Could I please get a response? There have been much more minuscule issues fixed and I would love to at least have an acknowledgment of this issue.
Thank you.
Search found 13 matches
- Sun Oct 29, 2023 1:10 pm
- Forum: Ideas and Suggestions
- Topic: Sort mods alphabetically instead of by internal ID in "Controls settings"
- Replies: 6
- Views: 1177
- Sun Oct 29, 2023 1:09 pm
- Forum: Not a bug
- Topic: Order of mods in the "Controls Settings"
- Replies: 4
- Views: 813
Re: Order of mods in the "Controls Settings"
Whereas you are right about searching, the search does NOT allow searching for a mod name! I cannot see e.g. all settings for a certain mod by entering the name of this mod into the search field.
- Tue Oct 17, 2023 6:27 pm
- Forum: Ideas and Suggestions
- Topic: Sort mods alphabetically instead of by internal ID in "Controls settings"
- Replies: 6
- Views: 1177
Re: Useless ordering of mods in "Controls settings"
On Reddit, u/TrickyPlastic also writes: “ By mod ID, not mod Name. It's even worse though that when you filter (top right), it only filters by the exact row match, not the mod Name (ie: the entire stanza). …” https://reddit.com/r/factorio/s/LOxU3X8Hop I agree, this search also doesn’t work by mod na...
- Tue Oct 17, 2023 10:39 am
- Forum: Ideas and Suggestions
- Topic: Sort mods alphabetically instead of by internal ID in "Controls settings"
- Replies: 6
- Views: 1177
Sort mods alphabetically instead of by internal ID in "Controls settings"
Dear Factorio team, TL;DR: The mods are ordered by internal names, not by the shown names in the "Controls settings" menu. I posted this to reddit: https://www.reddit.com/r/factorio/comments/179cy3k/what_logic_are_the_mods_sorted_by_and_shouldnt_it/ My understanding and that of others is, ...
- Tue Oct 17, 2023 10:35 am
- Forum: Not a bug
- Topic: Order of mods in the "Controls Settings"
- Replies: 4
- Views: 813
Re: Order of mods in the "Controls Settings"
I will, but I don't think that this is entirely not a bug.
You can close this, of course.
You can close this, of course.
- Tue Oct 17, 2023 9:59 am
- Forum: Not a bug
- Topic: Order of mods in the "Controls Settings"
- Replies: 4
- Views: 813
Order of mods in the "Controls Settings"
Dear Factorio team, after just over 4000 hours, I finally get to report a "bug" report. :) I posted this to reddit: https://www.reddit.com/r/factorio/comments/179cy3k/what_logic_are_the_mods_sorted_by_and_shouldnt_it/ My understanding and that of others is, that the mods are sorted by the ...
- Sat Mar 12, 2022 12:27 pm
- Forum: Duplicates
- Topic: Crash when trying to load a save game
- Replies: 4
- Views: 1758
Re: Crash when trying to load a save game
You may gladly delete my post. I only wanted to inform you because that is what I was asked to do.
- Sat Mar 12, 2022 12:04 pm
- Forum: Duplicates
- Topic: Crash when trying to load a save game
- Replies: 4
- Views: 1758
Crash when trying to load a save game
Hi all, my game crashed for the first time since I bought it (2 years ago or so). I am playing K2+SE with several QoL mods on my MacBook Pro 14" 2021. Please find attached the log and the screenshots of all the mods used. I was already in-game and wanted to load an earlier save game (maybe 10 m...
- Sat Jun 01, 2019 3:04 pm
- Forum: Gameplay Help
- Topic: Weird nuclear reactor behaviour
- Replies: 7
- Views: 2915
Re: Weird nuclear reactor behaviour
Thank you for your help! I did connect that red wire from the suggestion in the forum and it didn’t do anything. I kind of narrowed down the problem by finding out, that the inserters are connected to something and they have a red light on. So even when the reactor is empty, it will not insert new f...
- Fri May 31, 2019 8:17 am
- Forum: Gameplay Help
- Topic: Weird nuclear reactor behaviour
- Replies: 7
- Views: 2915
Re: Weird nuclear reactor behaviour
Hey guys, any chance of helping me with this one?
Thank you!
Thank you!
- Thu May 30, 2019 7:26 pm
- Forum: Gameplay Help
- Topic: Too much robots
- Replies: 10
- Views: 3453
Re: Too much robots
They are either waiting for getting their batter charged, or you don't have storage chests.
First can be resolved by putting down another RoboPort, second by putting down storage chests.
First can be resolved by putting down another RoboPort, second by putting down storage chests.
- Thu May 30, 2019 7:09 pm
- Forum: Gameplay Help
- Topic: Weird nuclear reactor behaviour
- Replies: 7
- Views: 2915
Re: Weird nuclear reactor behaviour
Two missing images here
- Thu May 30, 2019 6:43 pm
- Forum: Gameplay Help
- Topic: Weird nuclear reactor behaviour
- Replies: 7
- Views: 2915
Weird nuclear reactor behaviour
Hey guys, I am only around 100 hours into the game and started a new one with a friend around 50 hours ago. Neither of us really knows anything about combinators and the circuit network and also I don't really want to invest super much time into this. I know this is probably not ideal, but I am just...