Hello
Something that is bugging me, why white belts underground are shorter then the blue counterpart, same with space pipe so short ! i cant jump under buildings !!!??? (if nothing come up i will look in to mod the mod :-p)
i looked if someone posted already this and did not found it
Thanks ...
Search found 20 matches
- Thu Oct 10, 2019 1:46 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 322163
- Sat Sep 21, 2019 11:41 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 458505
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Hello i'm back with more plans ...
I think the lack of productivity hurt this mod vs vanilla.
I'll explain, IR does use some productivity here and there and you can mine less and do more with stuff, problem a long the way is: after the ingot phase, nearly nothing have it (only the rocket).
So ...
I think the lack of productivity hurt this mod vs vanilla.
I'll explain, IR does use some productivity here and there and you can mine less and do more with stuff, problem a long the way is: after the ingot phase, nearly nothing have it (only the rocket).
So ...
- Fri Sep 13, 2019 1:07 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 79152
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I'm more concerned about the "perfectly grid aligned" aspect of the pattern. Looks like 4 mini-tiles per tile, perfectly parralell to normal tiles. Maybe it'd help to turn the grid 45°? or make the lines a bit more wavy.
I like your idea so I just made a quick mockup to test it out. Here's 45 ...
- Tue Sep 10, 2019 5:14 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 458505
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
whatever that orange fluid is has a positive loop from the bottom row and then 2 rows up it outputs more than came in
In the planner, maybe. In-game? Nope. The planner doesn't respect that catalysts aren't affected by the productivity modules.
Thank you, now i know ... i was like ... ohmg ...
- Tue Sep 10, 2019 12:53 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 458505
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Just playing around to figure out how to make stuff and how to better at least start the game (because first time i just done a 6hour hand crafting list) and so im starting to get the hang of it ...
And surprise i'm making water out of nothing testing stuff around, bad point is you can not really ...
And surprise i'm making water out of nothing testing stuff around, bad point is you can not really ...
- Fri Sep 06, 2019 5:36 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
Re: [FIXED] cut/paste exception in editor
Still my stops go purple if named what i used to name them, how to cleanse them ?
And issue fixed, now you can copy paste all no problem /yuppy ! Thank you
And issue fixed, now you can copy paste all no problem /yuppy ! Thank you
- Thu Sep 05, 2019 7:39 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
Re: cut/paste exception in editor
nice ! /good tank you 

- Thu Sep 05, 2019 6:14 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
Re: cut/paste exception in editor
more problem from this one /sigh
in the map where i done all your tests, i now have to avoid the trigger of this problem, made blueprint of the station i wanted to copy paste, destroyed it and plop it down from the blueprint in another place
now the station keep on being purple if i leave it with ...
in the map where i done all your tests, i now have to avoid the trigger of this problem, made blueprint of the station i wanted to copy paste, destroyed it and plop it down from the blueprint in another place
now the station keep on being purple if i leave it with ...
- Thu Sep 05, 2019 5:54 am
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
Re: cut/paste exception in editor
This ok ?
- Wed Sep 04, 2019 10:03 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
Re: cut/paste exception in editor
Still manage to get it
i have no problem at repeat it
i have no problem at repeat it
- Wed Sep 04, 2019 9:52 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
Re: cut/paste exception in editor
https://drive.google.com/file/d/1Afah87 ... SEswF/view
video
and relaunching game to have logs ... hit an update in game ... i try to give you log but is not the same version, lets see if i can get the bug
video
and relaunching game to have logs ... hit an update in game ... i try to give you log but is not the same version, lets see if i can get the bug
- Wed Sep 04, 2019 6:34 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
Re: cut/paste exception in editor
Just confirmed that the problem still exist in /editor 
Video uploading

Video uploading
- Wed Sep 04, 2019 6:28 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
Re: cut/paste exception in editor
... noobOptera wrote: Wed Sep 04, 2019 6:06 pm Why use scenario editor in the first place?
/editor on normal saves is more stable with mods.
i just used what i think was to freeplay and plan the base, i do not know all the ins out of stability, sorry will try with that, thank you
- Wed Sep 04, 2019 6:01 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
Re: cut/paste exception in editor
ok for now i will just remember to manually remove station every time i need to move things up 

- Wed Sep 04, 2019 5:24 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
- Wed Sep 04, 2019 5:12 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
- Wed Sep 04, 2019 5:02 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
Re: cut/paste exception in editor
Versions of mods, and i will post you a video how i replicate the problem so you can see
At first me too i was telling myself wow now it does not do the problem ... but after 3 cut it fired the exceptions
just the time to upload it and i will share
At first me too i was telling myself wow now it does not do the problem ... but after 3 cut it fired the exceptions

- Tue Sep 03, 2019 11:28 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
- Replies: 22
- Views: 7292
[LTN 1.10.15] cut/paste exception in editor (FIXED)
The mod LTN - Logistic Train Network caused a non-recoverable error.
Please report this error to the mod author.
Error while running event LogisticTrainNetwork::on_tick (ID 0)
__LogisticTrainNetwork__/script/stop-update.lua:46: table index is nil
stack traceback:
__LogisticTrainNetwork__/script ...
Please report this error to the mod author.
Error while running event LogisticTrainNetwork::on_tick (ID 0)
__LogisticTrainNetwork__/script/stop-update.lua:46: table index is nil
stack traceback:
__LogisticTrainNetwork__/script ...
- Sun Jun 09, 2019 1:34 am
- Forum: Energy Production
- Topic: Tileable Wasteless Nuclear setup (v5)
- Replies: 9
- Views: 15774
Re: Tileable Wasteless Nuclear setup (v5)
Tileable Wasteless Nuclear setup (v6) godlike final iteration :-p
https://pastebin.com/VfQLnLv5
Found a better way to latch, and found better ways for everything I've notice in testing under different loads, it will never go over 999 temp, and it will never slump down energy when run cold for ...
https://pastebin.com/VfQLnLv5
Found a better way to latch, and found better ways for everything I've notice in testing under different loads, it will never go over 999 temp, and it will never slump down energy when run cold for ...
- Mon Jun 03, 2019 7:37 am
- Forum: Energy Production
- Topic: Tileable Wasteless Nuclear setup (v5)
- Replies: 9
- Views: 15774
Re: Tileable Wasteless Nuclear setup (v5)
This is better ratio and full GW of power out of the plant, it can scale up to 10k reactors and still sucks out all GW of power
https://pastebin.com/JwptRqyb
https://pastebin.com/EzW7rwZT
I will watch yours and steal the latch reset ;-p
thank you
https://pastebin.com/JwptRqyb
https://pastebin.com/EzW7rwZT
I will watch yours and steal the latch reset ;-p
thank you