We actually got them... now we just need to convince the devs to give us longer underground connections for quality belts/pipes.
Search found 52 matches
- Thu Nov 14, 2024 8:04 pm
- Forum: Releases
- Topic: Version 2.0.18
- Replies: 22
- Views: 8836
Re: Version 2.0.18
- Tue Nov 12, 2024 11:12 am
- Forum: Not a bug
- Topic: [2.0.15] Parameterized blueprint can set fluids in requester chest
- Replies: 1
- Views: 132
[2.0.15] Parameterized blueprint can set fluids in requester chest
When using the "Ingredient of:" parameter in a Requester Chest it can set the filter to a fluid. 11-12-2024, 12-09-59.png 11-12-2024, 12-11-01.png Example Blueprint 0eNrFlN1qg0AQhV+lzPUa4voDEXrbB+htCcHoJB3QXbOupRJ89876lzYRQltK8UKcnXO+2T2LZ9gXDVaGlIXkDJRpVUPycoaajiotXE2lJUICmgrP4IEUmhY6AaRy...
- Mon Nov 11, 2024 10:11 pm
- Forum: Not a bug
- Topic: [2.0.15] Repair Pack not registered in logistic network when in use
- Replies: 1
- Views: 100
[2.0.15] Repair Pack not registered in logistic network when in use
(This might be a feature request instead of a bug depending on the whether this is intentional or not) When a Roboport is connected with a wire to read the logistic network content it correctly detects the Repair Pack sitting in its inventory. But when a Construction Bot uses the Pack it temporarily...
- Sun Nov 10, 2024 2:04 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15515
Re: Gleba has killed the game for me.
I'm surprised Aquilo, the cryogenic research planet, doesn't add some form of refrigeration or other preservation technology. Amen. I haven't been to Aquilo yet as I'm currently revamping a lot of my infrastructure with the new machines from Fulgora, Vulcanus and Gleba. From what I can tell with Fa...
- Sat Nov 09, 2024 2:21 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15515
Re: Gleba has killed the game for me.
Well, time for a correction! I did some testing in a lab setting and as it turns out, all of the relevant Gleba recipes seem to a trash slot(s). This slot is shared with the actual output slot of the machine (e.g. Biochamber). Inserters will not pick up "trash" items like spoilage but shou...
- Sat Nov 09, 2024 11:47 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15515
Re: Gleba has killed the game for me.
So, another thing I discovered is the fun of deadlocking by accident. I handfed Nutrients to one of my Biochambers since I had a ton in my inventory after cleaning a belt. Well, turns out that an inserter was just trying to insert some Nutrients before I filled the Biochamber to the brim, causing th...
- Fri Nov 08, 2024 7:51 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15515
Re: Gleba has killed the game for me.
Having finally escaped Gleba recently, I've come to the same conclusion that was mentioned above. I went from hating it to not liking it. My three main grievances with Gleba now are: You can't turn your factory off. I made a thread about this myself but because of the pentapod eggs you can't ever re...
- Wed Nov 06, 2024 9:52 pm
- Forum: General discussion
- Topic: Serious Question: Can Gleba not be idle?
- Replies: 9
- Views: 1683
Re: Serious Question: Can Gleba not be idle?
The main reason I'd want to factory to be idle is spores and evolution. Also, there's still plenty of research that just doesn't need the Agriculture science. I guess once you got defenses properly set up it won't be a concern anymore, much like how I left Nauvis crunching science without caring abo...
- Wed Nov 06, 2024 4:12 pm
- Forum: General discussion
- Topic: Serious Question: Can Gleba not be idle?
- Replies: 9
- Views: 1683
Re: Serious Question: Can Gleba not be idle?
Ah, I forgot all about recycling. I guess the one thing that bothers me about it is the chance of not getting the egg back. The chance of failing to get an egg from N recycles is 0.75^N which comes out to: 1 = 75.0% 2= 56.3% 3 = 42.2% 4 = 31.6% 5 = 23.7% 10 = 5.63% 20 = 0.32% 40 = 0.001% So at two s...
- Wed Nov 06, 2024 2:23 pm
- Forum: General discussion
- Topic: Serious Question: Can Gleba not be idle?
- Replies: 9
- Views: 1683
Serious Question: Can Gleba not be idle?
I'm not talking about the spoilable things sitting on belts. I generally understand that any setup needs to be "self purging" of spoilage and you can use normal assembly machines to make your first batch of Yomako Mash and Nutrients to kickstart things... But what about the eggs? In genera...
- Mon Nov 04, 2024 9:16 pm
- Forum: Ideas and Suggestions
- Topic: A weaker, non-spoilable Nutrient to kickstart Gleba
- Replies: 3
- Views: 1241
A weaker, non-spoilable Nutrient to kickstart Gleba
Most of the actually relevant recipes on Glabe can only be made in Biochambers, which is very much in line with Vulcanus and Fulgora. However, the Biochambers need Nutrients to run and Nutrients spoil which, for me at least, is one of the biggest hurdles when getting started on Gleba. Nutrients have...
- Thu Oct 31, 2024 7:10 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15515
Re: Gleba has killed the game for me.
My biggest problem is that I don't want to experiment. On any other planet I can build something, try it out and if it doesn't work I tear it down again. On Gleba, I can do that and then be left with a bunch of spoil and wasted time/spores that allows the enemies to evolve. I understand that through...
- Thu Oct 31, 2024 5:27 pm
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 10
- Views: 582
Re: More Exciting Quality Effects (pls)
I agree that some items are really disappointing when you see how great/intuitive other items are. I don't know how useful faster belts are since you usually need them by the thousands but at least longer underground belts and pipes could be used individually in certain situations, which would also ...
- Wed Oct 30, 2024 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Show Fulgora Lightning Rod coverage in map view
- Replies: 15
- Views: 917
Re: Show Fulgora Lightning Rod coverage in map view
+1
The pollution tab is useless on any surface other than Nauvis so using it for local threats like lightning/demolishers/etc would be intuitive.
The pollution tab is useless on any surface other than Nauvis so using it for local threats like lightning/demolishers/etc would be intuitive.
- Tue Oct 29, 2024 5:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.11] Demolisher kills not registered.
- Replies: 6
- Views: 1509
[StrangePan][2.0.11] Demolisher kills not registered.
I've killed multiple Demolishers and only on the 5th-ish (I don't remember exactly) did I get an achievment. I also checked with my statistics afterwards and sure enough, only one kill has been registered. I'm using the Tesla gun and turret and am generally able to kill them relatively quickly. Perh...
- Tue Oct 29, 2024 4:55 pm
- Forum: Not a bug
- Topic: [2.0.12] Concrete produces iron ore in recycler
- Replies: 3
- Views: 383
Re: [2.0.12] Concrete produces iron ore in recycler
There is however no mention of this in the patch notes.someone1337 wrote: βTue Oct 29, 2024 4:49 pm seems correct?
since concrete needs brick + water + iron ore
- Tue Oct 29, 2024 12:25 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.12] Suggestion: Make Rails craftable in Foundry.
- Replies: 0
- Views: 186
[2.0.12] Suggestion: Make Rails craftable in Foundry.
Very straight forward. Rails should be craftable in Foundries. Why? Well for one they very much narratively fit in there, being a product of steel, iron and stone. However the main point for me is that foundries provide an almost disappointing lack of support for Purple/Production Science . Notoriou...
- Fri Oct 11, 2024 1:55 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 35799
Re: Friday Facts #432 - Aquilo
Honestly, just about the only downside I see with this is that belt weaving + heat pipe laying will be a bit of a hassle. If you could run a belt over a heat pipe without requiring underground belts it would make things a lot more comfortable. Perhaps only allow said crossing if they run orthogonal ...
- Fri Oct 11, 2024 1:45 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 35799
Re: Friday Facts #432 - Aquilo
I'm very happy to see heat pipes being used for something else. My biggest grievance with nuclear power was always how isolated it felt. No upgrading your way to nuclear like a lot of factorio but just making a heap load of buildings for the explicit purpose of nuclear power AND NOTHING ELSE. Super ...
- Tue Sep 24, 2024 3:12 pm
- Forum: Technical Help
- Topic: Transfer existing installation after acquiring Steam key.
- Replies: 1
- Views: 261
Transfer existing installation after acquiring Steam key.
I followed the steps outlined by the FAQ and profile to get the Steam key for Factorio after I purchased it directly long ago. Redeeming the key worked fine and I am now presented with the option to "Install" on Steam. Needless to say I already have to game installed from the previous purc...