Search found 37 matches
- Sat May 01, 2021 9:58 pm
- Forum: Ideas and Suggestions
- Topic: Please remove the Spidertron screen wobble
- Replies: 8
- Views: 1225
Re: Please remove the Spidertron screen wobble
Yes, please remove the wobble. It's making me sea sick. I'd like to use spidertron more, but I can't with that wobble
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- Sun May 24, 2020 8:14 pm
- Forum: Ideas and Suggestions
- Topic: Copy/Paste Train Schedule in Trains List
- Replies: 6
- Views: 584
Re: Copy/Paste Train Schedule in Trains List
I think you can copy and paste them already with shift-mouse click, just like with assemblers and many other tools, no?
- Sun May 24, 2020 6:11 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 31040
Re: Friday Facts #348 - The final GUI update
I think the green, red and blue circuits and sulfur is far too bright. Before that, everything was more homogeneous and pleasant. With the symbols, I found it more homogeneous before, because much more 2D favors because it looks homogeneous. A lot of things are now moving towards 3D and some icons ...
- Sat May 23, 2020 12:36 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 31040
Re: Friday Facts #348 - The final GUI update
UI/Tabs: [...] In every Windows application I can think of, the open tab is highlighted, and the hidden ones are dark, so Factorio is directly opposite of that which feels confusing. In Factorio, I always wonder if I am on the correct tab. +1 Sound Effects: The sound effects are just too much. [......
- Fri May 22, 2020 6:31 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 31040
Re: Friday Facts #348 - The final GUI update
The new icons look dope! But I really dislike them as world-sprites (on belts and on the ground). They are too intense, stick out too much, are too polished and look more like plastic trinkets than real stuff. The plates look more like cubes, not flat at all. The sulfur is too green. The new landfil...
- Fri May 22, 2020 9:47 am
- Forum: Ideas and Suggestions
- Topic: Infinite radar range research is a must now.
- Replies: 39
- Views: 5722
Re: Infinite radar range research is a must now.
Bumping this. I'm starting to build my first mega base and it's on train world. It makes the radars short scanning range very noticable the bigger the factory becomes and the more you need to scout ahead. I don't have any strong feelings for infinite radar range, but the range should definitely be e...
- Wed May 20, 2020 10:04 pm
- Forum: Ideas and Suggestions
- Topic: improve train block overlay: add directions
- Replies: 55
- Views: 4931
Re: Quality of life improvement: Visualize one-way rails with arrow
If a new player is trying to make this rail a 2-way rail, this will help them immensely, even if they don't yet understand how rail signals work. I think the player even shouldn't start using rails without such understanding. A good tutorial is a must. There are good tutorials. Then, just a little ...
- Wed May 20, 2020 10:02 pm
- Forum: Ideas and Suggestions
- Topic: Bikeshedding about non-blocking saving on Windows
- Replies: 20
- Views: 1997
- Wed May 20, 2020 9:19 pm
- Forum: Ideas and Suggestions
- Topic: Construction Robot issues that have been bugging me for ever and possible solutions
- Replies: 4
- Views: 882
Re: Construction Robot issues that have been bugging me for ever and possible solutions
Issue 1: Deconstruction times being ignored Issue 2: Turrets shooting the very moment they are built 1) I am against that suggestion. Factorio is about building huge intertwined production lines. The waiting is already done during construction of the item. Once the item is finished, you shouldn't h...
- Sat May 02, 2020 10:07 pm
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 14404
Re: Meaningful Content Update
I realize it's a small team and making a quality game takes time, but sometimes I have to wonder if your priorities are in the wrong place. This game is still in early access and going to be 1.0 soon. If you believe than polishing the game is a wrong priority, then I'm glad you're not project manag...
- Mon Apr 27, 2020 11:28 am
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 40
- Views: 5538
Re: Hotbar Quickcrafting
Thanks for merging this.
It would be nice if someone from the dev team could give his thoughts on this request. Do you consider this a good idea and do you plan on implement this someday? Or is it something you rather do not implement.
Thanks.
It would be nice if someone from the dev team could give his thoughts on this request. Do you consider this a good idea and do you plan on implement this someday? Or is it something you rather do not implement.
Thanks.
- Fri Apr 24, 2020 7:17 pm
- Forum: General discussion
- Topic: is checking biter path cheating?
- Replies: 16
- Views: 3306
Re: is checking biter path cheating?
Understading the rules of a game and using them to your advantage is the complete opposite of cheating. I might have misunderstood. I thought OP is using debug visualization to display routes planned by pathfinder ... if that is not the case, I take back my original statement. Might as well be me t...
- Fri Apr 24, 2020 6:05 pm
- Forum: General discussion
- Topic: is checking biter path cheating?
- Replies: 16
- Views: 3306
Re: is checking biter path cheating?
Understading the rules of a game and using them to your advantage is the complete opposite of cheating.
- Fri Apr 24, 2020 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Else output for decider combinator
- Replies: 30
- Views: 5843
Re: Else output for decider combinator
Making wild, unfounded claims and then putting the effort to prove you wrong on the other person is not how you make an argument. It's absurd.
- Fri Apr 24, 2020 3:42 pm
- Forum: Balancing
- Topic: Remove Train Stop research, add Train Stop to first "Railway" research
- Replies: 12
- Views: 2787
Re: Remove Train Stop research, add Train Stop to first "Railway" research
It's daunting enough for new players just to figure out how to build rail networks in the first place! Combining those two techs does not make it more daunting. And to help new players to figure out rail networks, there is a vey good tutorial. +1 for OP. Splitting up Railway and Automated Rail Tran...
- Fri Apr 24, 2020 3:22 pm
- Forum: Ideas and Requests For Mods
- Topic: Ammo Level Indicator
- Replies: 3
- Views: 767
Re: Ammo Level Indicator
If turrets could be read by the circuit network, this would be a fun circuit to build. Too bad you cannot connect turrets to the circuit network.
- Fri Apr 24, 2020 3:13 pm
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 40
- Views: 5538
Crafting items from the quick bar.
TL;DR Add the possibility to craft items from the quick bar slots. What? How it should work: CTRL-CLICK a ghost or item stack on the quick bar, to add 1 of that item type to the crafting queue. SHIFT-CLICK a ghost or item stack on the quick bar, to add 5 of that item type to the crafting queue. Cli...
- Fri Apr 24, 2020 1:14 pm
- Forum: Ideas and Suggestions
- Topic: Else output for decider combinator
- Replies: 30
- Views: 5843
Re: Else output for decider combinator
Can you show us what you want it for? I don't have any immediate uses, but i might later. [...] Nobody who's built anything substantial with circuits is serously arguing they need changing. [...] And how do you know that? Does anybody who builds anything substantial report their experience directly...
- Fri Apr 24, 2020 12:59 pm
- Forum: Ideas and Suggestions
- Topic: Check for Factorio updates before loading sprites
- Replies: 5
- Views: 625
Re: Check for Factorio updates before loading sprites
It will be better to check it before the data stage, why are we need all prototypes for the game update? Of course it must be optionally. Well, because the "content pipeline" is not that well though out and GUI styles and assets are mixed with everything else, so the game is not able to c...
- Fri Apr 24, 2020 12:50 pm
- Forum: Ideas and Suggestions
- Topic: Give us the ability to chose a specific tutorial
- Replies: 1
- Views: 379
Re: Give us the ability to chose a specific tutorial
Yes, I'm in the same position and it makes me not want to do the tutorial at all. Please let us just do the tutorial that we're interested in.