Search found 8 matches

by NonBritGit
Fri Mar 17, 2017 9:50 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 45492

Re: Friday Facts #182 - Optimizations, always more optimizations

Ha, adding an 'else' statement reminds me of my solution to all errors: "on error, resume next" haha.
by NonBritGit
Tue May 05, 2015 9:47 pm
Forum: Modding discussion
Topic: Bridge Mod?
Replies: 4
Views: 9325

Re: Bridge Mod?

Hi, You might want to have a look to these treads : https://forums.factorio.com/forum/viewtopic.php?p=77865 https://forums.factorio.com/forum/viewtopic.php?f=6&t=9276 https://forums.factorio.com/forum/viewtopic.php?f=6&t=7977&hilit=bridge https://forums.factorio.com/forum/viewtopic.php?...
by NonBritGit
Tue May 05, 2015 6:38 pm
Forum: Modding discussion
Topic: Bridge Mod?
Replies: 4
Views: 9325

Bridge Mod?

Hey all, any mods that let you build bridges/paths or rail lines over water (ponds and lakes). Would be a very handy mod in my eyes...
by NonBritGit
Sun Apr 12, 2015 2:59 pm
Forum: Show your Creations
Topic: The heart of any Factorio: The Science Packs
Replies: 6
Views: 10168

Re: The heart of any Factorio: The Science Packs

Phillip_Lynx wrote:If you use more then one lab, the resaerch is faster (if enough sience-packs are avialble).

If a research needs 10 time 1 red sience (each 10 seconds) then with one lab it lasts 100 seconds, with 10 labs only 10 seconds.
Ah, learn something new every day!
by NonBritGit
Sun Apr 12, 2015 11:56 am
Forum: Show your Creations
Topic: The heart of any Factorio: The Science Packs
Replies: 6
Views: 10168

Re: The heart of any Factorio: The Science Packs

psorek wrote:Well, that's most recent mine.
Can you research more than one thing at a time? I seem to recall trying this with a second lab and it just cancelled the first one out.
by NonBritGit
Sun Apr 12, 2015 10:44 am
Forum: Show your Creations
Topic: The heart of any Factorio: The Science Packs
Replies: 6
Views: 10168

The heart of any Factorio: The Science Packs

This is my second go at automating science packs. Seems to be a pretty decent layout. Haven't gotten to science pack 3 yet. What's some other layout ideas?
clicky for image
by NonBritGit
Sat Apr 11, 2015 1:40 pm
Forum: General discussion
Topic: Player Housing
Replies: 6
Views: 4557

Re: Player Housing

That's the search I did and there's nothing in any of those links about player housing. I'm guessing that's a 'no' then.
by NonBritGit
Fri Apr 10, 2015 11:07 am
Forum: General discussion
Topic: Player Housing
Replies: 6
Views: 4557

Player Housing

Hey all. New here to this fantastic game. Didn't find anything in a search but was wondering about housing. Games seems perfectly suited to have buildings and not just walls. Any plans for something like this?

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