Search found 202 matches
- Tue Mar 22, 2016 6:19 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 98646
Re: Treefarm Download
Awesome, Im glad to hear its working.
- Tue Mar 15, 2016 1:44 am
- Forum: Mods
- Topic: [0.11.2+] Tanks! 0.0.9
- Replies: 14
- Views: 37240
Re: [0.11.2+] Tanks! 0.0.9
That does come under the description of "do whatever you want with it", although it would probably be best to credit the original author still.
- Mon Mar 14, 2016 3:33 am
- Forum: Modding discussion
- Topic: Treefarms and Co-Routines
- Replies: 33
- Views: 32184
Re: Treefarms and Co-Routines
As for the planting of trees on farms: store the x/y of the last plant attempt and increment y each attempt. If y > a column reset it to 0 and increment x. If x > then a row reset both to 0 and restart. That way it scans the entire area 1 tile per growth attempt (or how ever many you decide per att...
- Mon Mar 14, 2016 3:19 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 98646
Re: Treefarm Download
New version 0.3.2 up here: https://github.com/Blu3wolf/Treefarm-Lite/releases
Hoping 0.3.2 will work with saves from 0.2.8 and older; If anyone could report back whether it works for them or not, that would be appreciated, thanks!
Hoping 0.3.2 will work with saves from 0.2.8 and older; If anyone could report back whether it works for them or not, that would be appreciated, thanks!
- Sun Mar 13, 2016 11:59 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 98646
Re: Treefarm Download
Working on an attempted fix here: https://github.com/Blu3wolf/Treefarm-Lite/tree/bugfix Tempted to call it save breaking, but if I can get this fix working then it will be able to convert save games over to the new data handling system. Again it stems from errors Im not sure how to interpret though!...
- Sun Mar 13, 2016 4:26 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 98646
Re: Treefarm Download
Hmm. I might need to work on a migration file to fix that. Ill see what I can do. Hopefully sometime tomorrow.
- Sat Mar 12, 2016 3:14 am
- Forum: Modding discussion
- Topic: Treefarms and Co-Routines
- Replies: 33
- Views: 32184
Re: Treefarms and Co-Routines
As for the planting of trees on farms: store the x/y of the last plant attempt and increment y each attempt. If y > a column reset it to 0 and increment x. If x > then a row reset both to 0 and restart. That way it scans the entire area 1 tile per growth attempt (or how ever many you decide per att...
- Sat Mar 12, 2016 3:11 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 98646
Re: Treefarm Download
New version 0.3.1 is up with a minor bugfix for errors on loading a save - https://github.com/Blu3wolf/Treefarm-Lite/releases
Did a test with 60 treefarms that stayed at 60 FPS. Hopefully 600 treefarms would be the same - although Ill need someone to try that for me!
Did a test with 60 treefarms that stayed at 60 FPS. Hopefully 600 treefarms would be the same - although Ill need someone to try that for me!
- Fri Mar 11, 2016 8:22 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 98646
Re: Treefarm Download
Blu3wolf, any chance the performance suggestions Rseding makes here can get into the official release? It solves the performance problems of using lots of farms, but was done in a much older version he just used for himself. https://forums.factorio.com/viewtopic.php?f=34&t=19258&p=131926#p1...
- Fri Mar 11, 2016 6:12 am
- Forum: Mods
- Topic: [0.12.x - TreeFarm - Addon] AlienPlant 0.1.4
- Replies: 7
- Views: 19294
Re: [0.12.x - TreeFarm - Addon] AlienPlant 0.1.4
New unofficial version here: https://github.com/Blu3wolf/Treefarm-Al ... t/releases
- Fri Mar 11, 2016 6:07 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 98646
Re: Treefarm Download
You could try this version of Alien Plant here:
https://github.com/Blu3wolf/Treefarm-Al ... t/releases
No idea how well that will work, but if you have any problems with it or you find any bugs, please report them on the issues page there. Cheers!
https://github.com/Blu3wolf/Treefarm-Al ... t/releases
No idea how well that will work, but if you have any problems with it or you find any bugs, please report them on the issues page there. Cheers!
- Thu Mar 10, 2016 11:04 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 98646
Re: Treefarm Download
Can i ask you to update the addons for it too? it seems i got issues with the Alien Plant addon (would like to get other addons too if there are more but besides the coffee/tea addon i dont see more, but i heard of rubber/plastic and sulphur plants). The error i get is AlienPlant__/control.lua:39: ...
- Wed Mar 09, 2016 3:00 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 98646
Re: Treefarm Download
Blu3wolf, any chance the performance suggestions Rseding makes here can get into the official release? It solves the performance problems of using lots of farms, but was done in a much older version he just used for himself. https://forums.factorio.com/viewtopic.php?f=34&t=19258&p=131926#p1...
- Wed Mar 09, 2016 2:49 pm
- Forum: Questions, reviews and ratings
- Topic: [TREEFARM - ADDON] Caffein v0.4.0
- Replies: 15
- Views: 32951
Re: [TREEFARM - ADDON] Caffein v0.4.0
Id be happy for folks to try this version here: https://github.com/Blu3wolf/Treefarm-Caffeine/releases This version is released under the GPL v3 IAW drs' licensing options presented here: https://forums.factorio.com/viewtopic.php?f=44&t=522&start=430#p122766 Any bugs, please report as issues...
- Wed Mar 09, 2016 2:22 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 99195
Re: Bug Reports
Which version of Treefarm, which version of Factorio?
- Wed Mar 09, 2016 1:43 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 98646
Re: Treefarm Download
Cannot replicate the fault with Treefarm AC. Can you give me the exact error that treefarm AC gives you, tell me when it happens, what mods you have installed (version is important as well), what version of Factorio? If I dont know what you are trying, I cant help fix it... Ive not heard of the Alie...
- Wed Mar 09, 2016 7:32 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 198356
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
You could try the release thread in the RSO forum - https://forums.factorio.com/viewtopic.php?f=79&t=13783 The current RSO discussion thread would not be a bad place either - https://forums.factorio.com/viewtopic.php?f=79&t=13524&start=320 This thread is in the Archive, so Im guessing mo...
- Wed Mar 09, 2016 7:26 am
- Forum: Mods
- Topic: [MOD 0.12.0+] Greenhouses 0.1.0
- Replies: 46
- Views: 46895
Re: [MOD 0.12.0+] Greenhouses 0.1.0
An interesting choice. Solar panels should probably be more space efficient than greenhouses, but greenhouses should probably be able to recoup their energy loss by burning their product. Mebbe your debuff is a little too "de-"? 40 wood every 600s (50 minus the 10 for the next batch) is 2...
- Wed Mar 09, 2016 7:23 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 98646
Re: Treefarm Download
Hasnt been tested with either, by me. Feel free to try it out and report back! Ill do my best to make it work with 0.12.26 if it does not. I make no promises for making it work with any mod packs - although mod pack authors (and everyone else) are more than welcome to submit pull requests on Github,...
- Mon Mar 07, 2016 11:12 pm
- Forum: Mods
- Topic: [MOD 0.12.0+] Greenhouses 0.1.0
- Replies: 46
- Views: 46895
Re: [MOD 0.12.0+] Greenhouses 0.1.0
Hmm. Big pollution differences, but for nearly a tenth of the solarpanels required...
Its probably good as it was - although a long timer on growing trees is peobably also a good thing.
Its probably good as it was - although a long timer on growing trees is peobably also a good thing.