Search found 36 matches

by BEEFE
Fri Aug 30, 2024 4:01 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 90
Views: 15426

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Koub wrote: ↑
Fri Aug 30, 2024 12:31 pm
Yummy value, best name ever \o/. Hope it's not a placeholder.
Nice to have more QoL. The more time flies, the more I appreciate QoL.
Echoing both these sentiments. Nothing exciting, but very very welcome nonetheless.
by BEEFE
Wed Jun 26, 2024 12:03 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 71964

Re: Friday Facts #416 - Fluids 2.0

Something like that would introduce new flavors of jank of course, but it'd be predictable jank that could be understood intuitively. Here's hoping we get something like this! excuse me, why do you WANT jank in a game like this? it is already painful enough to have to run two pipes of the SAME flui...
by BEEFE
Tue Jun 25, 2024 8:05 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 71964

Re: Friday Facts #416 - Fluids 2.0

Just to brainstorm some ideas of varying levels of awful: Total output from a segment is limited. The limit can correlate with the number of entities in the segment. Budgets can be separate for consumers and pumps. ... Of these, (1) seems most promising and trivially easy to implement. It can mimic...
by BEEFE
Sat Jun 22, 2024 9:58 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 71964

Re: Friday Facts #416 - Fluids 2.0

For what it's worth, as much as I'm annoyed by losing interesting pipe behavior, that's far more than offset by finally dealing with all the jank that shows up in any non-trivial plumbing setup. Even if this update is all we ever get on fluids (which we've been told it isn't) this is still a big imp...
by BEEFE
Sat Jun 22, 2024 1:07 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 71964

Re: Friday Facts #416 - Fluids 2.0

Kinda bummed that pipes seem to be losing throughput restrictions but overall this seems like a much more manageable, reliable, and efficient system than the old fluid simulation. Not sad to see that go! I had a thought of how long pipes could have lowered throughput with the new system, something p...
by BEEFE
Sat Jun 08, 2024 1:50 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 56746

Re: Friday Facts #414 - Spoils of Agriculture

You probably don't need me to tell you this, but gardening (in real life) involves a lot of intentionally getting things to "spoil" (compost) because it greatly enhances the fertility/viability/nutrition of plant life. Of course, this is Factorio, not real life, but I think it makes sense...
by BEEFE
Fri Jun 07, 2024 2:51 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 56746

Re: Friday Facts #414 - Spoils of Agriculture

I was surprised that mashing fruits only yields solid products, rather than any liquid juice. I figure fluids don't play well with the new spoilage system, but everything about Gleba screams to be covered in a mass of labyrinthine pipes! The biochambers especially seem kin to the chemical plants. Pl...
by BEEFE
Sun Jun 02, 2024 3:53 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 27640

Re: Friday Facts #413 - Gleba

Forget concrete - I can't wait to see the polution effects and damage to this wonderful biome. It looks like a "Target-rich environment", if you will. But more importantly... "Gleebah"? "Glehbuh"? "Glehbay"? "Glaybay"? "Glehbah"? Wikipedia...
by BEEFE
Fri May 31, 2024 7:15 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 27640

Re: Friday Facts #413 - Gleba

Fungus world! Fungus world! I don't have coherent thoughts I just love fungus!!!!
by BEEFE
Fri May 24, 2024 3:44 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 12636

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Oh man this is really good stuff! I haven't played a lot of multiplayer, but the car latency was noticable when I did, so it's good to see that get smoothed out.
by BEEFE
Fri Apr 19, 2024 1:19 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 31732

Re: Friday Facts #406 - Space Age Music

Coming back to this, man the electric crackling on Fulgora (from the lightning charging the lightning rods) is way too loud for something that plays nearly constantly. That sound effect could stand to have its volume reduced by like 3/4, though worst case scenario I could just edit the file on my end.
by BEEFE
Fri Apr 12, 2024 8:48 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 31732

Re: Friday Facts #406 - Space Age Music

I doubt it's intentional because the resemblance is pretty slight, but the first half of the mystery planet music reminds me of the title theme to Ecco: the Tides of Time but in a major key. Maybe I'm just Ecco-brained, though. Even stronger vibes of Glassworks, particularly Island and Facades but w...
by BEEFE
Sat Feb 24, 2024 11:45 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 64044

Re: Friday Facts #399 - Trash to Treasure

Taking a close look at the map, I spy some dots that look the color of biters (easiest to find are at the top left) :{}

I'd venture any mobs would be robotic.
by BEEFE
Fri Feb 23, 2024 6:04 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 64044

Re: Friday Facts #399 - Trash to Treasure

Fun stuff, and very tickled that all the stuff that was hinted at last week is real. Looking at the scrap recycling products, I'm reminded of how the advanced electric poles all use copper plates instead of wires. That was always kinda weird, but it seems like it'd be a lot more jarring on Fulgora. ...
by BEEFE
Tue Jul 30, 2019 10:52 pm
Forum: Ideas and Suggestions
Topic: Get rid of barrels and all barrel-related content
Replies: 20
Views: 12441

Re: Get rid of barrels and all barrel-related content

I've used barrels of heavy oil to kickstart coal liquefaction at times, and I've used sulfuric acid barrels extensively in all four full games I've played. I have a have a hard time imagining a reason to barrel water or petrogas, but barreled H2SO4, heavy oil, and lube all have pretty obvious uses t...
by BEEFE
Tue Jul 30, 2019 9:47 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 325772

Re: Friday Facts #305 - The Oil Changes

I haven't been playing for a while so I feel like it's out of my lane to complain, but I really really don't like removing heavy and light oil completely from the green science tier, or requiring water/steam piping to generate them. Among other reasons, being able to craft solid/rocket fuel with onl...
by BEEFE
Thu Jun 13, 2019 9:02 pm
Forum: Ideas and Suggestions
Topic: Visible pollution from electric mining drills
Replies: 6
Views: 3817

Re: Visible pollution from electric mining drills

Not exactly, but https://mods.factorio.com/mod/SmogVisualPollution I'll look into that because it does seem like a fun toy, but it doesn't help you distinguish pollution sources within a pollution cloud. For instance, look at this screenshot I found: https://steamuserimages-a.akamaihd.net/ugc/77959...
by BEEFE
Wed Jun 12, 2019 3:15 am
Forum: Ideas and Suggestions
Topic: Visible pollution from electric mining drills
Replies: 6
Views: 3817

Visible pollution from electric mining drills

What: Have electric mining drills emit dust/smoke particles. Why: Electric mining drills are tied with pumpjacks for most pollution per megawatt of any machine, and in my experience stay the #1 or 2 source of pollution in my whole factory until I start loading up assembler 3s with tier 3 modules. Ho...
by BEEFE
Tue Jun 11, 2019 4:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.47] Crash on startup (won't even get to the loading screen)
Replies: 9
Views: 2890

Re: [0.17.47] Crash on startup (won't even get to the loading screen)

0.17.48 no longer crashes for me. Very mysterious.
by BEEFE
Mon Jun 10, 2019 9:17 pm
Forum: Ideas and Suggestions
Topic: Better vehicle camera - panning ahead depending on speed
Replies: 4
Views: 1988

Re: Better vehicle camera - panning ahead depending on speed

This was the only thread on the subject I could find, but it's still a good idea. The car's niche is off-roading, since in built areas you're better off either laying rail or just sprinting down a paved road in an exoskeleton. Having to slow down below top speed, or else zoom way out and lose the ab...

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