Search found 10 matches
- Sat Jun 22, 2024 11:04 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 364
- Views: 39114
Re: Friday Facts #416 - Fluids 2.0
This is an improvement, but I still wouldn't consider it "good", as I think it takes too much of the challenge away. The biggest example of this, which has also already been mentioned by others, is water supply to nuclear plants, which sounds like it'll be almost trivial to solve now. I ho...
- Sun Mar 31, 2024 12:59 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 18228
Re: Friday Facts #404 - Frustration not found
Pipette a train in the train GUI to get a blueprint of the whole train (minus cargo and fuel) and its schedule/group. Saves you finding an existing train, waiting for it to stop and then carefully selecting it and weeding out other entities.
- Sat Oct 28, 2023 9:06 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 40315
Re: Friday Facts #382 - Logistic groups
My questions, apologies if already asked:
Can I build two platform arms next to each other, and throw items over the gap with inserters?
And will the growable terrain mechanic be available for mods? I can imagine how awesome it would be to make creep actually grow!
Can I build two platform arms next to each other, and throw items over the gap with inserters?
And will the growable terrain mechanic be available for mods? I can imagine how awesome it would be to make creep actually grow!
- Sat Sep 23, 2023 4:54 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 222
- Views: 55731
Re: Friday Facts #377 - New new rails
Countdown until some wizard modder has made an auto rail upgrade planner
- Fri Sep 08, 2023 11:27 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 809
- Views: 149454
Re: Friday Facts #375 - Quality
Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/Great, Exceptional/Superior and Pristine/...
- Wed Apr 05, 2023 7:45 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 46
- Views: 33687
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Since it is -in our world- so important for many industrial products: Nickel ! In the first post he's recommended and linked to If I Had a Nickel and Brass Tacks . They're good! Yes, I looked at the mods and they seem good, if not very good BUUUUT... I am worried about their integration/compatibili...
- Mon Mar 06, 2023 9:51 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 46
- Views: 33687
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Sat Aug 31, 2019 10:58 am
- Forum: Ideas and Suggestions
- Topic: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given stop
- Replies: 6
- Views: 1792
Re: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given sto
Screenshot of my build: https://drive.google.com/open?id=1pfRpQ ... ef7hEEUSws
Save file: https://drive.google.com/open?id=1I2AMy ... n4QRUipZJ7 (*Homer voice* It's pronounced nu-cu-lar!)
Save file: https://drive.google.com/open?id=1I2AMy ... n4QRUipZJ7 (*Homer voice* It's pronounced nu-cu-lar!)
- Sat Aug 31, 2019 10:27 am
- Forum: Ideas and Suggestions
- Topic: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given stop
- Replies: 6
- Views: 1792
Re: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given sto
Incidentally, other than the absolute capacity of the track, you *should* be able to solve this with more trains. ... I'm much more inclined to ascribe this to a human design error than a bug, though, and neither requires a change to the pathfinder or train schedules to continue to work correctly. ...
- Fri Aug 30, 2019 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given stop
- Replies: 6
- Views: 1792
Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given stop
(To mods: I butter-fingered the submit button while typing this on my phone. There was no way to open the old post and edit it, and I don't have access to private messages. I hope you understand, and delete the other incomplete post.) TL;DR A better built-in mechanism to spread out trains between st...