In a twist of faith I posted here first :) Thanks anyways ! :D Hah, hadn't noticed it! I don't think I got a notification for your post, only the github issue (which is why I responded faster to that one). Oh - not sure if you can fix this one, but the version on the mod portal is 0.3.3 (?) while 0...
Hi, Any plans to update to 0.16 ? Thanks ! I already replied on my github but to repeat it here: I was hoping the mod rewrite would be done by now (life... got in the way), but as it hasn't I'll do a quick port of it, if not tonight, by tomorrow the latest. In short, yes but I was hoping it'd be 1....
https://cdn.discordapp.com/attachments/390090957502152705/390887764893368320/unknown.png It says bottom isn't a valid value for vertical_align, while both the documentation and the error demand it is. Seems to happen when I add it to labels and buttons and anything alike that has a valid parent (fl...
Agh, I hate the quoting system. - Opus Magnum (well, Codex, it is only a level pack) were my late childhood and a big part on getting me interested on programming so no waiting for me. No regrets either, it's all I would have wanted and more so far. And nobody out the company knew they were working ...
So I won't be able to do anything code-wise or anything today because Opus Magnum came out and I already lost several hours to it. Many more to come, I'm sure. That doesn't sound too bad at least @120ms. That every mod gets the same spikes is obvious. Far too many people use if game.tick % 60 == 0, ...
Thanks for the notice. I tried to make an answer post with the blue heart, but apparently it's not possible: The preview function works though: From what I can tell some of the database tables have the wrong character set / collation and don't support unicode properly. An update of the database and...
Ah. So the chargers are beacons now instead of EEI? (sorry, i didn't really read ALL of your code, just some bits :P). As neither beacon efficiency nor module effects change during runtime this sounds like a good place to add some caching or even memoization. If that doesn't help enough then imho j...
Hey, Awesome idea for the mod. I instantly wanted to use it, cause I thought: 1. More "air-time" = less bots needed = more UPS. 2. Charging stations are 2/2 in size and can be placed in so much better spots, therefore minimizing distance between train and assemblers. Again more UPS! So I ...
I've had a look at your on_tick function, it's a lot longer than what i would have expected for a mod like this. Especially you seem to be doing node maintenance, which is guess is related to the charging cells? If my interpretation of that is right don't really see a reason to do that in on_tick i...
Also it's been two months since I said I was working on new features. Whoops. Due to performance hits I had to drop the idea of having individual-area chargers, which really annoys me because I do like the strategy element of it. On the non-linear power usage, there were also performance hits for th...
Hey, Awesome idea for the mod. I instantly wanted to use it, cause I thought: 1. More "air-time" = less bots needed = more UPS. 2. Charging stations are 2/2 in size and can be placed in so much better spots, therefore minimizing distance between train and assemblers. Again more UPS! So I ...
https://i.imgur.com/vfPNHjc.png (The things on the orange box above) You can already get a beacon's distribution efficiency on 0.15 with LuaEntityPrototype.distribution_effectivity , but to get a beacon's several effects currently you need to: * Get the beacon's module inventory * Iterate each modu...
Hi Dustine & community, thanks for this great and elaborated mod. :) In particular, thanks that it is so small! Great for people with slow internet connections. Some config-only-mods can be huge, but yours is just right. :) However, with that large of a charging area, to me, the transmitter fee...
I think he meant, like, using an electric heat source. For me personally either that or a way to have a electrical-energy-interface, but like, for heat. This gal doesn't need to convert power for heat specifically, only to have a way to create heat without outside hacks or further scripting ^^"
Sorry, I should specify that bugs (1) and (2) are fixed, but bug (3) is still happening. Once the machine loses temperature it slowly grinds to a halt and then never starts back up once the temperature rises. Manually resetting the machine's recipe does seem to get it going again. I was about to as...
Nice gonna have to try this out. Had nearly this exact idea 9 months ago over on reddit. https://www.reddit.com/r/factorio/comments/52gylt/mod_idearequest_laser_turret_bot_rechargers/ thank you! the idea wasn't mine to begin with so to see more people with the same issue and proposal makes me happy...