> Are there any other statistics improvements you can think about for 2.0?
I haven’t read through all of the 130 posts before me, so pardon if I’m repeating what someone else said.
I often find myself wanting to know, for instance, how many iron plates I’m producing and consuming. Currently I ...
Search found 10 matches
- Sun Apr 28, 2024 9:09 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 42724
- Tue Jun 02, 2020 7:25 am
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 36776
Re: Friday Facts #349 - The 1.0 plan
I am a dude from germany, tried the german translation once and rolled back to the english original a few hours later. For me it feels awkward to play Factorio in another language than english because
1. I am used to the item/entity names in english language and sometimes struggled finding the ...
- Sun Feb 02, 2020 2:35 am
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 27365
Re: Friday Facts #332 - More sounds & Map color tweaks
[…] would it be possible to add […] settings where we can set the colors for different things on the map ourselves?
Not only would it allow for users to customize the map to their liking, making what they view as important more prominent, but it might also increase accessibility by allowing ...
- Fri Dec 13, 2019 11:24 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 29725
Re: Friday Facts #325 - New Explosions and Particles
There is one thing that has always bothered me with the worms’ dying animation: Quite often it was not clear if a worm was dead or not. When a worm dies it tumbles for a moment before falling. This always looked like an “I’m angry at you” move. More than once I’ve had spit in my face because I had ...
- Tue Dec 10, 2019 1:26 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 55608
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
[…] If I could just ask one more tiny thing. With the sound redesign, could the "listener" be changed to the engineer instead of the camera? […]
Please Devs if you are going to implement this suggestion make it a toggle-able option, I do not want to always hear the sounds from the engineers ...
- Mon Dec 09, 2019 1:16 am
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 55608
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
Each tick; check if the inserter has a burner energy source. If it does:
Check if the energy source is completely empty and go to sleep if so (no fuel, can't move fuel into itself since it can never move).
Check if the item in the inserter hand can be used as fuel for this inserter. If it can ...
Check if the energy source is completely empty and go to sleep if so (no fuel, can't move fuel into itself since it can never move).
Check if the item in the inserter hand can be used as fuel for this inserter. If it can ...
- Fri Nov 29, 2019 4:53 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 29437
Re: Friday Facts #323 - Animated water
Personally, I never thought about the stillness of the environment. Maybe because everything that I usually interact with (machines) does move. I find it strange, however, that the water flow changes direction every few seconds.
- Sat Oct 12, 2019 8:00 am
- Forum: Not a bug
- Topic: [0.17.69] Map View Disregards Nighttime
- Replies: 1
- Views: 1048
[0.17.69] Map View Disregards Nighttime
When one opens the map and zooms in enough to see the details instead of the abstraction, the map shows the area lit as if it were daytime, even at night.
I consider this a bug since I can see biter movements this way. The bug is reproducible without mods by just waiting for the night and opening ...
I consider this a bug since I can see biter movements this way. The bug is reproducible without mods by just waiting for the night and opening ...
- Sun Jul 21, 2019 11:04 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 287041
Re: Friday Facts #304 - Small bugs; Big changes
[…] I don't recall my first experience with the challenge of oil being negative, just a unique puzzle to solve […]
I totally agree.
I don’t mean to sound harsh, but if a player doesn’t manage to grasp the concept of “this machine isn’t working because its output is blocked”, then maybe Factorio ...
I totally agree.
I don’t mean to sound harsh, but if a player doesn’t manage to grasp the concept of “this machine isn’t working because its output is blocked”, then maybe Factorio ...
- Thu Jul 04, 2019 2:52 pm
- Forum: Not a bug
- Topic: [0.17.54] Target not progressing / Unclear target
- Replies: 1
- Views: 1174
[0.17.54] Target not progressing / Unclear target
One of the first tasks in the campaign is to “Take the items from both cargo pods.” However, there are three such pods in the starting area, and if you don’t take the items from the two eastern ones, the task won’t progress.