Search found 36 matches

by CheeseMcBurger
Sun May 24, 2020 8:14 pm
Forum: Ideas and Suggestions
Topic: Copy/Paste Train Schedule in Trains List
Replies: 6
Views: 153

Re: Copy/Paste Train Schedule in Trains List

I think you can copy and paste them already with shift-mouse click, just like with assemblers and many other tools, no?
by CheeseMcBurger
Sun May 24, 2020 6:11 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11855

Re: Friday Facts #348 - The final GUI update

I think the green, red and blue circuits and sulfur is far too bright. Before that, everything was more homogeneous and pleasant. With the symbols, I found it more homogeneous before, because much more 2D favors because it looks homogeneous. A lot of things are now moving towards 3D and some icons ...
by CheeseMcBurger
Sat May 23, 2020 12:36 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11855

Re: Friday Facts #348 - The final GUI update

UI/Tabs: [...] In every Windows application I can think of, the open tab is highlighted, and the hidden ones are dark, so Factorio is directly opposite of that which feels confusing. In Factorio, I always wonder if I am on the correct tab. +1 Sound Effects: The sound effects are just too much. [......
by CheeseMcBurger
Fri May 22, 2020 6:31 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11855

Re: Friday Facts #348 - The final GUI update

The new icons look dope! But I really dislike them as world-sprites (on belts and on the ground). They are too intense, stick out too much, are too polished and look more like plastic trinkets than real stuff. The plates look more like cubes, not flat at all. The sulfur is too green. The new landfil...
by CheeseMcBurger
Fri May 22, 2020 9:47 am
Forum: Ideas and Suggestions
Topic: Infinite radar range research is a must now.
Replies: 39
Views: 2906

Re: Infinite radar range research is a must now.

Bumping this. I'm starting to build my first mega base and it's on train world. It makes the radars short scanning range very noticable the bigger the factory becomes and the more you need to scout ahead. I don't have any strong feelings for infinite radar range, but the range should definitely be e...
by CheeseMcBurger
Wed May 20, 2020 10:04 pm
Forum: Ideas and Suggestions
Topic: Quality of life improvement: Visualize one-way rails with arrow
Replies: 13
Views: 354

Re: Quality of life improvement: Visualize one-way rails with arrow

If a new player is trying to make this rail a 2-way rail, this will help them immensely, even if they don't yet understand how rail signals work. I think the player even shouldn't start using rails without such understanding. A good tutorial is a must. There are good tutorials. Then, just a little ...
by CheeseMcBurger
Wed May 20, 2020 10:02 pm
Forum: Ideas and Suggestions
Topic: Bikeshedding about non-blocking saving on Windows
Replies: 20
Views: 582

Re: Bikeshedding about non-blocking saving on Windows

ptx0 wrote:
Wed May 13, 2020 2:07 am
running a server on windows is a bit of a novelty since it doesn't even support basic server functionality..
What an ignorant statement.
by CheeseMcBurger
Wed May 20, 2020 9:19 pm
Forum: Ideas and Suggestions
Topic: Construction Robot issues that have been bugging me for ever and possible solutions
Replies: 4
Views: 216

Re: Construction Robot issues that have been bugging me for ever and possible solutions

Issue 1: Deconstruction times being ignored Issue 2: Turrets shooting the very moment they are built 1) I am against that suggestion. Factorio is about building huge intertwined production lines. The waiting is already done during construction of the item. Once the item is finished, you shouldn't h...
by CheeseMcBurger
Sat May 02, 2020 10:07 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 5199

Re: Meaningful Content Update

I realize it's a small team and making a quality game takes time, but sometimes I have to wonder if your priorities are in the wrong place. This game is still in early access and going to be 1.0 soon. If you believe than polishing the game is a wrong priority, then I'm glad you're not project manag...
by CheeseMcBurger
Mon Apr 27, 2020 11:28 am
Forum: Ideas and Suggestions
Topic: Hotbar Quickcrafting
Replies: 31
Views: 1713

Re: Hotbar Quickcrafting

Thanks for merging this.

It would be nice if someone from the dev team could give his thoughts on this request. Do you consider this a good idea and do you plan on implement this someday? Or is it something you rather do not implement.

Thanks.
by CheeseMcBurger
Fri Apr 24, 2020 7:17 pm
Forum: General discussion
Topic: is checking biter path cheating?
Replies: 16
Views: 1559

Re: is checking biter path cheating?

Understading the rules of a game and using them to your advantage is the complete opposite of cheating. I might have misunderstood. I thought OP is using debug visualization to display routes planned by pathfinder ... if that is not the case, I take back my original statement. Might as well be me t...
by CheeseMcBurger
Fri Apr 24, 2020 6:05 pm
Forum: General discussion
Topic: is checking biter path cheating?
Replies: 16
Views: 1559

Re: is checking biter path cheating?

JimBarracus wrote:
Mon Apr 20, 2020 4:53 am
What do you think? Is checking biter paths cheating?
Understading the rules of a game and using them to your advantage is the complete opposite of cheating.
by CheeseMcBurger
Fri Apr 24, 2020 5:34 pm
Forum: Ideas and Suggestions
Topic: Else output for decider combinator
Replies: 30
Views: 1767

Re: Else output for decider combinator

quyxkh wrote:
Fri Apr 24, 2020 3:46 pm
This forum is the place to make such arguments. Anybody can check whether what I said is true. If I'm wrong, show the counterexample.
Making wild, unfounded claims and then putting the effort to prove you wrong on the other person is not how you make an argument. It's absurd.
by CheeseMcBurger
Fri Apr 24, 2020 3:42 pm
Forum: Balancing
Topic: Remove Train Stop research, add Train Stop to first "Railway" research
Replies: 9
Views: 993

Re: Remove Train Stop research, add Train Stop to first "Railway" research

It's daunting enough for new players just to figure out how to build rail networks in the first place! Combining those two techs does not make it more daunting. And to help new players to figure out rail networks, there is a vey good tutorial. +1 for OP. Splitting up Railway and Automated Rail Tran...
by CheeseMcBurger
Fri Apr 24, 2020 3:22 pm
Forum: Ideas and Requests For Mods
Topic: Ammo Level Indicator
Replies: 3
Views: 243

Re: Ammo Level Indicator

If turrets could be read by the circuit network, this would be a fun circuit to build. Too bad you cannot connect turrets to the circuit network.
by CheeseMcBurger
Fri Apr 24, 2020 3:13 pm
Forum: Ideas and Suggestions
Topic: Hotbar Quickcrafting
Replies: 31
Views: 1713

Crafting items from the quick bar.

TL;DR Add the possibility to craft items from the quick bar slots. What? How it should work: CTRL-CLICK a ghost or item stack on the quick bar, to add 1 of that item type to the crafting queue. SHIFT-CLICK a ghost or item stack on the quick bar, to add 5 of that item type to the crafting queue. Cli...
by CheeseMcBurger
Fri Apr 24, 2020 1:14 pm
Forum: Ideas and Suggestions
Topic: Else output for decider combinator
Replies: 30
Views: 1767

Re: Else output for decider combinator

Can you show us what you want it for? I don't have any immediate uses, but i might later. [...] Nobody who's built anything substantial with circuits is serously arguing they need changing. [...] And how do you know that? Does anybody who builds anything substantial report their experience directly...
by CheeseMcBurger
Fri Apr 24, 2020 12:59 pm
Forum: Ideas and Suggestions
Topic: Check for Factorio updates before loading sprites
Replies: 5
Views: 218

Re: Check for Factorio updates before loading sprites

It will be better to check it before the data stage, why are we need all prototypes for the game update? Of course it must be optionally. Well, because the "content pipeline" is not that well though out and GUI styles and assets are mixed with everything else, so the game is not able to create and ...
by CheeseMcBurger
Fri Apr 24, 2020 12:50 pm
Forum: Ideas and Suggestions
Topic: Give us the ability to chose a specific tutorial
Replies: 1
Views: 124

Re: Give us the ability to chose a specific tutorial

Yes, I'm in the same position and it makes me not want to do the tutorial at all. Please let us just do the tutorial that we're interested in.
by CheeseMcBurger
Fri Apr 24, 2020 12:48 pm
Forum: Ideas and Suggestions
Topic: Blueprints should not be items
Replies: 20
Views: 791

Re: Blueprints should not be items

I agree. Using blueprints is inconsistent and confusing. I've been playing Factorio on and off for about a year and a half and still manage to do it wrong from time to time. I don't see the point in having them as icons, either.

I don't know how to make it better, but some change should be made.

Go to advanced search