Search found 48 matches
- Wed Nov 01, 2023 9:03 pm
- Forum: Modding help
- Topic: Understand data.raw entity pictures
- Replies: 11
- Views: 1117
Re: Understand data.raw entity pictures
That seems certainly interesting yeah. Is it similar to https://github.com/JohnTheCoolingFan/factorio-lib-rs by running the mods settings / data stage lua files and extracting the data table from that? In the end I'll still need a factorio install since I'll need all the sprites for vanilla entitie...
- Wed Nov 01, 2023 7:12 pm
- Forum: Modding help
- Topic: Understand data.raw entity pictures
- Replies: 11
- Views: 1117
Re: Understand data.raw entity pictures
Do I correctly understand that you expect the prototype instance data of a given mod to be in the file `../dumps/data-raw-dump.json`? And that creating that file from your app is still a to do? I have code ready that can pull the data from any mod without starting the game. Would that be interesting...
- Sat Oct 21, 2023 9:21 pm
- Forum: General discussion
- Topic: Anyone else got hyped enough about space age that they had to dive into space exploration?
- Replies: 17
- Views: 3317
Re: Anyone else got hyped enough about space age that they had to dive into space exploration?
I thought about it. Then I decided to wait for the real deal.
- Mon Oct 16, 2023 9:34 pm
- Forum: Mods
- Topic: Is Krastorio 2 stable yet?
- Replies: 2
- Views: 714
Re: Is Krastorio 2 stable yet?
Definitely not years. When I played it 1-2 years back, recipes still changed a lot - and thats the opposite of stable...
- Sun Oct 15, 2023 7:43 pm
- Forum: Mods
- Topic: Is Krastorio 2 stable yet?
- Replies: 2
- Views: 714
Is Krastorio 2 stable yet?
I think it's been 1-2 years since I tried Krastorio. When I played it, every update still changed a lot of the recipes around, which is the reason I stopped. The game was complex enough without the additional changes every week. I'm curious to give it another go, if the recipes became stable since t...
- Wed Oct 11, 2023 7:34 pm
- Forum: Modding help
- Topic: Understand data.raw entity pictures
- Replies: 11
- Views: 1117
Re: Understand data.raw entity pictures
I guess I just wait then
- Tue Oct 10, 2023 5:09 pm
- Forum: Modding help
- Topic: Understand data.raw entity pictures
- Replies: 11
- Views: 1117
Re: Understand data.raw entity pictures
BrainGamer_, how far are you with that? I'm no Rust developer and just used my side project as a means to learn some Rust and also create a renderer that does certain things I need. Maybe we could team up, although I admit that I'm probably of little help. But I already have a small LUA script that ...
- Mon Oct 09, 2023 6:19 pm
- Forum: Modding help
- Topic: Understand data.raw entity pictures
- Replies: 11
- Views: 1117
Re: Understand data.raw entity pictures
> For some entities there are additionally legacy properties which provide an alternative method so you would have to handle those as well if you really want to handle all cases, but they are rarely used. Isn't there a common method that's used for blueprints? There's no animations in blueprints for...
- Mon Oct 09, 2023 4:51 pm
- Forum: Modding help
- Topic: Understand data.raw entity pictures
- Replies: 11
- Views: 1117
Understand data.raw entity pictures
I'm trying to programmatically find the entity pictures from the data.raw table. If I take the "big-electric-pole" table for example, it has this property: pictures = { layers = { { filename = "__base__/graphics/entity/big-electric-pole/big-electric-pole.png", -- shortened for br...
- Sat Aug 26, 2023 9:14 pm
- Forum: Not a bug
- Topic: Factorio seems to output base64 strings with wrong padding
- Replies: 3
- Views: 586
Re: Factorio seems to output base64 strings with wrong padding
Thanks boskid, I missed the leading zero! Base64's are now all valid!
- Fri Aug 25, 2023 11:49 pm
- Forum: Not a bug
- Topic: Factorio seems to output base64 strings with wrong padding
- Replies: 3
- Views: 586
Factorio seems to output base64 strings with wrong padding
I noticed that I cannot decode many the Base64 string that come out of Factorio, when the base64 decoder does not ignore the padding. For example, this one . https://base64.guru/tools/validator says it is invalid https://onlinebase64tools.com/validate-base64 says it is invalid Javascript fetch() is ...
- Sat May 01, 2021 9:58 pm
- Forum: Ideas and Suggestions
- Topic: Please remove the Spidertron screen wobble
- Replies: 9
- Views: 2899
Re: Please remove the Spidertron screen wobble
Yes, please remove the wobble. It's making me sea sick. I'd like to use spidertron more, but I can't with that wobble .
- Sun May 24, 2020 8:14 pm
- Forum: Ideas and Suggestions
- Topic: Copy/Paste Train Schedule in Trains List
- Replies: 6
- Views: 1562
Re: Copy/Paste Train Schedule in Trains List
I think you can copy and paste them already with shift-mouse click, just like with assemblers and many other tools, no?
- Sun May 24, 2020 6:11 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 53667
Re: Friday Facts #348 - The final GUI update
I think the green, red and blue circuits and sulfur is far too bright. Before that, everything was more homogeneous and pleasant. With the symbols, I found it more homogeneous before, because much more 2D favors because it looks homogeneous. A lot of things are now moving towards 3D and some icons ...
- Sat May 23, 2020 12:36 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 53667
Re: Friday Facts #348 - The final GUI update
UI/Tabs: [...] In every Windows application I can think of, the open tab is highlighted, and the hidden ones are dark, so Factorio is directly opposite of that which feels confusing. In Factorio, I always wonder if I am on the correct tab. +1 Sound Effects: The sound effects are just too much. [......
- Fri May 22, 2020 6:31 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 53667
Re: Friday Facts #348 - The final GUI update
The new icons look dope! But I really dislike them as world-sprites (on belts and on the ground). They are too intense, stick out too much, are too polished and look more like plastic trinkets than real stuff. The plates look more like cubes, not flat at all. The sulfur is too green. The new landfil...
- Fri May 22, 2020 9:47 am
- Forum: Ideas and Suggestions
- Topic: Infinite radar range research is a must now.
- Replies: 39
- Views: 9901
Re: Infinite radar range research is a must now.
Bumping this. I'm starting to build my first mega base and it's on train world. It makes the radars short scanning range very noticable the bigger the factory becomes and the more you need to scout ahead. I don't have any strong feelings for infinite radar range, but the range should definitely be e...
- Wed May 20, 2020 10:04 pm
- Forum: Implemented in 2.0
- Topic: improve train block overlay: add directions
- Replies: 57
- Views: 13754
Re: Quality of life improvement: Visualize one-way rails with arrow
If a new player is trying to make this rail a 2-way rail, this will help them immensely, even if they don't yet understand how rail signals work. I think the player even shouldn't start using rails without such understanding. A good tutorial is a must. There are good tutorials. Then, just a little ...
- Wed May 20, 2020 10:02 pm
- Forum: Ideas and Suggestions
- Topic: Bikeshedding about non-blocking saving on Windows
- Replies: 20
- Views: 4383
- Wed May 20, 2020 9:19 pm
- Forum: Ideas and Suggestions
- Topic: Construction Robot issues that have been bugging me for ever and possible solutions
- Replies: 4
- Views: 2008
Re: Construction Robot issues that have been bugging me for ever and possible solutions
Issue 1: Deconstruction times being ignored Issue 2: Turrets shooting the very moment they are built 1) I am against that suggestion. Factorio is about building huge intertwined production lines. The waiting is already done during construction of the item. Once the item is finished, you shouldn't h...