Search found 121 matches

by CheeseMcBurger
Tue Sep 01, 2026 10:25 pm
Forum: Questions, reviews and ratings
Topic: Helmod 2.3.0 / Factorio 2.1 / How to plan for SPM?
Replies: 0
Views: 105

Helmod 2.3.0 / Factorio 2.1 / How to plan for SPM?

I like to plan science pack creation for a target SPM value, and then see how many of the individual science packs my factors needs to output per second, and then have the required input resources be calculated by Helmod.

Is that possible and if yes, can you guide me through how I do that?
by CheeseMcBurger
Tue Sep 01, 2026 10:16 pm
Forum: Questions, reviews and ratings
Topic: Helmod 2.3.0 / Factorio 2.1 / How to add beacons?
Replies: 0
Views: 67

Helmod 2.3.0 / Factorio 2.1 / How to add beacons?

How do you add beacons – what is the difference between the [+] button and the "Amount, affecting one" ?
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It's not the same as adding one beacon with amount: 2,
and having two beacons with amount: 1,
result in different numbers like power consumption.
by CheeseMcBurger
Fri Aug 14, 2026 2:00 pm
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 74
Views: 17227

Re: Friday Facts #445 - The Biters Bite Back


Especially on Gleba it feels very demotivating if you clear a lot of nests just for them to be back and immediately spawn really strong enemies.


I'm back on Gleba right now. Haven't had to kill any enemies on Gleba for about 150 hours.

Then I started to kill 4-5 Nests just for fun.

Now I'm ...
by CheeseMcBurger
Thu Aug 13, 2026 7:15 pm
Forum: Assigned
Topic: [Genhis] "Not enough to fill one rocket" in wrong situations
Replies: 2
Views: 597

Re: [Genhis] "Not enough to fill one rocket" in wrong situations

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Same bug here. Rocket simply refuses to launch. It's the only ship docked at Gleba.

2.1.14-1
by CheeseMcBurger
Wed Aug 12, 2026 6:46 pm
Forum: Technical Help
Topic: [2.1.9 and 2.0.77] Really bad visual stuttering on the Steam version with my Gleba base
Replies: 1
Views: 464

Re: [2.1.9] Really bad visual stuttering on the Steam version with my Gleba base

I also experience terrible FPS in Gleba, but only after playing for a while. The FPS first drop only when zoomed out. The longer I play, the worse the FPS drop, that then also happens at any zoom stage.
by CheeseMcBurger
Fri Jul 31, 2026 10:41 am
Forum: Ideas and Suggestions
Topic: Hold Mouse Button to Evacuate!
Replies: 5
Views: 583

Hold Mouse Button to Evacuate!

TL;DR
Hold Mouse Button to Evacuate items from containers


What?
If you want to evacuate items from a container, you must click all cells individually.

Instead, it would be great if you could just hold down the mouse button and hover over the cells you want evacuated. Same way like ...
by CheeseMcBurger
Thu Jul 23, 2026 3:09 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 212853

Re: Version 2.1.7



Can we please fix the issue where inserters can overload a belt causing it to get stuck? It's just not fun counting items and controlling inserters on every second bigger construction. It's a genuinely awful experience that doesn't align with the idea behind Factorio, where belts are to move ...
by CheeseMcBurger
Thu Jul 23, 2026 6:21 am
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 212853

Re: Version 2.1.7

Can we please fix the issue where inserters can overload a belt causing it to get stuck? It's just not fun counting items and controlling inserters on every second bigger construction. It's a genuinely awful experience that doesn't align with the idea behind Factorio, where belts are to move items ...
by CheeseMcBurger
Sun Jun 28, 2026 9:30 am
Forum: Ideas and Suggestions
Topic: Deconstruction tile/entity and Superforce Building
Replies: 5
Views: 1269

Re: Deconstruction tile/entity and Superforce Building

Also see Add Deconstruction to Blueprints

I'd like to bump this again for 2.1.

Please, add this. It would be a small and simple change with a big quality of life improvement!
by CheeseMcBurger
Sat Jun 27, 2026 8:34 am
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 212853

Re: Version 2.1.7

How do I change the lane that the inserters drop the items?
by CheeseMcBurger
Fri Jun 19, 2026 8:50 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 39483

Re: Friday Facts #443 - More Planet Deliveries

These graphics are beatiful.

Is there any chance you could maybe share your Blender templates or presets for lighting and rendering, for those who may like to try creating some custom entities that fit right into the look and feel of Factorio?
by CheeseMcBurger
Fri Jun 12, 2026 12:34 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 388
Views: 68916

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

The new stromatolites and especially the new Vulcanos rocks look bad.
by CheeseMcBurger
Sat Jul 26, 2025 9:36 am
Forum: Ideas and Suggestions
Topic: Add Deconstruction to Blueprints
Replies: 3
Views: 1013

Re: Add Deconstruction to Blueprints



and want to remove only these specific poles and these specific places


Put something you don't use elsewhere like wooden chests in those spots. Deconstruct wooden chests after.


That's merely a workaround. But thanks for the suggestion regardless, I did not think of this to solve this issue ...
by CheeseMcBurger
Sat Jul 26, 2025 9:34 am
Forum: Ideas and Suggestions
Topic: Deconstruction in blueprints
Replies: 9
Views: 11989

Re: Deconstruction in blueprints

+1
by CheeseMcBurger
Fri Jul 25, 2025 10:23 am
Forum: Ideas and Suggestions
Topic: Unobtrusive Alt Mode
Replies: 8
Views: 2859

Re: Unobtrusive Alt Mode

I'd also like to see this in vanilla. Annoyed me for some years now. Perhaps add an options that lets me set an icon scale of my choosing.
by CheeseMcBurger
Fri Jul 25, 2025 9:54 am
Forum: Ideas and Suggestions
Topic: Add Deconstruction to Blueprints
Replies: 3
Views: 1013

Add Deconstruction to Blueprints

TL;DR
Blueprints should also be able to deconstuct entities at specific locations, not only where new entities are being build.


What and Why?

I have places a grid of roboports and electic poles across my entire base. I want to replace the eletric poles with substations. The substation require ...

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