Search found 202 matches

by Blu3wolf
Mon Mar 07, 2016 10:51 pm
Forum: Mods
Topic: [MOD 0.12.0+] Greenhouses 0.1.0
Replies: 46
Views: 46895

Re: [MOD 0.12.0+] Greenhouses 0.1.0

An interesting choice. Solar panels should probably be more space efficient than greenhouses, but greenhouses should probably be able to recoup their energy loss by burning their product. Mebbe your debuff is a little too "de-"?
by Blu3wolf
Fri Mar 04, 2016 6:57 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 98643

Re: Treefarm Download

In fairness, if you dont unzip it, it works fine :) The naming convention stems from Factorio expecting a version number following an underscore, while GitHub tags are appended following an emdash. If someone can tell me how to get GitHub to build releases which append the tag following an underscor...
by Blu3wolf
Wed Mar 02, 2016 3:46 am
Forum: Modding help
Topic: Error in AssignID
Replies: 12
Views: 13060

Re: Error in AssignID

mod is here: https://github.com/Blu3wolf/HARDmod/archive/ErrorInAssignID-TroubleShoot.zip rename to HARDmod_0.1.0.zip dependencies can be found online but are mirrored here for your convenience: http://blu3wolf.com/Factorio/ The set of mods provided here will cause an error on starting Factorio &quo...
by Blu3wolf
Tue Mar 01, 2016 11:27 pm
Forum: Modding help
Topic: Error in AssignID
Replies: 12
Views: 13060

Re: Error in AssignID

I could, but an easy way to replicate it would be to load up any mod, and in data set something to nil. Data.raw["item-group"]["production"] = nil For instance. The error comes up most often for me when removing things this way, which has been a more common use scenario for me th...
by Blu3wolf
Tue Mar 01, 2016 2:21 pm
Forum: Modding help
Topic: Error in AssignID
Replies: 12
Views: 13060

Re: Error in AssignID

Took me a while but that was ultimately the solution I had to use Rseding. Cheers for the suggestion.

Is that an error message that could be improved in a future version?
by Blu3wolf
Tue Mar 01, 2016 12:29 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 98643

Re: Treefarm Download

can play but can't load saves afterwards: Unknown key:"Error while running the on_load: __Treefarm-Lite__/control.lua:58: attempt to index global 'game' (a nil value)" Can you try downloading TF-Lite 0.2.6 from https://github.com/Blu3wolf/Treefarm-Lite/releases and see if it still does it...
by Blu3wolf
Tue Mar 01, 2016 1:48 am
Forum: Mods
Topic: [MOD 0.12.0+] Greenhouses 0.1.0
Replies: 46
Views: 46895

Re: [MOD 0.12.0+] Greenhouses 0.1.0

Is there a license for the use of this mod?
by Blu3wolf
Sun Feb 28, 2016 12:36 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 195625

Re: [0.12.x] RSO Discussion thread

I guess yeganers version didnt get finished? For present reference, then; is there a wiki or other reference on how to write a config for RSO to use for a mod? I assume RSO is made soft dependent on the mods it supports - if that is the case, are the mods responsible for defining resources they add ...
by Blu3wolf
Sun Feb 28, 2016 7:45 am
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 39418

Re: Source management and Licensing for Mods

Its probably also worth noting that Creative Commons do not recommend the use of their licenses for Software, either. Its not prohibited, but they are written with more physical things in mind.
by Blu3wolf
Sun Feb 28, 2016 3:49 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 195625

Re: [0.12.x] RSO Discussion thread

Is it possible for a mod to specify how its ores are handled by RSO? Or does RSO need to have a config submitted which is part of all RSO installs? Im making a sort of mod pack that builds on and modifies several large mods including Dytech and Bobs mods, and Id like the pack to require RSO be insta...
by Blu3wolf
Wed Jan 20, 2016 1:13 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 98643

Re: Treefarm Download

There is an easier way to do this, actually, but its subtle...

Just try using 0.2.3 over 0.2.4. Apologies for the confusion!
by Blu3wolf
Mon Jan 18, 2016 3:46 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 98643

Re: Treefarm Download

I will see about downloading Factorio 0.12.20 to see if I can replicate the errors, but I will be primarily aiming to have TF working with the latest experimental build rather than the last stable build. In any event Ill see what I can do. Tomorrow, after I get some sleep.
by Blu3wolf
Mon Jan 18, 2016 5:09 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 98643

Re: Treefarm Download

Im still not seeing the script errors, on a new 0.12.21/0.2.4 game with both coral and germlings being used. Ill keep messing with it to see if I can replicate the error.
by Blu3wolf
Sun Jan 17, 2016 4:59 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 98643

Re: Treefarm Download

Is this only happening with the coral seeds and not the germlings?

If so, I havent done any tests with the coral seeds yet, Ill have a look at those tomorrow and see if I can replicate it.
by Blu3wolf
Sun Jan 17, 2016 12:51 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 98643

Re: Treefarm Download

Hi katalex, which version of Treefarm and Factorio is this with? I cannot reproduce the issue here on TF Lite 0.2.4 and Factorio 0.12.21.
by Blu3wolf
Sun Jan 17, 2016 2:02 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 98643

Re: Treefarm Download

Could I get you to try 0.2.4 from here?

https://github.com/Blu3wolf/Treefarm-Lite/releases
by Blu3wolf
Sat Jan 16, 2016 1:09 am
Forum: Implemented Suggestions
Topic: Ability to set Pollution on a per recipe basis
Replies: 6
Views: 16041

Re: Ability to set Pollution on a per recipe basis

I have considered this but it will not work with the mod paradigm I am developing. In particular it will not be appropriate for several of the furnaces, which I intend to already have a reasonably large selection of; Adding more of them will make things more confusing. Having two versions of the bui...
by Blu3wolf
Fri Jan 15, 2016 11:13 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 344130

Re: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)

The Treefarm Lite linked above is deprecated; new version is up here: https://github.com/Blu3wolf/Treefarm-Lite/releases

Ill just be updating new versions in the thread here: https://forums.factorio.com/forum/vie ... 44&t=19124 rather than making additional posts in this thread.
by Blu3wolf
Fri Jan 15, 2016 11:07 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 98643

Re: Treefarm Download

Thanks for bringing this up speedy, fortunately there is a fix!

The fix is downloading the new patch here: https://github.com/Blu3wolf/Treefarm-Lite/releases

Cheers!
by Blu3wolf
Fri Jan 15, 2016 9:15 pm
Forum: Implemented Suggestions
Topic: Ability to set Pollution on a per recipe basis
Replies: 6
Views: 16041

Re: Ability to set Pollution on a per recipe basis

Unfortunately this will not be viable for me, as the time efficiency is another important aspect of the mod Im working on. Cheers for the tip though!

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