Search found 45 matches

by BrainlessTeddy
Fri Sep 24, 2021 4:53 pm
Forum: Duplicates
Topic: [1.1.41] Transparent underground belts
Replies: 1
Views: 125

[1.1.41] Transparent underground belts

Underground belts are slightly transparent. I didn't test it with every item but it is the case with nuclear fuel and uranium rounds magazines. Maybe it has to do with the glow of these items. The transparant effect is also better visible at night. Transparent Undergrounds.png Transparent Undergroun...
by BrainlessTeddy
Mon Jul 26, 2021 11:29 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 559
Views: 184056

Re: Thank you (Make the dev-team happy today!)

Thank you Wube Software for this awesome game I keep getting back to. It's just super satisfying to play this game, optimised to the last line of code. It's the best sandbox or rather toolbox I've bought.
by BrainlessTeddy
Fri Jun 25, 2021 8:49 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 39103

Re: Friday Facts #339 - Beacon HR + Redesign process

That is right it is old, but sometimes you need to give something a test of time. Large bases with the redesigned beacon look particularly ugly. Bases which use mods built before this redesign look even worse (for example krastorio). Many new players did not even see the original beacon so they hav...
by BrainlessTeddy
Fri Jun 25, 2021 7:03 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 39103

Re: Friday Facts #339 - Beacon HR + Redesign process

This new beacon design is the ugliest thing ever in factorio. I am not sure how anyone likes it compared to the classic beacon. The old beacon was creating a sense of dynamic with rotating tops and colors were matching. It was creating sense of volume for the entire factory. The new beacon does not...
by BrainlessTeddy
Tue May 04, 2021 4:04 pm
Forum: Combinator Creations
Topic: Minesweeper in Factorio
Replies: 5
Views: 1846

Map files

I still can't upload map files in the original post for some reason. So I'll just do it here. You need to put the map files here . With the release of v3.0.6, I changed all the file names to make them less confusing. Map files for Minesweeper v1.0: Satellite = open a cell / activate other buttons v1...
by BrainlessTeddy
Mon Nov 23, 2020 9:39 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 56639

Re: Version 1.1.0

blazespinnaker wrote: ↑
Mon Nov 23, 2020 9:34 pm
Hmm, how to update via steam?
Here's how.
by BrainlessTeddy
Mon Nov 23, 2020 9:33 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 56639

Re: Version 1.1.0

I'm really excited to play 1.1 now. Also the drawstring backpack just arrived today. This is probably the second best factorio-day after the release of 1.0. Tho I would like it if the menu simulations in the background were a bit longer. Especially those where there's only a factory working on somet...
by BrainlessTeddy
Fri Nov 13, 2020 5:33 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 56376

Re: Friday Facts #363 - 1.1 is getting close

Me, a fool, thought 1.0 was the final version. I have to buy a bag now. Not only do I need one but I feel like you really deserve it.
by BrainlessTeddy
Tue Nov 03, 2020 7:05 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Train station UI flickering in map view
Replies: 5
Views: 530

Re: [1.0.0] Train station UI flickering in map view.

valneq wrote: ↑
Tue Nov 03, 2020 7:03 pm
It might be helpful for the devs to see your logfile, so they see more context like your graphics drivers, OS etc.
Where can I find it and how do I post it?
by BrainlessTeddy
Tue Nov 03, 2020 6:38 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Train station UI flickering in map view
Replies: 5
Views: 530

[1.0.0] Train station UI flickering in map view

Edit: Now I have a 60 fps recording, tho it's still not clearly visible. But you get the idea. The UI is probably skipping every other frame. Station UI.mp4 Station UI.mp4 How to reproduce: Open map and click and hold on a train station. Edit: Log file I'm not so sure if it's actually a bug, since I...
by BrainlessTeddy
Sat Oct 31, 2020 2:55 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
Replies: 7
Views: 830

Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Back home again. I would guess it was just a one-off, the pathfinding took a little bit too long, there was some bad cache, or something, As well we have done a few fixes already for 1.1, so I will suppose it is resolved I noticed that most attacks come from biter nests with no complex pathfinding t...
by BrainlessTeddy
Wed Oct 21, 2020 4:23 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
Replies: 7
Views: 830

Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

I observed something else right now which is probably not supposed to happen:
Factorio 1.0.0 2020-10-21 18-16-23.mp4
They are obviously trying to attack the radar.
(73.08 MiB) Downloaded 70 times
As you can see in the save game they could theoretically get to the radar over land.
by BrainlessTeddy
Wed Oct 21, 2020 2:28 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
Replies: 7
Views: 830

Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Klonan wrote: ↑
Wed Oct 21, 2020 2:23 pm
Can you provide the save game?
That was a quick reply. Here you go.
Freeplay 7 - Vanilla - Lazy Bastard 2.0.zip
The video was recorded above the original base in the top left.
(14.19 MiB) Downloaded 35 times
by BrainlessTeddy
Wed Oct 21, 2020 2:20 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
Replies: 7
Views: 830

[1.0.0] Are the enemies supposed to not navigate around the lake?

I noticed something weird with the enemies on my current map. You can see pretty clearly what I mean in this video: Bug (Questionmark).mp4 This happens all the time and maybe also elsewhere outside of my radar coverage. I'm not sure if it's a bug or not but defending a base on a map like that is now...
by BrainlessTeddy
Fri Mar 20, 2020 1:54 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 39103

Re: Friday Facts #339 - Beacon HR + Redesign process

Tbh I don't like the new design. It doesn't fit in the style of Factorio, it's to futuristic and looks more like a sci-fi rocket while the rest of the game looks more like steampunk. Also it doesn't look like it's emitting something. And as someone else said already, the beacon shouldn't catch atten...
by BrainlessTeddy
Wed Mar 18, 2020 7:58 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.14] Graphs are not shown after using the search function in the production statistics GUI
Replies: 2
Views: 842

[Oxyd] [0.18.14] Graphs are not shown after using the search function in the production statistics GUI

After using the search function the graphs are not shown:
20200318205349_1.jpg
20200318205349_1.jpg (554.77 KiB) Viewed 842 times
As soon as I switch from 10 min to something else they are shown correctly. This is happening only in the production statistics GUI and not in the power statistics GUI.
by BrainlessTeddy
Wed Feb 12, 2020 9:10 pm
Forum: Not a bug
Topic: [0.18.6] Doesn't stop building ghosts after getting this item while building
Replies: 3
Views: 473

Re: [0.18.6] Doesn't stop building ghosts after getting this item while building.

Loewchen wrote: ↑
Wed Feb 12, 2020 8:51 pm
This is working exactly as documented in the wiki.
But why would they change it? Assuming they did so in one of the newer versions.
by BrainlessTeddy
Wed Feb 12, 2020 8:33 pm
Forum: Not a bug
Topic: [0.18.6] Doesn't stop building ghosts after getting this item while building
Replies: 3
Views: 473

[0.18.6] Doesn't stop building ghosts after getting this item while building

I explain what I mean: (This is the only situation where this happend to me) When I want to build something I don't have in my inventory, I press Q over a building I've already placed to build ghosts of it. When I deconstruct the already existing building while I'm in "building mode" it ke...

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