Search found 32 matches

by mathiaszealot
Thu Mar 10, 2022 10:29 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 189571

Re: pY Petroleum Handling

The advanced tin-chromium alloy recipe is... barely better than the basic one, if not worse, depending on what you value ? (with -60% energy consumption on the smelters) It's been a while, but most of the savings in the advanced recipe was because of the convenience of using the molten metals direc...
by mathiaszealot
Wed Sep 15, 2021 4:43 am
Forum: PyMods
Topic: Yotoi Aloe Mk2 Uncraftable?
Replies: 3
Views: 1497

Re: Yotoi Aloe Mk2 Uncraftable?

Not there yet, but after Arqads Stage 2 tech, the Arqad Jelly Barrels seem to be produced directly. Unbarrel them for the jelly as with other barrels. WIIRUF, and probably FNEI, doesn't pick it up for some reason.
Image
by mathiaszealot
Sat Sep 11, 2021 2:41 pm
Forum: PyMods
Topic: Amount of items to put in a closed loop
Replies: 7
Views: 3094

Re: Amount of items to put in a closed loop

Personally? Bricks and Barrels are cheap, why are you trying to be efficient with them to save a few hundred? That said it's an interesting question, the naive approach would just be to have enough in the system to inserter fill every production entity: 40 Auog Paddocks taking 5 water barrels per cr...
by mathiaszealot
Sat Jul 31, 2021 9:56 pm
Forum: PyMods
Topic: Py HighTech: Nitrobenzene
Replies: 12
Views: 3987

Re: Py HighTech: Nitrobenzene

I have a lot of mods, but all of them are from Bobs and Angels and PyMods. I thought there are all compatible with each other. I am using steam and just installed the mods from the list which I have found when clicking the 'mods' button from the game (so no manual installation). I suspected that th...
by mathiaszealot
Wed Jul 28, 2021 7:16 pm
Forum: PyMods
Topic: Py HighTech: Nitrobenzene
Replies: 12
Views: 3987

Re: Py HighTech: Nitrobenzene

Borszcz, are you getting the issue with only pymods or with the modpack that was linked?

Mashing together Py with A/B/C/AAI/et al. is not supported. As the modpack in question is made by Sadawys, I'd suggest bringing the issue to them.
by mathiaszealot
Wed Jul 07, 2021 10:29 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 31385

Re: [1.1] Nullius: A Factorio prequel

I quite like this mod. It really provides a different narration behind the gameplay's progression relative to vanilla and most other major mods which run on a "build a rocket to escape Nauvis" framing. I'm working on twisting together a trickle of purple science before I start the train sy...
by mathiaszealot
Sat Jun 05, 2021 12:03 pm
Forum: PyMods
Topic: Fish as a module
Replies: 3
Views: 1522

Re: Fish as a module

Known issue/exploit for mining type entities. Not intended behavior. You can just not (ab)use it, so it's not a high priority fix.

Also works with sap trees.
by mathiaszealot
Tue May 11, 2021 10:07 pm
Forum: PyMods
Topic: Next big reliase approximate date?
Replies: 34
Views: 13448

Re: Next big reliase approximate date?

You folks have a target sustained science rate that is feasible? At the moment, I was seeing if 1k/min was doable but space is absolutely nightmarish compared to the others. One of the lead contributors(?) to the pysuite is working on a 300 spm build with all tech unlocked and building in creative ...
by mathiaszealot
Sun May 02, 2021 1:53 am
Forum: PyMods
Topic: Next big reliase approximate date?
Replies: 34
Views: 13448

Re: Next big reliase approximate date?

Given the extent of changes being worked on, several months from now at the earliest. No release scheduled; Graphics still being developed. Will still need coding and some balance/bug testing
by mathiaszealot
Mon Nov 16, 2020 11:19 pm
Forum: PyMods
Topic: How to get sand casts/glass
Replies: 2
Views: 2014

Re: How to get sand casts/glass

Version: 2.1.9 Date: 2020-11-15 Changes: - Added fuel glow colors for the different tiers of uranium fuel cells in the reactor. - Removed sand casting from molten titanium and molten glass. - Added sand casting to glass made from molten glass. This change introduce a deadlock when using PYAL too, c...
by mathiaszealot
Tue Jun 09, 2020 7:16 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289305

Re: pY Alien Life - Discussion

factoriogame1121 wrote:
Sun Jun 07, 2020 7:51 pm
[...]
ps Didn’t it seem to me? Or did my card get so “unsuccessful"? Is there no ordinary coal on the map? Only unenriched? It's just amazing!
There is no ordinary coal on the map, only Raw Coal. You have to process it to get coal
by mathiaszealot
Sat Apr 25, 2020 3:24 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289305

Re: pY Alien Life - Discussion

( pyanodon is dead right, trying to scale the cocoon based polymerase to any real extent is a fool's errand. Well you need to, because you need quite a bit for a long chain of blue/py science before arthurian eggs open up. I suppose that's a question of what you consider scale and acceptable time. ...
by mathiaszealot
Sat Apr 25, 2020 4:39 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289305

Re: pY Alien Life - Discussion

I wanted to share some sections of the base I've been working on and offer some meandering feedback for the py/chem science part of the game, as this feels like the time when all the Alien Life elements really start flowing into use. A few new mushrooms, several new interesting plants and animals, ...
by mathiaszealot
Wed Apr 22, 2020 6:41 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289305

Re: pY Alien Life - Discussion

I wanted to share some sections of the base I've been working on and offer some meandering feedback for the py/chem science part of the game, as this feels like the time when all the Alien Life elements really start flowing into use. A few new mushrooms, several new interesting plants and animals, M...
by mathiaszealot
Tue Apr 21, 2020 4:00 pm
Forum: PyMods
Topic: Rubber for Heavy Oil Refinery
Replies: 3
Views: 1565

Re: Rubber for Heavy Oil Refinery

To expand a bit: There's a more efficient recipe for the Transport Belts that pyPH adds. It substitutes rubber for the other materials. The tooltip is inconsistent in which of the two recipes it uses to calculate raw totals.
by mathiaszealot
Tue Apr 21, 2020 2:03 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586307

Re: pY Coal Processing - Discussion

If you're nearly up to Navens, why not feed in Fuel Oil? It's a simple conversion from Oil in a DDC with decent MJ value (0.8MJ). It's lossy relative to full oil processing, but it's simple to process and source; all you need is a few DDCs and a small oil field or some drilling fluid. I'll have a l...
by mathiaszealot
Sun Apr 19, 2020 2:03 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586307

Re: pY Coal Processing - Discussion

If you're nearly up to Navens, why not feed in Fuel Oil? It's a simple conversion from Oil in a DDC with decent MJ value (0.8MJ). It's lossy relative to full oil processing, but it's simple to process and source; all you need is a few DDCs and a small oil field or some drilling fluid.
by mathiaszealot
Wed Apr 15, 2020 7:03 pm
Forum: PyMods
Topic: Machines Passing Fluid Through Each Other
Replies: 3
Views: 1681

Re: Machines Passing Fluid Through Each Other

Most do not. However, some machines in py's mods do allow fluid pass-through, but those that do are not always clearly marked as such. I know, for instance, that the clay pit and combustion turbines do.
by mathiaszealot
Tue Mar 31, 2020 9:03 pm
Forum: PyMods
Topic: Helmod (non-)issue with Pysuite
Replies: 3
Views: 1438

Re: Helmod (non-)issue with Pysuite

Yeah, that's thrown me a few times when planning/playing with Helmod. The Basic Oxygen Furnaces take a burner fuel to run. It's better for Helmod to include the fuel demand when needed and risk some confusion, than not include it and have people refactoring whole setups to include the burner fuel th...
by mathiaszealot
Mon Mar 30, 2020 11:59 pm
Forum: PyMods
Topic: Why no loop back on Fawogae?
Replies: 3
Views: 1593

Re: Why no loop back on Fawogae?

To the contrary, I rather like that the Fawogae is different. It would feel too similar if they all had a loop back.

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