Search found 4 matches
- Sat Apr 30, 2022 3:58 pm
- Forum: Modding interface requests
- Topic: Target masks for active-defense-equipment, artillery turret and spidertron
- Replies: 5
- Views: 2208
- Mon Jun 10, 2019 4:36 pm
- Forum: Won't fix.
- Topic: Updating mods deletes the wrong old version
- Replies: 3
- Views: 1541
Re: Updating mods deletes the wrong old version
I just lost a great deal of customizations because I didn't know factorio deleted old versions...
*please* consider at least warning before deleting unzipped mods.
*please* consider at least warning before deleting unzipped mods.
- Wed Jun 05, 2019 2:43 am
- Forum: Reika's Mods
- Topic: EndgameCombat - Defend your base against lategame enemies with ease
- Replies: 71
- Views: 32138
Re: EndgameCombat - Defend your base against lategame enemies with ease
Another suggestion is a dynamic turret ammo request amount: depending on the evolution factor, the amount of ammo requested should always be 2 times of the 'low ammo' warning amount. This is especially useful when crating ammo - having 150 (full turret inventory + 50 in logistic chest) crates equali...
- Sun May 26, 2019 8:54 pm
- Forum: Reika's Mods
- Topic: EndgameCombat - Defend your base against lategame enemies with ease
- Replies: 71
- Views: 32138
Re: EndgameCombat - Defend your base against lategame enemies with ease
It would be nice if the ammo alert could be customized further - for example, turrets that never had any ammunition should not create emergency warnings. Also, there are some modded turrets (like cannon turrets without cannon magazines) which can only hold a limited number of shots - if a type of ca...