Search found 13 matches

by CheeseMcBurger
Tue Dec 24, 2019 10:46 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 289
Views: 54785

Re: [0.12] Bugs, crashes & other issues

Version 3.1.15

Constructed rail, pole and signal is different than in the blueprint.

Image
by CheeseMcBurger
Fri Jun 07, 2019 5:07 pm
Forum: Not a bug
Topic: [0.17.47] Yellow stacking inserters are faster when placing on red belts.
Replies: 1
Views: 125

[0.17.47] Yellow stacking inserters are faster when placing on red belts.

Edit: It just occurred to me that this may be in fact because on the yellow belt the previous item may be blocking the placement for a couple of microseconds and this adds up over time. I'll leave this open nonetheless, just in case I'm wrong. Otherwise, please feel free to lick this thread. If you ...
by CheeseMcBurger
Fri Jun 07, 2019 5:04 pm
Forum: Not a bug
Topic: [0.17.47] Yellow inserters cannot pick up from red underground belt entrance
Replies: 1
Views: 127

[0.17.47] Yellow inserters cannot pick up from red underground belt entrance

Yellow inserters cannot pick up from red underground belt entrances. However, they can pick up from yellow underground belt entrances, as well as from red belts. This video demonstrates the bug as you can see from the second belt from the left. https://media.giphy.com/media/keZpzVOK8PLhQYMpeB/source...
by CheeseMcBurger
Tue Jun 04, 2019 7:39 pm
Forum: Outdated/Not implemented
Topic: Respect Windows Storage Paths
Replies: 34
Views: 1809

Re: Respect Windows Storage Paths

What a confrontational response. Too bad. Your response fascinates me. How would you have liked what I said to be phrased so you wouldn't consider it confrontational? I wasn't trying to be confrontational or aggressive. There was no meaning beyond reading the request and giving an honest answer. Th...
by CheeseMcBurger
Wed May 29, 2019 5:07 pm
Forum: Outdated/Not implemented
Topic: Respect Windows Storage Paths
Replies: 34
Views: 1809

Re: Respect Windows Storage Paths

What a confrontational response. Too bad.
by CheeseMcBurger
Mon May 27, 2019 5:21 pm
Forum: Outdated/Not implemented
Topic: Respect Windows Storage Paths
Replies: 34
Views: 1809

Re: Respect Windows Storage Paths

Klonan, I agree with MicahZoltu. This should be the default path, even if it can be changed in the config file. I believe it's the responsibility of every established software programmer to respect the OS's file hierarchy standard. MicahZoltu is right about using %localappdata% over %appdata% becaus...
by CheeseMcBurger
Sun May 26, 2019 2:30 pm
Forum: Not a bug
Topic: Not sure if bug, but there is almost no stone on default map
Replies: 1
Views: 170

Not sure if bug, but there is almost no stone on default map

Hi, I just noticed that on the map I am playing, there is close to zero stone. There was a small patch with max. 200k (if I remember that right) at the start location. There is a single tiny 1M quarry north of my base. Other than that, there is nothing else in the visible area. For comparison, I see...
by CheeseMcBurger
Sun May 26, 2019 11:39 am
Forum: Balancing
Topic: Pipes are too cheap, make barrels an attractive alternative!
Replies: 9
Views: 840

Re: Pipes are too cheap, make barrels an attractive alternative!

> This way players will be more enticed to use barrels for medium-distance transport.

If by "enticed" you mean "forced and annoyed", then you are right.
by CheeseMcBurger
Wed May 22, 2019 9:56 pm
Forum: Balancing
Topic: Blue science is too hard to get
Replies: 42
Views: 10700

Re: Blue science is too hard to get

The suggestions are welcome, but don't really help with the big issue, which is the massive step you have to undertake between green and blue, that is about 10 times bigger than the step from red to green.
by CheeseMcBurger
Tue May 21, 2019 3:57 am
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 4830

Re: When do YOU give up and start fresh?

So I've launched rockets on two maps now, and I'm finding to do so on my third map is proving to be rather frustrating. I was just curious what other players' thoughts were about throwing in the towel on a game. When do you say, "Ok, I've had it with this map, time to start over?" Usually around bl...
by CheeseMcBurger
Tue May 21, 2019 3:52 am
Forum: General discussion
Topic: Why i will never play 0.17
Replies: 45
Views: 8971

Re: Why i will never play 0.17

0.17 cons: - the new quickbar is utterly unusable, i'd rather have something i just crafted added to my quickbar than 100 hotkeys that i don't even need because there's a pipette tool - almost every graphic they touched has gotten worse: -- enemies look sterile -- laser tower projectiles don't glow...
by CheeseMcBurger
Sun May 19, 2019 10:42 pm
Forum: Balancing
Topic: Blue science is too hard to get
Replies: 42
Views: 10700

Re: Blue science is too hard to get

Blue science really is the point in the game where you need to take automation serious. You can play around with red and green but no longer with blue. [...] I am not sure yet what the solution should be. As an average player, I find blue science it enormously tedious. For red and green I can setup...
by CheeseMcBurger
Sun May 19, 2019 10:07 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 110281

Re: Solar panels less of a no-brainer

I like solar panels as they are. You need a lot of different resources, especially oil make them a challenge. I rather use them because it's too complicated. If they were any less efficient as they already are, I wouldn't use them at all, and I maybe have 20 solar panels in total.

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