Search found 18 matches
- Fri Jan 26, 2024 1:46 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17184
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Given all these new changes, will we finally be able to change a train stop while keeping the wait conditions on it? It's really annoying when copying a train with a more complex condition set and having to delete the entire thing because I need a different train stop.
- Wed Jan 17, 2024 5:11 pm
- Forum: Ideas and Suggestions
- Topic: Concrete is a silly feature... and I want more!
- Replies: 11
- Views: 797
Concrete is a silly feature... and I want more!
TL;DR There should be higher tiers of concrete with increasingly ridiculous costs for decoration and flexing. What and Why I think concrete lies at the foundation (pun intended) of every finished base. Is your base really finished if you haven't eradicated all signs of nature and made sure that not...
- Fri Jan 12, 2024 3:25 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 45947
Re: Friday Facts #393 - Putting things on top of other things
Now we just need actual fast long inserters and we are in logistic heaven.
- Fri Nov 24, 2023 12:37 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 123
- Views: 24883
Re: Friday Facts #386 - Vulcanus
I really like that sulfuric acid is directly obtainable but I think sulfur itself should also be mineable, no?
The description literally reads "sulphur-stained rock covers a larger area." Which to me sounds like I should be able to obtain my yellow rocks here.
The description literally reads "sulphur-stained rock covers a larger area." Which to me sounds like I should be able to obtain my yellow rocks here.
- Fri Sep 22, 2023 1:57 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49833
Re: Friday Facts #377 - New new rails
Another thrilling change. However the thing I'd wanna see more in terms of trains than "better rails" is "better trains". My biggest grievance with trains is that they switch to manual mode when some part of them is destroyed which causes the entire train to just stop dead where ...
- Fri Sep 01, 2023 11:51 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 42443
Re: Friday Facts #374 - Smarter robots
Well dress me up and call me Sally, robots are finally given some QOL changes! Much appreciated. I think that just about the only thing really needed for robots at this point are No-Fly zones. It is a real shame how mid-game Factorio always forces you to live in a box/rectangle shape because letting...
- Sun Jan 17, 2021 5:44 pm
- Forum: Ideas and Suggestions
- Topic: Add a flush/purge option for roboports to be vacated
- Replies: 10
- Views: 2193
Add a flush/purge option for roboports to be vacated
TL;DR A checkbox for a roboport such that all bots vacate it for manual deconstruction and automated population purpose. What ? I feel like the idea is self explanatory by this point but to describe it in further detail: A (permanent) option to be enabled or disabled for individual roboports so tha...
- Sat Feb 22, 2020 8:20 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15013
Re: Lubricant: The only Flaw in the Fluid System.
naw, yellow (utility) science uses robot frames and electric engines, which require lubricant. you should download some megabase save files and see how they handle lubricant production, because it's really an end-game requirement. Utility Science also requires plastic (for red circuits and low dens...
- Sat Feb 22, 2020 12:44 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15013
Re: Lubricant: The only Flaw in the Fluid System.
I think you made a guess about multiple solid fuel recipes and started to extrapolate it, and went way too far. I think those recipes were just copypasted twice (just because they could) without any philosophy. Sure, I might be wrong about their entire thought process... but your suggestion also im...
- Thu Feb 20, 2020 11:20 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15013
Re: Lubricant: The only Flaw in the Fluid System.
(I hadn't realized there was already a 3rd page on the thread, sorry for the double post but I wanna reply to these as well). Let's look at Solid Fuel production : 1) LO. Main, most efficient recipe. 2) PG. Inefficient alternative that allows to balance production and prevent deadlocks. 3) HO. Absol...
- Thu Feb 20, 2020 11:05 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15013
Re: Lubricant: The only Flaw in the Fluid System.
Well, I feel like by now the discussion is just running in circles. It boils down to whether or not you see the enforced side products as a problem or not. I will reiterate that personally have ways of dealing with it. So thanks for all the suggestions but I'm fine. I was just pointing out that I th...
- Wed Feb 19, 2020 4:37 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15013
Re: Lubricant: The only Flaw in the Fluid System.
Ok, loooots of replies so I'm not gonna quote everyone. Instead: just do this or that with your light oil / heavy oil / solid fuel I am. I feel like a lot of people here seem to be missing the point. I am not incapable of dealing with the excess products even while not researching. I've converted on...
- Wed Feb 19, 2020 12:54 am
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15013
Re: Lubricant: The only Flaw in the Fluid System.
I think Factorio shouldn't be too flexible. It must be difficult too. I mean, the actual goal of the game is pretty easy once you get the hang of it. Launching a rocket that is. How good your production is at this point might add some hours but still. I'd say the difficulty comes from going beyond ...
- Tue Feb 18, 2020 10:42 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15013
Re: Lubricant: The only Flaw in the Fluid System.
well, you are probably using too many blue belt everywhere for your current consumption level. you outlined all the issues in your initial post, hence, no need to change the game. how has everyone else been doing it? maybe start by asking there. ... I'm producing 850 science packs a minute at minin...
- Tue Feb 18, 2020 10:33 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15013
Re: Lubricant: The only Flaw in the Fluid System.
Maybe we could say "production enforces to think about future, not about present only"? Maybe you can achieve even higher density per chest if you convert plastic into red or blue chips, or modules. You will need a lot of these, just plan ahead. It's not that I don't agree with being able...
- Tue Feb 18, 2020 9:14 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15013
Re: Lubricant: The only Flaw in the Fluid System.
two words for you; coal liquefaction. instead of focusing on the lack of alternate methods to lubricant, you forgot to find an alternate method to heavy oil. and coal liquefaction will give you tons of that, use the small amount of its byproduct for rocket fuel and launch more rockets. I already am...
- Tue Feb 18, 2020 7:52 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15013
Lubricant: The only Flaw in the Fluid System.
TL;DR There should be a second, probably more wasteful, recipe for lubricant than just 10 Heavy Oil as it is the only fluid based recipe that requires you to produce "waste" products along with it. What ? I think that the current way lubricant is being produced is somewhat of a flaw in th...
- Sun Jun 16, 2019 1:30 am
- Forum: Ideas and Suggestions
- Topic: Personal Roboport Different Color
- Replies: 12
- Views: 2756
Personal Roboport Different Color
TL;DR Have the area covered by the personal Roboport be a different color. What ? Roboports have the yellow/orange-ish area which indicates the connected network and the green area to show the range they can cover. The personal roboport has the same green tone to indicate the covered area. Sure. Sa...