Search found 6 matches

by Rubypoker
Mon Feb 01, 2021 3:53 am
Forum: General discussion
Topic: Come up with new infinite research
Replies: 34
Views: 4370

Re: Come up with new infinite research

There is two paths to go, one were we are ok to buff structures and items and were we are ok to change how our blueprints should be made later in the game. This way we can buff solar efficiency, chest storage assembly crafting speed, belt speed etc. Hare there are countless of options and easy to co...
by Rubypoker
Sat Jan 23, 2021 2:35 am
Forum: Balancing
Topic: Make spitters take out more landmines before suiciding
Replies: 14
Views: 1620

Re: Make spitters take out more landmines before suiciding

o no, spitters taking out landmines might be a nightmare and a horrible game mechanic. They do attack them when they are visible/just getting plased. When they are borrowed they are invisible to enemies. What could be tweaked is their visibility, like make them unborrow shortly when biters are close...
by Rubypoker
Sat Jan 23, 2021 2:21 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 91544

Re: Attacking biters with turrets makes all weapons pointless

I find it ironic how items made for defence can be so effective offensively. When it comes to lasers they are not an issue as the player has access to tank and Distractor capsule at that point. Gun turrets are able to creep and clear up biter nests at a point were the player is not meant to be able ...
by Rubypoker
Mon Jan 11, 2021 8:34 am
Forum: Balancing
Topic: Defence economy balance
Replies: 72
Views: 10672

Re: Defence economy balance

One interesting tidbit is that marathon mode changes the calculations a bit as regular magazines are still 4 plates each. Flame turrets are now 470 plates each. Landmines have steel and have doubled in cost. Laser turrets are more expensive as well. There were already nothing or very little to gain...
by Rubypoker
Sun Jan 10, 2021 12:59 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 72
Views: 10672

Re: Defence economy balance

I haven't really thought about this being an balance issue. But I found Flamethrower turret to be as good as free defence once it is up. It is extremely cost effective as long as you use regular oil. On a death-world map it truly feels like I have to rush up to landmines and flamethrowers turrets as...
by Rubypoker
Fri May 31, 2019 9:15 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 180113

Re: [0.17+] Space Exploration WIP

Amazing mod :) I just played just enough to start up in space, and getting the space science going. But I do have some questions. Lunching a cargo rocket require 100 expensive parts that uses high teck components. I was wondering if there are any other ways to transfer items from planet to planet or...

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