Search found 9 matches

by bleistift2
Tue Jun 02, 2020 7:25 am
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 30497

Re: Friday Facts #349 - The 1.0 plan

I am a dude from germany, tried the german translation once and rolled back to the english original a few hours later. For me it feels awkward to play Factorio in another language than english because 1. I am used to the item/entity names in english language and sometimes struggled finding the stuf...
by bleistift2
Sun Feb 02, 2020 2:35 am
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 22299

Re: Friday Facts #332 - More sounds & Map color tweaks

[…] would it be possible to add […] settings where we can set the colors for different things on the map ourselves? Not only would it allow for users to customize the map to their liking, making what they view as important more prominent, but it might also increase accessibility by allowing colorbl...
by bleistift2
Fri Dec 13, 2019 11:24 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 24099

Re: Friday Facts #325 - New Explosions and Particles

There is one thing that has always bothered me with the worms’ dying animation: Quite often it was not clear if a worm was dead or not. When a worm dies it tumbles for a moment before falling. This always looked like an “I’m angry at you” move. More than once I’ve had spit in my face because I had c...
by bleistift2
Tue Dec 10, 2019 1:26 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 45079

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

[…] If I could just ask one more tiny thing. With the sound redesign, could the "listener" be changed to the engineer instead of the camera? […] Please Devs if you are going to implement this suggestion make it a toggle-able option, I do not want to always hear the sounds from the enginee...
by bleistift2
Mon Dec 09, 2019 1:16 am
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 45079

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

Each tick; check if the inserter has a burner energy source. If it does: Check if the energy source is completely empty and go to sleep if so (no fuel, can't move fuel into itself since it can never move). Check if the item in the inserter hand can be used as fuel for this inserter. If it can: Move...
by bleistift2
Fri Nov 29, 2019 4:53 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 24376

Re: Friday Facts #323 - Animated water

Personally, I never thought about the stillness of the environment. Maybe because everything that I usually interact with (machines) does move. I find it strange, however, that the water flow changes direction every few seconds.
by bleistift2
Sat Oct 12, 2019 8:00 am
Forum: Not a bug
Topic: [0.17.69] Map View Disregards Nighttime
Replies: 1
Views: 814

[0.17.69] Map View Disregards Nighttime

When one opens the map and zooms in enough to see the details instead of the abstraction, the map shows the area lit as if it were daytime, even at night. I consider this a bug since I can see biter movements this way. The bug is reproducible without mods by just waiting for the night and opening th...
by bleistift2
Sun Jul 21, 2019 11:04 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208170

Re: Friday Facts #304 - Small bugs; Big changes

[…] I don't recall my first experience with the challenge of oil being negative, just a unique puzzle to solve […] I totally agree. I don’t mean to sound harsh, but if a player doesn’t manage to grasp the concept of “this machine isn’t working because its output is blocked”, then maybe Factorio jus...
by bleistift2
Thu Jul 04, 2019 2:52 pm
Forum: Not a bug
Topic: [0.17.54] Target not progressing / Unclear target
Replies: 1
Views: 925

[0.17.54] Target not progressing / Unclear target

One of the first tasks in the campaign is to “Take the items from both cargo pods.” However, there are three such pods in the starting area, and if you don’t take the items from the two eastern ones, the task won’t progress.

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