Search found 202 matches

by Blu3wolf
Mon Jun 22, 2015 12:36 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 101303

Re: [UPDATED] Introducing NARMod 3.4

I think something is wrong with the electric furnaces in the alpha? I can't put anything into them and all the recipes are red. EDIT: Okay, after I researched tin / lead, I saw a different set of recipes and I can make solder in it. Can we no long make iron-plates without a fuel burning furnace? If...
by Blu3wolf
Sun Jun 21, 2015 1:59 pm
Forum: Maps and Scenarios
Topic: Interesting spawn
Replies: 8
Views: 22837

Re: Interesting spawn

Radars have stopped searching out new sectors. Not a whole lot of prospects for expansion immediately - although right now I dont really need expansion, as my current holdings are extremely under-utilised.

Image
by Blu3wolf
Sun Jun 21, 2015 1:57 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 101303

Re: [UPDATED] Introducing NARMod 3.4

Well - the offshore dump was a thematic suggestion, and one which has a significant tradeoff - its massive pollution output (duh). Im going to be adding it to my games anyway, but I thought it was a fair suggestion, given that it gives you an option. Gameplay wise, options are good. And lets face it...
by Blu3wolf
Sun Jun 21, 2015 12:40 pm
Forum: Maps and Scenarios
Topic: Interesting spawn
Replies: 8
Views: 22837

Re: Interesting spawn

http://images.blu3wolf.com/uploads/coldwar.PNG

EDIT: ah, again I fail to take into account the limited width of the forum. Hmm.

EDIT2: solution!

Image
by Blu3wolf
Sun Jun 21, 2015 11:48 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 101303

Re: [UPDATED] Introducing NARMod 3.4

It is painful trying to make concrete blocks just by using the stone by-product from frothing copper dust. I cant even use the copper concentrate yet, but Im making loads of it in order to get the crushed stone I need to make concrete. Im not sure if its intentional or not, but the forge has an icon...
by Blu3wolf
Sun Jun 21, 2015 11:44 am
Forum: Maps and Scenarios
Topic: Interesting spawn
Replies: 8
Views: 22837

Re: Interesting spawn

nearest base (north east) is at 130, -100; in chunk 4,-4.

I did travel north east slightly to get to the minerals too - I actually spawned on the western shore of the large pool south of my setup.
by Blu3wolf
Sun Jun 21, 2015 10:23 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 101303

Re: [UPDATED] Introducing NARMod 3.4

I see in the picture tutorial that when I get to aluminium production, I will get a waste product out of it. Is it possible that something like the Offshore Dump could be included with NARMod to allow us to deal with that? Im also a little confused by not being able to crush stone in the crusher to ...
by Blu3wolf
Sun Jun 21, 2015 9:03 am
Forum: Maps and Scenarios
Topic: Interesting spawn
Replies: 8
Views: 22837

Re: Interesting spawn

Its getting better and better...

So now the question is whether I blame it on the RNG hating me or my fiddling about with adding brine pools to RSOs spawning.

Image

Image
by Blu3wolf
Sun Jun 21, 2015 8:00 am
Forum: Maps and Scenarios
Topic: Interesting spawn
Replies: 8
Views: 22837

Re: Interesting spawn

Nope. region size wasnt touched. To the south is empty, exactly what I am used to with RSO. To the north is the alien cities... spent the last couple hours running no more than 2 drills at once and using a single assembler to (slowly) get military and turrets... EDIT: interestingly to the north reso...
by Blu3wolf
Sun Jun 21, 2015 4:54 am
Forum: Maps and Scenarios
Topic: Interesting spawn
Replies: 8
Views: 22837

Re: Interesting spawn

hmm. The forum has cut off the edges of the screenshot.

http://images.blu3wolf.com/uploads/factorio.png

I guess I will have to make as little pollution as possible and research military as soon as possible!
by Blu3wolf
Sun Jun 21, 2015 4:51 am
Forum: Maps and Scenarios
Topic: Interesting spawn
Replies: 8
Views: 22837

Interesting spawn

So I think this is the most interesting spawn I have had with RSO. Normally RSO tends to give me a lot of space before running into aliens, but I guess not always! Multiple alien bases within visual distance of my starting area... eep! http://images.blu3wolf.com/uploads/factorio.png http://images.bl...
by Blu3wolf
Sat Jun 20, 2015 9:21 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 101303

Re: [UPDATED] Introducing NARMod 3.4

Blu3wolf wrote:The workshop occupies a 2x2 space, but the graphic is for a 3x3 size. As such you can walk underneath part of it. As the burner assembler is 2x2 also I assume its just incorrect scaling of the graphic?
correction: the workshop occupies a 3x3 size, the graphic is bigger again.
by Blu3wolf
Sat Jun 20, 2015 7:57 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 101303

Re: [UPDATED] Introducing NARMod 3.4

The workshop occupies a 2x2 space, but the graphic is for a 3x3 size. As such you can walk underneath part of it. As the burner assembler is 2x2 also I assume its just incorrect scaling of the graphic? by damienreave I couldn't find a generic term for secondary ores in the main ore body. If you know...
by Blu3wolf
Sat Jun 20, 2015 7:32 am
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 178817

Re: Resource Spawner Overhaul - Discussion thread

think I nutted it out, at least brine pools do spawn now and are also affected by RSO (though whether they are affected completely as intended is uncertain). Going to play through with it now and see if it breaks when it gets to generating the non standard resources.
by Blu3wolf
Sat Jun 20, 2015 6:55 am
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 178817

Re: Resource Spawner Overhaul - Discussion thread

Have just worked out that Im not on the latest version of RSO anyway. Was running 1.0.2 instead. 1.1.1's config.lua file has all the spawning logic stripped out of it, so I guess I need to go hunting. Appreciate the suggestion for patience, but factorio is my 'patience' whilst waiting for updates on...
by Blu3wolf
Sat Jun 20, 2015 5:53 am
Forum: Mods
Topic: [0.11.2+] Tanks! 0.0.9
Replies: 14
Views: 36822

Re: [0.11.2+] Tanks! 0.0.9

KON_Air wrote:Builds Tanks/Support vehicles. Can be (and should be) outside Logistic chain, since there is little point in mass producing tanks...
You had me hooked up to this point. I now really really want an endgame option for mass producing tanks :D
by Blu3wolf
Sat Jun 20, 2015 5:47 am
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 178817

Re: Resource Spawner Overhaul - Discussion thread

Hi all. Looking for some clarification on the settings for RSO. Im wanting to try out NARMod. That said, I cannot force myself to play without RSO. So I am trying to set up RSO to handle the spawning of the brine pools that NARMod adds. I copied the section from dytech's lava and changed the name, b...
by Blu3wolf
Fri Jun 19, 2015 12:19 pm
Forum: Mods
Topic: [MOD 0.11.x] Mohole 0.0.3 - Updated graphics
Replies: 15
Views: 26869

Re: [MOD 0.11.x] Mohole 0.0.3 - Updated graphics

now, I know, I'm not supposed to do that but seriously, 1000 polution ? in the beginning of the item, ok, digging into the ground is not ecofriendly but ... after the hole is dug, the polution should drop ! No, not really. A mohole exchanges heat from the core of the planet with the atmosphere, gre...
by Blu3wolf
Fri Jun 19, 2015 11:59 am
Forum: Mods
Topic: [Mod 0.11.20] Steampunk V 0.1.1
Replies: 13
Views: 28239

Re: [Mod 0.11.20] Steampunk V 0.1.1

rars are smaller.
by Blu3wolf
Fri May 22, 2015 2:32 pm
Forum: Ideas and Requests For Mods
Topic: Parking Lots
Replies: 3
Views: 4825

Re: Parking Lots

I assume I linked the right one... Maybe I didnt. Past me is always screwing up like that. In the video I meant to link, some pretty upstanding dudes are in the process of making a parking lot and get interrupted. Shenanigans ensue. I like parking lots. Factorio (typically) involves mass deforestati...

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