no, actually, restricting use to trains is the only way (imo) that it would be a good idea.Zeblote wrote:Your suggestions just make it completely useless.
Search found 253 matches
- Sat Mar 05, 2016 3:23 am
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 56105
Re: Loader Poll - Trying to get an idea of what the opinions are
- Sat Mar 05, 2016 2:19 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 210077
Re: Friday Facts #128 - Back down to earth
Loaders are a big no from me! Yes, even fast inserters are not fast enough most of the time, but solutions to loading and unloading saturated belts are nevertheless pretty easy. Perhaps what is needed to condense these setups in late game is a kind of superfast inserter that does the same job as a r...
- Sun Nov 15, 2015 5:30 pm
- Forum: Mods
- Topic: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
- Replies: 20
- Views: 34172
Re: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
Not working in 12.17, it shows this error when loading/generating a map:
__DayNightExtender__/control.lua:11: attempt to index global 'game' (a nil value)
- Sun Nov 15, 2015 5:25 pm
- Forum: Mods
- Topic: [0.11.x] Y.Petremann's mods (6 mods)
- Replies: 96
- Views: 83717
Re: [0.11.x] Y.Petremann's mods (6 mods)
@Y.Petremann: Can the Better Vehicle Control mod (0.12.1) be updated to work with the latest release of Factorio to date (0.12.17)? When loading a save game in Factorio (0.12.17) the Better Vehicle Control mod gives the following error: __better-vehicle-control__/control.lua:66:attempt to index glo...
- Fri Sep 18, 2015 5:22 pm
- Forum: General discussion
- Topic: Illumibitey confirmed -day/night cycle: artificial construct
- Replies: 24
- Views: 19604
Re: Illumibitey confirmed -day/night cycle: artificial construct
You assume the daylight comes from a sun but in fact, we can show that this is not the case by looking at the shadows of objects on the ground. If the light comes from a point source, then it must be infinitely far away because the angle of the shadows that it produces are always the same no matter ...
- Mon Sep 14, 2015 7:35 pm
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 40529
Re: Nuclear power in Factorio - clean or dirty?
with any game people are going to look up and copy other people's setups. People do this virtually all the time in Factorio anyway. But some people will prefer not to do that, and make their own setup. It just depends on how they want to play, and what level of challenge they want to have. I fail to...
- Sun Sep 13, 2015 6:15 pm
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 40529
Re: Nuclear power in Factorio - clean or dirty?
Why do you think it's a downgrade?roman566 wrote:Which means that fusion is way more advanced than fission. Factorio HAS fusion reactors, why would player want to downgrade to fission?
- Sun Sep 13, 2015 4:31 pm
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 40529
Re: Nuclear power in Factorio - clean or dirty?
Given that there were natural fission reactors on Earth and an efficient fusion reactor requires degree of sophistication we still did not achieve I fail to see how they could be considered the same tech level. There are also natural fusion reactors - stars. It is also worth noting that fusion powe...
- Sat Sep 12, 2015 12:59 pm
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 40529
Re: Nuclear power in Factorio - clean or dirty?
Devs are actually working on an artillery turretMalcolmCooks wrote:Small yeild nuclear artillery shells would be awesome.
- Fri Sep 11, 2015 8:34 pm
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 40529
Re: Nuclear power in Factorio - clean or dirty?
I vote replacing the portable fusion reactor with a fission micropile
- Fri Sep 11, 2015 7:22 pm
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 40529
Re: Nuclear power in Factorio - clean or dirty?
The option to use thorium fuel would be a good idea, but adding two new resource deposits just for nuclear power could be a bit much - perhaps they could both potentially be extracted from a single resource? There are minerals on earth that contain useful amounts of both thorium and uranium, so I do...
- Fri Sep 11, 2015 3:52 pm
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 40529
Re: Nuclear power in Factorio - clean or dirty?
How rich do you have to set your deposits so that you don't need to expand into that mess until you can build a tank?
I concede my point, however. Small yeild nuclear artillery shells would be awesome.
I concede my point, however. Small yeild nuclear artillery shells would be awesome.
- Fri Sep 11, 2015 2:23 pm
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 40529
Re: Nuclear power in Factorio - clean or dirty?
nuclear weapons are weapons of extreme mass destructions. Even the smallest yeild nuclear weapons created, like, nukes the size of a watermelon, are just too powerful to be used against biter nests. They would have a lethal blast area almost as big as the entire scannable range of a radar. Is that r...
- Fri Sep 11, 2015 1:54 pm
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 40529
Re: Nuclear power in Factorio - clean or dirty?
Does nuclear weaponry even have a place in factorio?
- Fri Sep 11, 2015 12:05 pm
- Forum: General discussion
- Topic: 2 Oily Questions!
- Replies: 15
- Views: 23452
Re: 2 Oily Questions!
plastic bar production per second: 9 petroleum gas per 0.8 second: 7.2 petroleum gas platstic bar uses 3 petroleum gas (and 1 coal) to produce 2 plastic bars per 0.8 seconds (recipe has 1 seconds, but chemical plant has a crafting speed of 1.25) 2 chemical plants will be saturated 3 chemical plants...
- Fri Sep 11, 2015 10:27 am
- Forum: General discussion
- Topic: 2 Oily Questions!
- Replies: 15
- Views: 23452
Re: 2 Oily Questions!
Every time I do these calaculations I end up with a different answer... EDIT: I'm sticking with my original calculations: when cracking all the heavy and light oil down to petroleum, you should get a total of 9 petroleum from every cycle of the refinery. Advanced oil processing yeilds: 1 heavy oil 4...
- Thu Sep 10, 2015 9:23 pm
- Forum: General discussion
- Topic: What are your Factorio quirks?
- Replies: 35
- Views: 24281
Re: What are your Factorio quirks?
I never do anything that requires power until I have my 15 boiler/10 steam engines running. I've watched LPs where people have a small 2-3 boiler 1 engine set up to do some rudimentary research, but I've never been able to "get" that. I set up a single steam engine so I can start using el...
- Thu Sep 10, 2015 9:59 am
- Forum: General discussion
- Topic: 2 Oily Questions!
- Replies: 15
- Views: 23452
Re: 2 Oily Questions!
The output of the pumpjacks will vary depending on the yeild of the oil patch, but they have a maximum output of 10 oil/s, so you could potentially run five refineries with a single pumpjack. Also: the 5:3 ratio requires you to crack all of your heavy and light oil into petroleum at the same rate th...
- Wed Sep 09, 2015 9:29 pm
- Forum: General discussion
- Topic: 2 Oily Questions!
- Replies: 15
- Views: 23452
Re: 2 Oily Questions!
Oil cracking is done in chemical plants, not refineries (EDIT: I see you found oil cracking on your own while I was typing this up ;) ) As for your other problem, your ratios are incorrect - With advanced oil processing AND cracking all your light and heavy oil into petroleum, you still need FIVE re...
- Wed Sep 09, 2015 3:07 pm
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 40529
Re: Nuclear power in Factorio - clean or dirty?
Solar power needs not to be nerfed. There are other ways to do it effectively and with high gain of game-value. For example: We need just to assume, that the planet we are speaking here is turning around a big gas-gigant (category Jupiter or maybe a brown dwarf). The resulting solar radiation is th...