Search found 95 matches

by CheeseMcBurger
Sat May 10, 2025 11:07 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 30
Views: 1016

How to upcycle?

I need quality items. But with the amount of options I have, I feel really lost. This is especially, because I know there's really just one or two ways to effectively create high-quality items. Everything else is just wasteful. This makes it quite frustrating for me, because I like the puzzle, but I ...
by CheeseMcBurger
Mon Apr 28, 2025 10:06 pm
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 3522

Re: Quality killed this game for me

> I just think it eats away at the sense of accomplishment for designing great things, when eventually they will be no longer applicable. I guess, said another way.

Very well said.

> until the very very end game.

And that's several dozen hours into the game. A point where a serious question is ...
by CheeseMcBurger
Mon Apr 28, 2025 9:49 pm
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 3522

Quality killed this game for me

One thing I loved about Factorio was the immense replayability, because it was so easy to improve previous layouts and factories. You quite quickly reach the point where you get advanced oil refining, assembler 3 or stack inserters, so that you can really start tinkering and optimising.

I feel like ...
by CheeseMcBurger
Mon Dec 02, 2024 5:18 pm
Forum: Ideas and Suggestions
Topic: Add "Connect To Logistic Network" To Requester Chests
Replies: 9
Views: 1204

Re: Add "Connect To Logistic Network" To Requester Chests

I am talking about the connection to the logistics network, not the connection to the circuit network.

https://www.reddit.com/media?url=https% ... c77b020735
by CheeseMcBurger
Sun Dec 01, 2024 11:05 am
Forum: Outdated/Not implemented
Topic: Add options to exclude logistic elements from the network
Replies: 4
Views: 545

Re: Add options to exclude logistic elements from the network

> And my personal belongings screw them up.

What do you mean by "your personal belongings"? Items in your inventory are not in the logistics network.
by CheeseMcBurger
Sun Dec 01, 2024 11:03 am
Forum: Ideas and Suggestions
Topic: Space Platform Orbital Drop Slots
Replies: 1
Views: 297

Re: Space Platform Orbital Drop Slots

Why do you need this? I see two reasons not complicating the situation:

1) If you have multiple cargo bays, filling the available drop slots immediately sends the pod on its way freeing them up. Adding additional drop slots would not increase the speed you could do that.

2) If you regularly need ...
by CheeseMcBurger
Sun Dec 01, 2024 10:58 am
Forum: Ideas and Suggestions
Topic: Add "Connect To Logistic Network" To Requester Chests
Replies: 9
Views: 1204

Add "Connect To Logistic Network" To Requester Chests

TL;DR
Requester chests should be connectable to the logistics network in the same way inserters are, enabling the requests on certain conditions.


What?
Inserters can be connected to the logistics network, allowing for conditions that are based on the amount of items within the logistic network ...
by CheeseMcBurger
Mon Nov 25, 2024 6:45 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 407
Views: 83606

Re: Gleba has killed the game for me.

Gleba fucking sucks! There are so many reason it sucks, I really don't care to write them all down. Fuck Gleba and fuck the fucking Stompers and shit!
by CheeseMcBurger
Thu Nov 21, 2024 7:28 pm
Forum: Balancing
Topic: Restarting nutrients supply is a pain in the ass
Replies: 15
Views: 2714

Re: Restarting nutrients supply is a pain in the ass


I chose the strategy of "it must never stop", and it hasn't for over 100 hours
Think of nutrients as your power grid


Copium. No-one designs his factory to be a pain in the ass to reboot or cold-boot. If anything, designing the game around this mechanic is an oversight from the game developers ...
by CheeseMcBurger
Wed Nov 20, 2024 7:11 pm
Forum: Balancing
Topic: Restarting nutrients supply is a pain in the ass
Replies: 15
Views: 2714

Restarting nutrients supply is a pain in the ass

I have a small factory and restarting nutrients is a pain in the ass. You need an abnormal amount of spoilage to get it going again and the nutrient production in the biochambers takes so many nutrients, it's absurd. This is not fun, it's nothing but a major pain in the ass.
by CheeseMcBurger
Sun Nov 17, 2024 11:15 pm
Forum: Balancing
Topic: Steam Engine should not "scale down" automatically.
Replies: 27
Views: 20626

Re: Steam Engine should not "scale down" automatically.


It forces you to really consider how to use signals and switches to balance your grid, conserve fuel and limit pollution.


You don't have signals and switches that early, so it makes sense that a comparatively weak power source (that also causes significant pollution and takes away precious ...
by CheeseMcBurger
Sun Nov 17, 2024 11:08 pm
Forum: Balancing
Topic: Gleba early game should be made easier significantly
Replies: 46
Views: 9915

Re: Gleba early game should be made easier significantly


Whatever it's main point or not - early game on Gleba is frustratingly hard compared to Vulcanus and Fulgora.


I completely agree. I'ts not that I dislike the spoilage mechanic. It's that I feel that I can't progress, until I figured out every step of all the paths I must take, immediately.

On ...
by CheeseMcBurger
Sat Nov 16, 2024 1:22 pm
Forum: Gameplay Help
Topic: Add user variable for output stacks in parametrised BP?
Replies: 2
Views: 436

Add user variable for output stacks in parametrised BP?

I have the following BP

11-16-2024, 14-18-44.png

The Inserter that feeds into the storage chest should insert X stacks of the produced item.

My problem is that I don't know how I can ask the player to provide a number. And then I need to use that number and multiply it with the stack sice of {0 ...
by CheeseMcBurger
Sat Nov 16, 2024 12:24 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 134
Views: 34343

Re: Space Platforms

I named it Nostromo .

It is designed for ~75 % efficiency with the most simple circuit I could think of, and I decided to go for minimal width for maximum speed. It will start at 51% but will settle at ~75% after a couple of seconds.

Power on Nauvis is a problem I haven't solved yet. Probably just ...
by CheeseMcBurger
Fri Nov 15, 2024 12:26 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 61
Views: 19422

Re: Auto-launching of mixed rockets

Same here. If I require only 5 inserters and 5 belts and 5 underground belts - and nothing else! - then a rocket with exactly that content should be launched into space without requiring me to add any circuitry.

Instead, 5 rockets are launched into space with a full stack of each of the three items ...
by CheeseMcBurger
Sun Nov 10, 2024 9:02 pm
Forum: Gameplay Help
Topic: Weird power readings
Replies: 3
Views: 616

Re: Weird power readings

That's cool and all, but which of my machines do have a buffer? Where's the problem in my case?
by CheeseMcBurger
Sun Nov 10, 2024 7:53 pm
Forum: Gameplay Help
Topic: Space platform "Unload" cargo doesn't just work and "Import" is wrong word in Platform Logistics
Replies: 3
Views: 6010

Re: Space platform "Unload" cargo doesn't just work and "Import" is wrong word in Platform Logistics

I learned that unloading only works if you request it on the cargo landing pad. Maybe both needs to be active, the request and the Unload checkbox?
by CheeseMcBurger
Sun Nov 10, 2024 7:47 pm
Forum: This Forum
Topic: Click to Enlarge
Replies: 6
Views: 978

Re: Click to Enlarge

Sanqui wrote: Mon Nov 04, 2024 9:52 am I've added a lightbox feature -- let me know if this works for you.
That is awesome, thank you!
by CheeseMcBurger
Sun Nov 10, 2024 7:46 pm
Forum: Gameplay Help
Topic: Weird power readings
Replies: 3
Views: 616

Weird power readings

I have a small electric network with 3 x beacons (no modules), 1 x chemical plant, 1 x steam turbine. The network runs on an isolated, disconnected substation. There are no other power poles or substations in the vicinity. The image shows a fourth beacon, that I add later.

11-10-2024, 20-40-55.png ...

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