Search found 29 matches
- Sat Aug 03, 2024 1:57 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 28151
Re: Friday Facts #422 - Tesla Turret
I think it looks fine, however, it could use a proper "charge-up" animation before it releases the energy, to give it more punch.
- Fri Jan 19, 2024 2:55 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 37968
Re: Friday Facts #394 - Assembler flipping and circuit control
Not a huge fan of the flipping implementation. I understand why it's done, but at this point, you could have gone all the way and just make the inputs and outputs dynamic and let the user assign which input and output uses what resource.
Now with the flipped inputs/outputs but unflipped building ...
Now with the flipped inputs/outputs but unflipped building ...
- Fri Jun 15, 2018 11:30 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 72637
Re: Friday Facts #247 - Pricing and its exploits
Good, mature response regarding Satisfactory, that's just how it should be. I think both games will follow different approaches. While Factorio will definitely be better regarding the building of huge bases and automation, Satisfactory can use the 3D graphics to make more interesting levels through ...
- Fri Dec 16, 2016 7:00 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 75000
Re: Friday Facts #169 - Combat revisit 2
You know that the combat sucks when you have to write something like this. No offense.First, to not bring the hopes of everyone up too much, this did not mean a combat overhaul.
- Fri Mar 04, 2016 5:30 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 241086
Re: Friday Facts #128 - Back down to earth
If you want to use the loader with assemblers, why not make an extra tier of assemblers, which are fast and can use the loader, but are only able to produce low-tier items like gears?
- Sat Mar 08, 2014 9:32 am
- Forum: News
- Topic: Friday Facts #24
- Replies: 38
- Views: 28605
Re: Friday Facts #24
Don't forget to change the graphics for the cables/wires before you release the trailer. Imho you should make them more stand out.
- Fri Dec 27, 2013 7:18 pm
- Forum: News
- Topic: Friday Facts #14
- Replies: 7
- Views: 17995
Re: Friday Facts #14
Wow it looks so much better, even though I'm not quite sure if the perspective is right.
- Mon Feb 18, 2013 12:41 am
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 50068
Re: Failing the Kickstarter
It actually just got a little coverage from RPS:
http://www.rockpapershotgun.com/2013/02 ... uary-2013/
http://www.rockpapershotgun.com/2013/02 ... uary-2013/
- Thu Feb 14, 2013 7:15 pm
- Forum: Show your Creations
- Topic: Compact factory
- Replies: 3
- Views: 11617
Re: Compact factory
Nice, I love compact designs. Maybe you can get it even smaller?
- Wed Feb 13, 2013 8:54 pm
- Forum: Show your Creations
- Topic: Mega Factory
- Replies: 10
- Views: 16241
Re: Mega Factory
Thank you ![Smile :)](./images/smilies/icon_e_smile.gif)
Hope this factory is an inspiration for other people to build even bigger and better ones! It just shows what is possible with this game.
![Smile :)](./images/smilies/icon_e_smile.gif)
Hope this factory is an inspiration for other people to build even bigger and better ones! It just shows what is possible with this game.
- Wed Feb 13, 2013 6:22 pm
- Forum: General discussion
- Topic: New hope, level 1
- Replies: 6
- Views: 8740
Re: New hope, level 1
If you researched steel processing, you should be able to melt iron plates in furnaces to make steel bars. ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Wed Feb 13, 2013 3:37 pm
- Forum: Ideas and Suggestions
- Topic: Multi-Belt-Inserter
- Replies: 4
- Views: 6698
Multi-Belt-Inserter
You know what would be awesome? A huge number of belts in sequence, all full of items. Problem: There is no way to get them down from the conveyor belts, because all you got is a long handed inserter, which has a maximum range of two belts. What if you have three belts or more?
If this is the case ...
If this is the case ...
- Wed Feb 13, 2013 2:48 pm
- Forum: Show your Creations
- Topic: Mega Factory
- Replies: 10
- Views: 16241
Re: Mega Factory
Thank you very much :) this game just makes so much fun. And the game never crashed once. It just shows how good you are in programming, even the bugs are most of the time just minor. And absolutely no stuttering, I can't even imagine how you did this with all the thousand objects on the conveyor ...
- Wed Feb 13, 2013 12:37 am
- Forum: Outdated/Not implemented
- Topic: sorter
- Replies: 1
- Views: 3361
Re: sorter
You can already build something like that with a filter/smart inserter ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Wed Feb 13, 2013 12:35 am
- Forum: Show your Creations
- Topic: Mega Factory
- Replies: 10
- Views: 16241
Re: Mega Factory
1) Well, I just wanted to make a factory which produces science pack 3s. Didn't think it was going to be so big. :D
2) Yes, they help a lot. When you have many assembling machines, drills or ovens in a sequence, they may have to wait to put the finished product on the belt because it is overcrowded ...
2) Yes, they help a lot. When you have many assembling machines, drills or ovens in a sequence, they may have to wait to put the finished product on the belt because it is overcrowded ...
- Wed Feb 13, 2013 12:10 am
- Forum: Show your Creations
- Topic: Mega Factory
- Replies: 10
- Views: 16241
Re: Mega Factory
Ah okay. Yeah got nearly 13 hours, not as much as I thought. Well, still no regrets ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Wed Feb 13, 2013 12:05 am
- Forum: Show your Creations
- Topic: Mega Factory
- Replies: 10
- Views: 16241
Re: Mega Factory
Thanks
Good question. I think I started Saturday and never stopped playing ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Tue Feb 12, 2013 11:30 pm
- Forum: Show your Creations
- Topic: Mega Factory
- Replies: 10
- Views: 16241
Mega Factory
Well, probably not the biggest factory, but still quite large.
So, here's the overview:
http://www.abload.de/thumb/wholepcjz2.png
As you can see, I have huge fields of resources so my factory won't run out of them so soon.
http://www.abload.de/thumb/mainiron7ej5b.png
Here's my main and first ...
So, here's the overview:
http://www.abload.de/thumb/wholepcjz2.png
As you can see, I have huge fields of resources so my factory won't run out of them so soon.
http://www.abload.de/thumb/mainiron7ej5b.png
Here's my main and first ...
- Tue Feb 12, 2013 9:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.8] Gears falling off the transport belt
- Replies: 9
- Views: 6682
Re: Gears (and maybe other items) falling off the transport
While I see your point MatlaPatate, I still want the game to be predictable. Things randomly falling of the belts make the game unpredictable. There are better ways to make the game harder ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Tue Feb 12, 2013 9:03 pm
- Forum: Outdated/Not implemented
- Topic: Idea: C-belt lane blocker
- Replies: 15
- Views: 9922
Re: Idea: C-belt lane blocker
Yeah, have fun with science pack 3 using that tactic ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)