Search found 112 matches

by CheeseMcBurger
Sun Jun 28, 2026 9:30 am
Forum: Ideas and Suggestions
Topic: Deconstruction tile/entity and Superforce Building
Replies: 5
Views: 1160

Re: Deconstruction tile/entity and Superforce Building

Also see Add Deconstruction to Blueprints

I'd like to bump this again for 2.1.

Please, add this. It would be a small and simple change with a big quality of life improvement!
by CheeseMcBurger
Sat Jun 27, 2026 8:34 am
Forum: Releases
Topic: Version 2.1.7
Replies: 243
Views: 156384

Re: Version 2.1.7

How do I change the lane that the inserters drop the items?
by CheeseMcBurger
Fri Jun 19, 2026 8:50 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 33238

Re: Friday Facts #443 - More Planet Deliveries

These graphics are beatiful.

Is there any chance you could maybe share your Blender templates or presets for lighting and rendering, for those who may like to try creating some custom entities that fit right into the look and feel of Factorio?
by CheeseMcBurger
Fri Jun 12, 2026 12:34 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 55175

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

The new stromatolites and especially the new Vulcanos rocks look bad.
by CheeseMcBurger
Sat Jul 26, 2025 9:36 am
Forum: Ideas and Suggestions
Topic: Add Deconstruction to Blueprints
Replies: 3
Views: 924

Re: Add Deconstruction to Blueprints



and want to remove only these specific poles and these specific places


Put something you don't use elsewhere like wooden chests in those spots. Deconstruct wooden chests after.


That's merely a workaround. But thanks for the suggestion regardless, I did not think of this to solve this issue ...
by CheeseMcBurger
Sat Jul 26, 2025 9:34 am
Forum: Ideas and Suggestions
Topic: Deconstruction in blueprints
Replies: 9
Views: 11538

Re: Deconstruction in blueprints

+1
by CheeseMcBurger
Fri Jul 25, 2025 10:23 am
Forum: Ideas and Suggestions
Topic: Unobtrusive Alt Mode
Replies: 8
Views: 2672

Re: Unobtrusive Alt Mode

I'd also like to see this in vanilla. Annoyed me for some years now. Perhaps add an options that lets me set an icon scale of my choosing.
by CheeseMcBurger
Fri Jul 25, 2025 9:54 am
Forum: Ideas and Suggestions
Topic: Add Deconstruction to Blueprints
Replies: 3
Views: 924

Add Deconstruction to Blueprints

TL;DR
Blueprints should also be able to deconstuct entities at specific locations, not only where new entities are being build.


What and Why?

I have places a grid of roboports and electic poles across my entire base. I want to replace the eletric poles with substations. The substation require ...
by CheeseMcBurger
Mon Jun 30, 2025 8:53 pm
Forum: Ideas and Suggestions
Topic: 3-digit precision for machine mouse-over production stats (could be in settings menu)
Replies: 3
Views: 1039

Re: 3-digit precision for machine mouse-over production stats (could be in settings menu)


Factorio uses 64-bit Signed Integers internally, so it is inherently impossible to get an "exact" Decimal conversion


That has nothing to do with the question. The decimal number OP is mentioning is already a calculated number rounded to 2 decimals. It is exactly as exact or not exact as the ...
by CheeseMcBurger
Sat Jun 14, 2025 2:11 pm
Forum: Ideas and Suggestions
Topic: Land Mines not counting towards "building destroyed"
Replies: 9
Views: 5375

Re: Land Mines not counting towards "building destroyed"

+1, I'm using mines heavily and I am going INSANE! Mines getting destroyed before they're armed is nothing I can do anything against. I want to mute this without mods, so I can play with achievements.
by CheeseMcBurger
Sun Jun 08, 2025 10:29 am
Forum: Ideas and Suggestions
Topic: Undo map seed
Replies: 7
Views: 3738

Re: Undo map seed

I like this. I would add that it would be great to have a list of previously watched seeds in the map generator.
by CheeseMcBurger
Sun Jun 08, 2025 10:27 am
Forum: Ideas and Suggestions
Topic: Hotkey for "Random Seed" in the Map Creation
Replies: 3
Views: 2060

Re: Hotkey for "Random Seed" in the Map Creation

I like the idea and this sounds like an easy addition.
by CheeseMcBurger
Fri May 30, 2025 3:10 pm
Forum: Technical Help
Topic: Atlas cache is 27 GB
Replies: 3
Views: 1222

Re: Atlas cache is 27 GB

I have only Space Age. I briefly had a factory planner mod and Staged Blueprint Planning active. But it sounds unreasonable that they would blow up the atlas cache that much. And what do you mean by cache files? I don't think that's something that I can even control. With that said, this is not ...
by CheeseMcBurger
Fri May 30, 2025 10:46 am
Forum: Technical Help
Topic: Atlas cache is 27 GB
Replies: 3
Views: 1222

Atlas cache is 27 GB

Is it normal that the atlas cache is 27 GB big?

Mode LastWriteTime Length Name
---- ------------- ------ ----
-a--- 05.05.2025 21:06 9553236942 atlas-cache.2.dat
-a--- 23.05.2025 20:31 9589360951 atlas-cache.3.dat
-a--- 23.05.2025 20:27 9564064055 atlas-cache.dat
by CheeseMcBurger
Sat May 10, 2025 11:07 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 70273

How to upcycle?

I need quality items. But with the amount of options I have, I feel really lost. This is especially, because I know there's really just one or two ways to effectively create high-quality items. Everything else is just wasteful. This makes it quite frustrating for me, because I like the puzzle, but I ...
by CheeseMcBurger
Mon Apr 28, 2025 10:06 pm
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 22260

Re: Quality killed this game for me

> I just think it eats away at the sense of accomplishment for designing great things, when eventually they will be no longer applicable. I guess, said another way.

Very well said.

> until the very very end game.

And that's several dozen hours into the game. A point where a serious question is ...
by CheeseMcBurger
Mon Apr 28, 2025 9:49 pm
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 22260

Quality killed this game for me

One thing I loved about Factorio was the immense replayability, because it was so easy to improve previous layouts and factories. You quite quickly reach the point where you get advanced oil refining, assembler 3 or stack inserters, so that you can really start tinkering and optimising.

I feel like ...

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