Search found 48 matches

by CheeseMcBurger
Wed Nov 01, 2023 9:03 pm
Forum: Modding help
Topic: Understand data.raw entity pictures
Replies: 11
Views: 1117

Re: Understand data.raw entity pictures

That seems certainly interesting yeah. Is it similar to https://github.com/JohnTheCoolingFan/factorio-lib-rs by running the mods settings / data stage lua files and extracting the data table from that? In the end I'll still need a factorio install since I'll need all the sprites for vanilla entitie...
by CheeseMcBurger
Wed Nov 01, 2023 7:12 pm
Forum: Modding help
Topic: Understand data.raw entity pictures
Replies: 11
Views: 1117

Re: Understand data.raw entity pictures

Do I correctly understand that you expect the prototype instance data of a given mod to be in the file `../dumps/data-raw-dump.json`? And that creating that file from your app is still a to do? I have code ready that can pull the data from any mod without starting the game. Would that be interesting...
by CheeseMcBurger
Mon Oct 16, 2023 9:34 pm
Forum: Mods
Topic: Is Krastorio 2 stable yet?
Replies: 2
Views: 714

Re: Is Krastorio 2 stable yet?

Definitely not years. When I played it 1-2 years back, recipes still changed a lot - and thats the opposite of stable...
by CheeseMcBurger
Sun Oct 15, 2023 7:43 pm
Forum: Mods
Topic: Is Krastorio 2 stable yet?
Replies: 2
Views: 714

Is Krastorio 2 stable yet?

I think it's been 1-2 years since I tried Krastorio. When I played it, every update still changed a lot of the recipes around, which is the reason I stopped. The game was complex enough without the additional changes every week. I'm curious to give it another go, if the recipes became stable since t...
by CheeseMcBurger
Wed Oct 11, 2023 7:34 pm
Forum: Modding help
Topic: Understand data.raw entity pictures
Replies: 11
Views: 1117

Re: Understand data.raw entity pictures

πŸ‘ I guess I just wait then :)
by CheeseMcBurger
Tue Oct 10, 2023 5:09 pm
Forum: Modding help
Topic: Understand data.raw entity pictures
Replies: 11
Views: 1117

Re: Understand data.raw entity pictures

BrainGamer_, how far are you with that? I'm no Rust developer and just used my side project as a means to learn some Rust and also create a renderer that does certain things I need. Maybe we could team up, although I admit that I'm probably of little help. But I already have a small LUA script that ...
by CheeseMcBurger
Mon Oct 09, 2023 6:19 pm
Forum: Modding help
Topic: Understand data.raw entity pictures
Replies: 11
Views: 1117

Re: Understand data.raw entity pictures

> For some entities there are additionally legacy properties which provide an alternative method so you would have to handle those as well if you really want to handle all cases, but they are rarely used. Isn't there a common method that's used for blueprints? There's no animations in blueprints for...
by CheeseMcBurger
Mon Oct 09, 2023 4:51 pm
Forum: Modding help
Topic: Understand data.raw entity pictures
Replies: 11
Views: 1117

Understand data.raw entity pictures

I'm trying to programmatically find the entity pictures from the data.raw table. If I take the "big-electric-pole" table for example, it has this property: pictures = { layers = { { filename = "__base__/graphics/entity/big-electric-pole/big-electric-pole.png", -- shortened for br...
by CheeseMcBurger
Sat Aug 26, 2023 9:14 pm
Forum: Not a bug
Topic: Factorio seems to output base64 strings with wrong padding
Replies: 3
Views: 586

Re: Factorio seems to output base64 strings with wrong padding

Thanks boskid, I missed the leading zero! Base64's are now all valid!
by CheeseMcBurger
Fri Aug 25, 2023 11:49 pm
Forum: Not a bug
Topic: Factorio seems to output base64 strings with wrong padding
Replies: 3
Views: 586

Factorio seems to output base64 strings with wrong padding

I noticed that I cannot decode many the Base64 string that come out of Factorio, when the base64 decoder does not ignore the padding. For example, this one . https://base64.guru/tools/validator says it is invalid https://onlinebase64tools.com/validate-base64 says it is invalid Javascript fetch() is ...
by CheeseMcBurger
Sat May 01, 2021 9:58 pm
Forum: Ideas and Suggestions
Topic: Please remove the Spidertron screen wobble
Replies: 9
Views: 2899

Re: Please remove the Spidertron screen wobble

Yes, please remove the wobble. It's making me sea sick. I'd like to use spidertron more, but I can't with that wobble πŸ¦€.
by CheeseMcBurger
Sun May 24, 2020 8:14 pm
Forum: Ideas and Suggestions
Topic: Copy/Paste Train Schedule in Trains List
Replies: 6
Views: 1562

Re: Copy/Paste Train Schedule in Trains List

I think you can copy and paste them already with shift-mouse click, just like with assemblers and many other tools, no?
by CheeseMcBurger
Sun May 24, 2020 6:11 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 53667

Re: Friday Facts #348 - The final GUI update

I think the green, red and blue circuits and sulfur is far too bright. Before that, everything was more homogeneous and pleasant. With the symbols, I found it more homogeneous before, because much more 2D favors because it looks homogeneous. A lot of things are now moving towards 3D and some icons ...
by CheeseMcBurger
Sat May 23, 2020 12:36 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 53667

Re: Friday Facts #348 - The final GUI update

UI/Tabs: [...] In every Windows application I can think of, the open tab is highlighted, and the hidden ones are dark, so Factorio is directly opposite of that which feels confusing. In Factorio, I always wonder if I am on the correct tab. +1 Sound Effects: The sound effects are just too much. [......
by CheeseMcBurger
Fri May 22, 2020 6:31 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 53667

Re: Friday Facts #348 - The final GUI update

The new icons look dope! But I really dislike them as world-sprites (on belts and on the ground). They are too intense, stick out too much, are too polished and look more like plastic trinkets than real stuff. The plates look more like cubes, not flat at all. The sulfur is too green. The new landfil...
by CheeseMcBurger
Fri May 22, 2020 9:47 am
Forum: Ideas and Suggestions
Topic: Infinite radar range research is a must now.
Replies: 39
Views: 9901

Re: Infinite radar range research is a must now.

Bumping this. I'm starting to build my first mega base and it's on train world. It makes the radars short scanning range very noticable the bigger the factory becomes and the more you need to scout ahead. I don't have any strong feelings for infinite radar range, but the range should definitely be e...
by CheeseMcBurger
Wed May 20, 2020 10:04 pm
Forum: Implemented in 2.0
Topic: improve train block overlay: add directions
Replies: 57
Views: 13754

Re: Quality of life improvement: Visualize one-way rails with arrow

If a new player is trying to make this rail a 2-way rail, this will help them immensely, even if they don't yet understand how rail signals work. I think the player even shouldn't start using rails without such understanding. A good tutorial is a must. There are good tutorials. Then, just a little ...
by CheeseMcBurger
Wed May 20, 2020 10:02 pm
Forum: Ideas and Suggestions
Topic: Bikeshedding about non-blocking saving on Windows
Replies: 20
Views: 4383

Re: Bikeshedding about non-blocking saving on Windows

ptx0 wrote: ↑
Wed May 13, 2020 2:07 am
running a server on windows is a bit of a novelty since it doesn't even support basic server functionality..
What an ignorant statement.
by CheeseMcBurger
Wed May 20, 2020 9:19 pm
Forum: Ideas and Suggestions
Topic: Construction Robot issues that have been bugging me for ever and possible solutions
Replies: 4
Views: 2008

Re: Construction Robot issues that have been bugging me for ever and possible solutions

Issue 1: Deconstruction times being ignored Issue 2: Turrets shooting the very moment they are built 1) I am against that suggestion. Factorio is about building huge intertwined production lines. The waiting is already done during construction of the item. Once the item is finished, you shouldn't h...

Go to advanced search