 10, 2019 5:14 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 897
Views: 91341

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

whatever that orange fluid is has a positive loop from the bottom row and then 2 rows up it outputs more than came in In the planner, maybe. In-game? Nope. The planner doesn't respect that catalysts aren't affected by the productivity modules. Thank you, now i know ... i was like ... ohmg where do ...
by Gouldukat
Tue Sep 10, 2019 12:53 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 897
Views: 91341

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Just playing around to figure out how to make stuff and how to better at least start the game (because first time i just done a 6hour hand crafting list) and so im starting to get the hang of it ... And surprise i'm making water out of nothing testing stuff around, bad point is you can not really ge...
by Gouldukat
Fri Sep 06, 2019 5:36 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 639

Re: [FIXED] cut/paste exception in editor

Still my stops go purple if named what i used to name them, how to cleanse them ?


And issue fixed, now you can copy paste all no problem /yuppy ! Thank you
by Gouldukat
Thu Sep 05, 2019 7:39 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 639

Re: cut/paste exception in editor

nice ! /good tank you :D
by Gouldukat
Thu Sep 05, 2019 6:14 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 639

Re: cut/paste exception in editor

more problem from this one /sigh in the map where i done all your tests, i now have to avoid the trigger of this problem, made blueprint of the station i wanted to copy paste, destroyed it and plop it down from the blueprint in another place now the station keep on being purple if i leave it with th...
by Gouldukat
Wed Sep 04, 2019 10:03 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 639

Re: cut/paste exception in editor

Still manage to get it
i have no problem at repeat it
by Gouldukat
Wed Sep 04, 2019 9:52 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 639

Re: cut/paste exception in editor

https://drive.google.com/file/d/1Afah87 ... SEswF/view

video

and relaunching game to have logs ... hit an update in game ... i try to give you log but is not the same version, lets see if i can get the bug
by Gouldukat
Wed Sep 04, 2019 6:34 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 639

Re: cut/paste exception in editor

Just confirmed that the problem still exist in /editor ;-)

Video uploading
by Gouldukat
Wed Sep 04, 2019 6:28 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 639

Re: cut/paste exception in editor

Optera wrote:
Wed Sep 04, 2019 6:06 pm
Why use scenario editor in the first place?
/editor on normal saves is more stable with mods.
... noob
i just used what i think was to freeplay and plan the base, i do not know all the ins out of stability, sorry will try with that, thank you
by Gouldukat
Wed Sep 04, 2019 6:01 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 639

Re: cut/paste exception in editor

ok for now i will just remember to manually remove station every time i need to move things up ;-)
by Gouldukat
Wed Sep 04, 2019 5:24 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 639

Re: cut/paste exception in editor

Bilka wrote:
Wed Sep 04, 2019 5:21 pm
Optera wrote:
Wed Sep 04, 2019 5:48 am
While time is frozen destroy events are not raised at all.
Care to elaborate what exactly doesn't raise events when?
Still i'm not in time stop when doing it ;-)


The video is working ? can you all see it ?
by Gouldukat
Wed Sep 04, 2019 5:02 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 639

Re: cut/paste exception in editor

Versions of mods, and i will post you a video how i replicate the problem so you can see

At first me too i was telling myself wow now it does not do the problem ... but after 3 cut it fired the exceptions ;-) just the time to upload it and i will share
by Gouldukat
Tue Sep 03, 2019 11:28 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 639

[LTN 1.10.15] cut/paste exception in editor (FIXED)

The mod LTN - Logistic Train Network caused a non-recoverable error. Please report this error to the mod author. Error while running event LogisticTrainNetwork::on_tick (ID 0) __LogisticTrainNetwork__/script/stop-update.lua:46: table index is nil stack traceback: __LogisticTrainNetwork__/script/stop...
by Gouldukat
Sun Jun 09, 2019 1:34 am
Forum: Energy Production
Topic: Tileable Wasteless Nuclear setup (v5)
Replies: 5
Views: 1081

Re: Tileable Wasteless Nuclear setup (v5)

Tileable Wasteless Nuclear setup (v6) godlike final iteration :-p https://pastebin.com/VfQLnLv5 Found a better way to latch, and found better ways for everything I've notice in testing under different loads, it will never go over 999 temp, and it will never slump down energy when run cold for someti...
by Gouldukat
Mon Jun 03, 2019 7:37 am
Forum: Energy Production
Topic: Tileable Wasteless Nuclear setup (v5)
Replies: 5
Views: 1081

Re: Tileable Wasteless Nuclear setup (v5)

This is better ratio and full GW of power out of the plant, it can scale up to 10k reactors and still sucks out all GW of power

https://pastebin.com/JwptRqyb
https://pastebin.com/EzW7rwZT

I will watch yours and steal the latch reset ;-p

thank you

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