Search found 23 matches

by BrainlessTeddy
Sat Nov 16, 2019 8:57 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 191
Views: 14652

Re: Friday Facts #320 - Color correction

bobingabout wrote:
Sat Nov 16, 2019 8:14 pm
of course it is, this is just my silly way of saying "You made the game worse."
-.-
But I don't agree with you. The factory is too bright but I think it's better than before. The environement, the so called "nature" looks way better I think. And the map is better, too.
by BrainlessTeddy
Sat Nov 16, 2019 6:09 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 191
Views: 14652

Re: Friday Facts #320 - Color correction

I can definitely say, that with the exception of the map, the right hand side looks way better in every image, the left looks too bright and cartoony, which completely breaks the feel of a game like Factorio. the left hand side of the map looks better though. Considering left is before, and right i...
by BrainlessTeddy
Tue Nov 12, 2019 12:14 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 191
Views: 14652

Re: Friday Facts #320 - Color correction

I like the new look (No idea why the others are crying like that) Bonus points, if you can implement a way to automaticly go (gradually) back to the old look (and beyond) when the pollution rises. And vice versa: when the pollution goes back, it should take at least 5 times so long to go back one g...
by BrainlessTeddy
Fri Nov 08, 2019 8:49 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 191
Views: 14652

Re: Friday Facts #320 - Color correction

I'm a fan of the changes. I always thought that the game looked to dark, especially the map. I really appreciate that trees are now way easier to see.
by BrainlessTeddy
Mon Oct 21, 2019 10:23 am
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1956

Re: Solar farm with perfect ratio.

Remember : the truth is relative. This is why "perfect" things doesn't exists. I can make a long philosophical post about it, but I won't, it's too long. Just one word : Schrödinger. And that's why I choose the "perfect" ratio because I don't like having some random ratio. But I know that it's not ...
by BrainlessTeddy
Sun Oct 20, 2019 4:07 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1956

Re: Solar farm with perfect ratio.

Remember : the truth is relative. This is why "perfect" things doesn't exists. I can make a long philosophical post about it, but I won't, it's too long. Just one word : Schrödinger. And that's why I choose the "perfect" ratio because I don't like having some random ratio. But I know that it's not ...
by BrainlessTeddy
Fri Sep 27, 2019 8:02 pm
Forum: Combinator Creations
Topic: Pong in Factorio.
Replies: 2
Views: 839

Pong in Factorio.

I made Pong in Factorio. I posted a video on reddit . And here is the blueprint for this minigame: 0eNrtfe1uXEly5assBBjYtcXeG5HfjZkBeseLgYHecU/vwOjGYiBQUnU3MRQpkFTbjUE/gN/CP3ZfzE+yLIqUipUZeSMO64OVpA3YM1LdUFVkZNzIyHNO/O3F69MPi/cXJ2dXL77824uTN+dnly++/D9/e3F58uPZ8enyz65+eb948eWLn08urj5c/8nLF2fH75Z/8PET...
by BrainlessTeddy
Tue Sep 24, 2019 6:31 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1956

Re: Solar farm with perfect ratio.

eradicator wrote:
Tue Sep 24, 2019 4:11 pm
Personally i just build solar fields and accu fields seperately, i find that easier to expand.
Accus <10% left after the night? -> more accus.
Accus not 100% full before the night? -> more solars
I prefer having one blueprint you can place and don't have to worry about power production again.
by BrainlessTeddy
Tue Sep 24, 2019 4:01 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1956

Re: Solar farm with perfect ratio.

BlueTemplar wrote:
Mon Sep 23, 2019 7:49 pm
Remember that the so-called "perfect" ratio actually means "just enough accumulators to go through the night without brownouts assuming perfectly flat demand" - which it won't be...
Yeah, I know. Maybe I'll remove some roboports from the middle and place some accus instead.
by BrainlessTeddy
Mon Sep 23, 2019 6:12 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1956

Re: Solar farm with perfect ratio.

Are 11 roboports really needed ? No, but how would you fill the empty space instead? And more roboports means faster recharging for your bots. Each roboport wastes 1.2 solar panels (+accu) worth of power for passive drain even after the solar field is complete. So about 3% of the area of your bluep...
by BrainlessTeddy
Mon Sep 23, 2019 4:32 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1956

Re: Solar farm with perfect ratio.

ZombieMooose wrote:
Mon Sep 23, 2019 4:16 pm
BrainlessTeddy wrote:
Mon Sep 23, 2019 9:38 am
ZombieMooose wrote:
Mon Sep 23, 2019 7:46 am
Could remove the one in the middle and replace it with a radar. That'll fix the symetry issue.
I don't see how that would fix the symmetry issue...
Cause there's 11 roboports.
But having an even number of roboports doesn't make the blueprint symmetrical.
by BrainlessTeddy
Mon Sep 23, 2019 9:38 am
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1956

Re: Solar farm with perfect ratio.

ZombieMooose wrote:
Mon Sep 23, 2019 7:46 am
Could remove the one in the middle and replace it with a radar. That'll fix the symetry issue.
I don't see how that would fix the symmetry issue...
by BrainlessTeddy
Mon Sep 23, 2019 9:33 am
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1956

Re: Solar farm with perfect ratio.

Koub wrote:
Mon Sep 23, 2019 7:42 am
Are 11 roboports really needed ?
No, but how would you fill the empty space instead? And more roboports means faster recharging for your bots.
by BrainlessTeddy
Sun Sep 22, 2019 5:21 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1956

Re: Solar farm with perfect ratio.

Solar farms are always good for megabases and saving UPS. This looks quite cool though. Now make us one with Industrial Revolution modded panels and accus? Lol I play vanilla unfortunately but I was kinda interested in IR. Maybe I'll give IR a try after lauchning a rocket in vanilla (This will prob...
by BrainlessTeddy
Sun Sep 22, 2019 5:00 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1956

Solar farm with perfect ratio.

I made this solar farm some time ago and thought I would share it now. 20190922184753_1 (2).jpg This blueprint is only 4 * 4 substations big but you can place 4 or even 9 of them in a square and make your own bigger blueprint. 0eNqd3etuHbcVhuFbKfZvJRhyODz4VoqgkFK1ECBLhiwXDQLfe2XXlQSU73C9/pUD4ifaFIff...
by BrainlessTeddy
Thu Sep 12, 2019 5:32 pm
Forum: Duplicates
Topic: [0.17.68] Object unremovable.
Replies: 2
Views: 166

Re: [0.17.68] Object unremovable.

boskid wrote:
Thu Sep 12, 2019 5:06 pm
Duplicate 74066
Rseding91 wrote:
Sat Aug 03, 2019 9:52 pm
Thanks for the report however that's not a bug. They are not mineable as defined by the prototype which makes them not mineable.

If you want to *delete* the entity then use the entity editor and right click on it to delete it.
Ok, thank you.
by BrainlessTeddy
Thu Sep 12, 2019 4:49 pm
Forum: Duplicates
Topic: [0.17.68] Object unremovable.
Replies: 2
Views: 166

[0.17.68] Object unremovable.

I'm not sure if this even counts as a bug but it would be nice I you can fix it anyways. I placed the electricity generator electric connection from the tutorial in my sandbox world. 20190912182935_1.jpg But now I cannot destroy it anymore. 20190912161111_1.jpg 20190912175954_1.jpg I placed some oth...
by BrainlessTeddy
Tue Jul 02, 2019 6:18 pm
Forum: Won't fix.
Topic: Inserters are visible although they are behind a train.
Replies: 3
Views: 326

Re: Inserters are visible although they are behind a train.

Then I'm sorry. I didn't realise that until today. But thanks for your reply.
by BrainlessTeddy
Tue Jul 02, 2019 2:27 pm
Forum: Won't fix.
Topic: Inserters are visible although they are behind a train.
Replies: 3
Views: 326

Re: Inserters are visible although they are behind a train.

This is my second post on the forums. I hope I didn't miss any rule or something.
by BrainlessTeddy
Tue Jul 02, 2019 2:23 pm
Forum: Won't fix.
Topic: Inserters are visible although they are behind a train.
Replies: 3
Views: 326

Inserters are visible although they are behind a train.

The arms from inserters are visible in front of a train although the inserter itself is placed behind the train.
20190702161946_1.jpg
This is what I mean.
20190702161946_1.jpg (523.62 KiB) Viewed 326 times

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