Search found 40 matches

by BrainlessTeddy
Mon Nov 23, 2020 9:39 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 184
Views: 19973

Re: Version 1.1.0

blazespinnaker wrote:
Mon Nov 23, 2020 9:34 pm
Hmm, how to update via steam?
Here's how.
by BrainlessTeddy
Mon Nov 23, 2020 9:33 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 184
Views: 19973

Re: Version 1.1.0

I'm really excited to play 1.1 now. Also the drawstring backpack just arrived today. This is probably the second best factorio-day after the release of 1.0. Tho I would like it if the menu simulations in the background were a bit longer. Especially those where there's only a factory working on somet...
by BrainlessTeddy
Fri Nov 13, 2020 5:33 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 173
Views: 20445

Re: Friday Facts #363 - 1.1 is getting close

Me, a fool, thought 1.0 was the final version. I have to buy a bag now. Not only do I need one but I feel like you really deserve it.
by BrainlessTeddy
Tue Nov 03, 2020 7:05 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Train station UI flickering in map view.
Replies: 5
Views: 252

Re: [1.0.0] Train station UI flickering in map view.

valneq wrote:
Tue Nov 03, 2020 7:03 pm
It might be helpful for the devs to see your logfile, so they see more context like your graphics drivers, OS etc.
Where can I find it and how do I post it?
by BrainlessTeddy
Tue Nov 03, 2020 6:38 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Train station UI flickering in map view.
Replies: 5
Views: 252

[1.0.0] Train station UI flickering in map view.

Edit: Now I have a 60 fps recording, tho it's still not clearly visible. But you get the idea. The UI is probably skipping every other frame. Station UI.mp4 Station UI.mp4 How to reproduce: Open map and click and hold on a train station. Edit: Log file I'm not so sure if it's actually a bug, since I...
by BrainlessTeddy
Sat Oct 31, 2020 2:55 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
Replies: 7
Views: 523

Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Back home again. I would guess it was just a one-off, the pathfinding took a little bit too long, there was some bad cache, or something, As well we have done a few fixes already for 1.1, so I will suppose it is resolved I noticed that most attacks come from biter nests with no complex pathfinding t...
by BrainlessTeddy
Wed Oct 21, 2020 4:23 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
Replies: 7
Views: 523

Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

I observed something else right now which is probably not supposed to happen:
Factorio 1.0.0 2020-10-21 18-16-23.mp4
They are obviously trying to attack the radar.
(73.08 MiB) Downloaded 21 times
As you can see in the save game they could theoretically get to the radar over land.
by BrainlessTeddy
Wed Oct 21, 2020 2:28 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
Replies: 7
Views: 523

Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Klonan wrote:
Wed Oct 21, 2020 2:23 pm
Can you provide the save game?
That was a quick reply. Here you go.
Freeplay 7 - Vanilla - Lazy Bastard 2.0.zip
The video was recorded above the original base in the top left.
(14.19 MiB) Downloaded 8 times
by BrainlessTeddy
Wed Oct 21, 2020 2:20 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
Replies: 7
Views: 523

[1.0.0] Are the enemies supposed to not navigate around the lake?

I noticed something weird with the enemies on my current map. You can see pretty clearly what I mean in this video: Bug (Questionmark).mp4 This happens all the time and maybe also elsewhere outside of my radar coverage. I'm not sure if it's a bug or not but defending a base on a map like that is now...
by BrainlessTeddy
Fri Mar 20, 2020 1:54 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 25441

Re: Friday Facts #339 - Beacon HR + Redesign process

Tbh I don't like the new design. It doesn't fit in the style of Factorio, it's to futuristic and looks more like a sci-fi rocket while the rest of the game looks more like steampunk. Also it doesn't look like it's emitting something. And as someone else said already, the beacon shouldn't catch atten...
by BrainlessTeddy
Wed Mar 18, 2020 7:58 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.14] Graphs are not shown after using the search function in the production statistics GUI.
Replies: 2
Views: 466

[Oxyd] [0.18.14] Graphs are not shown after using the search function in the production statistics GUI.

After using the search function the graphs are not shown:
20200318205349_1.jpg
20200318205349_1.jpg (554.77 KiB) Viewed 466 times
As soon as I switch from 10 min to something else they are shown correctly. This is happening only in the production statistics GUI and not in the power statistics GUI.
by BrainlessTeddy
Wed Feb 12, 2020 9:10 pm
Forum: Not a bug
Topic: [0.18.6] Doesn't stop building ghosts after getting this item while building.
Replies: 3
Views: 244

Re: [0.18.6] Doesn't stop building ghosts after getting this item while building.

Loewchen wrote:
Wed Feb 12, 2020 8:51 pm
This is working exactly as documented in the wiki.
But why would they change it? Assuming they did so in one of the newer versions.
by BrainlessTeddy
Wed Feb 12, 2020 8:33 pm
Forum: Not a bug
Topic: [0.18.6] Doesn't stop building ghosts after getting this item while building.
Replies: 3
Views: 244

[0.18.6] Doesn't stop building ghosts after getting this item while building.

I explain what I mean: (This is the only situation where this happend to me) When I want to build something I don't have in my inventory, I press Q over a building I've already placed to build ghosts of it. When I deconstruct the already existing building while I'm in "building mode" it keeps to pla...
by BrainlessTeddy
Thu Jan 23, 2020 11:43 am
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 49489

Re: Version 0.18.0

Just some feedback for you: I like the update. Especially the new main menu and the grafics. There's now a real difference between the nature which is bright and colourful and the factory which is dark and grey. I also really like the new map. I'll add a little complaint to my previous reply: I cha...
by BrainlessTeddy
Wed Jan 22, 2020 9:05 am
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 49489

Re: Version 0.18.0

Just some feedback for you: I like the update. Especially the new main menu and the grafics. There's now a real difference between the nature which is bright and colourful and the factory which is dark and grey. I also really like the new map.
by BrainlessTeddy
Sat Nov 16, 2019 8:57 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 25673

Re: Friday Facts #320 - Color correction

bobingabout wrote:
Sat Nov 16, 2019 8:14 pm
of course it is, this is just my silly way of saying "You made the game worse."
-.-
But I don't agree with you. The factory is too bright but I think it's better than before. The environement, the so called "nature" looks way better I think. And the map is better, too.
by BrainlessTeddy
Sat Nov 16, 2019 6:09 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 25673

Re: Friday Facts #320 - Color correction

I can definitely say, that with the exception of the map, the right hand side looks way better in every image, the left looks too bright and cartoony, which completely breaks the feel of a game like Factorio. the left hand side of the map looks better though. Considering left is before, and right i...
by BrainlessTeddy
Tue Nov 12, 2019 12:14 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 25673

Re: Friday Facts #320 - Color correction

I like the new look (No idea why the others are crying like that) Bonus points, if you can implement a way to automaticly go (gradually) back to the old look (and beyond) when the pollution rises. And vice versa: when the pollution goes back, it should take at least 5 times so long to go back one g...

Go to advanced search