Search found 22 matches

by BEEFE
Tue Jul 30, 2019 10:52 pm
Forum: Ideas and Suggestions
Topic: Get rid of barrels and all barrel-related content
Replies: 20
Views: 1138

Re: Get rid of barrels and all barrel-related content

I've used barrels of heavy oil to kickstart coal liquefaction at times, and I've used sulfuric acid barrels extensively in all four full games I've played. I have a have a hard time imagining a reason to barrel water or petrogas, but barreled H2SO4, heavy oil, and lube all have pretty obvious uses t...
by BEEFE
Tue Jul 30, 2019 9:47 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 55946

Re: Friday Facts #305 - The Oil Changes

I haven't been playing for a while so I feel like it's out of my lane to complain, but I really really don't like removing heavy and light oil completely from the green science tier, or requiring water/steam piping to generate them. Among other reasons, being able to craft solid/rocket fuel with onl...
by BEEFE
Thu Jun 13, 2019 9:02 pm
Forum: Ideas and Suggestions
Topic: Visible pollution from electric mining drills
Replies: 6
Views: 364

Re: Visible pollution from electric mining drills

Not exactly, but https://mods.factorio.com/mod/SmogVisualPollution I'll look into that because it does seem like a fun toy, but it doesn't help you distinguish pollution sources within a pollution cloud. For instance, look at this screenshot I found: https://steamuserimages-a.akamaihd.net/ugc/77959...
by BEEFE
Wed Jun 12, 2019 3:15 am
Forum: Ideas and Suggestions
Topic: Visible pollution from electric mining drills
Replies: 6
Views: 364

Visible pollution from electric mining drills

What: Have electric mining drills emit dust/smoke particles. Why: Electric mining drills are tied with pumpjacks for most pollution per megawatt of any machine, and in my experience stay the #1 or 2 source of pollution in my whole factory until I start loading up assembler 3s with tier 3 modules. Ho...
by BEEFE
Mon Jun 10, 2019 9:17 pm
Forum: Ideas and Suggestions
Topic: Better vehicle camera - panning ahead depending on speed
Replies: 4
Views: 402

Re: Better vehicle camera - panning ahead depending on speed

This was the only thread on the subject I could find, but it's still a good idea. The car's niche is off-roading, since in built areas you're better off either laying rail or just sprinting down a paved road in an exoskeleton. Having to slow down below top speed, or else zoom way out and lose the ab...
by BEEFE
Mon Jun 10, 2019 1:36 am
Forum: Resolved Problems and Bugs
Topic: [0.17.47] Crash on startup (won't even get to the loading screen)
Replies: 9
Views: 310

[0.17.47] Crash on start: D3D11_ERROR D3D11CreateDeviceAndSwapChain failed

Same issue. My Intel and NVIDIA drivers appear to be up to date.
by BEEFE
Wed Jun 05, 2019 6:55 pm
Forum: Modding help
Topic: Make recipe allowed producitivity Module
Replies: 12
Views: 2685

Re: Make recipe allowed producitivity Module

Sorry, I meant in the tutorial in the wiki. You've got documentation so you've done your job as a developer!
by BEEFE
Wed Jun 05, 2019 1:39 am
Forum: Modding help
Topic: Make recipe allowed producitivity Module
Replies: 12
Views: 2685

Re: Make recipe allowed producitivity Module

I know this is from 5 years ago but this is some really basic, important information that's not in the wiki or the stickied tutorial thread. The code is different from what Angel and Bob's Mods seem to use, but I couldn't figure out how to repurpose them while this worked right out of the box. If yo...
by BEEFE
Sat Jun 01, 2019 7:00 pm
Forum: Balancing
Topic: [0.17] Personal laser defense gets too good
Replies: 13
Views: 1798

Re: [0.17] Personal laser defense gets too good

I only just got started modding yesterday, but I thought a simple change to PLD would make it a lot more interesting: .25x damage and 4x rate of fire. I've only tested it on a small biter nest so far, but changing the damage per hit made it work way better imo. It mows down small and medium biters l...
by BEEFE
Fri May 31, 2019 9:48 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 110296

Re: Solar panels less of a no-brainer

Once the initial setup for the nuclear is done (which indeed does take some time and resource investment), it's pretty much a "I win" power generation method. I'm not saying nuclear should be nerfed, just that it crushes solar on many aspects - which is fine to me. Once nuclear becomes affordable, ...
by BEEFE
Thu May 30, 2019 11:13 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 110296

Re: Solar panels less of a no-brainer

Nuclear also requires the biggest logistical investment of anything other than space science. Even if you ignore circuits to optimize fuel consumption, you've got to: Transport fluid to a resource patch Set up a production line for a unique resource (versus solar panels using resources that you alr...
by BEEFE
Thu May 30, 2019 3:27 am
Forum: Ideas and Suggestions
Topic: Different Texture for Low Density Structure
Replies: 5
Views: 470

Re: Different Texture for Low Density Structure

I'll add that the current sprite is virtually invisible on yellow transport belts.
by BEEFE
Wed May 29, 2019 9:26 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 110296

Re: Solar panels less of a no-brainer

So it will make clear that uranium IS the transition between coal energy and solar energy. At the moment the transition is not clear, you can directly make solar panel without using the nuclear energy. I think it's intended : solar power is available significantly before nuclear. Solar panels and a...
by BEEFE
Wed May 29, 2019 7:42 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 491
Views: 134729

Re: Thank you (Make the dev-team happy today!)

I want to say that Factorio's trains allow the best fast travel I've ever seen in a game. Unlocking the ability to fast travel to a location requires 1) visiting the location, 2) investing a modest amount of time and resources along the route, but it's not at all onerous. The act of traveling isn't ...
by BEEFE
Wed May 29, 2019 7:32 pm
Forum: General discussion
Topic: Advice for chronic refactoring/rebuilding?
Replies: 11
Views: 1202

Re: Advice for chronic refactoring/rebuilding?

And trains: Do the tutorial *now*! They're not difficult. But everybody (even me, having played a lot of train games) played the first 50 hours or so without just because "oh but belts work fine so far...". But once you try trains you'll never want to go back. And that particular knowledge will pre...
by BEEFE
Wed May 29, 2019 7:46 am
Forum: General discussion
Topic: The new (enemy) graphics look sterile
Replies: 22
Views: 3962

Re: The new (enemy) graphics look sterile

Hannu wrote:
Wed May 29, 2019 7:14 am
Have you ever watched insects? Most of them are always clean. They clean themselves carefully to avoid health problems. In my opinion it is very natural that biters keep themselves clean too.
That must be why they hate pollution :{}
by BEEFE
Tue May 28, 2019 4:30 pm
Forum: Ideas and Suggestions
Topic: Display the max distance that an underground belts and pipes can go before placement
Replies: 6
Views: 331

Re: Display the max distance that an underground belts and pipes can go before placement

Seems like a toggle that could be put in the box next to the quickbar, along with the exoskeleton and personal roboport toggles. Definitely should be an option for people who want it (probably by default, I say as someone who wants it) with an option to turn it off. I bet seeing a max length preview...
by BEEFE
Tue May 28, 2019 4:13 pm
Forum: General discussion
Topic: The new (enemy) graphics look sterile
Replies: 22
Views: 3962

Re: The new (enemy) graphics look sterile

My main reaction was that spitters are finally as cute as biters, which rules. Biters were sort of a lateral move, since I liked their old saucer eyes and the skinny legs are a little off-putting, but I like that we can see their shrimpy faces now. The spawners are way less grody (I liked the grody ...
by BEEFE
Sun May 26, 2019 3:48 pm
Forum: Balancing
Topic: Pipes are too cheap, make barrels an attractive alternative!
Replies: 9
Views: 840

Re: Pipes are too cheap, make barrels an attractive alternative!

Oh right, this is kind of a fringe case but barrels are the easiest way to start coal liquefaction. Sometimes you just want to move some fluid around without having to invest much in infrastructure. Mostly as a newbie, sure, but there's value in letting newbies wade deeper at their own pace. e: If s...

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