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- Wed May 08, 2019 11:15 am
- Forum: Won't implement
- Topic: [Lua] Event on_pre_entity_damaged
- Replies: 5
- Views: 2127
Re: [Lua] Event on_pre_entity_damaged
I too would be grateful for the old health passed to the event. The problem with the on_entity_damaged event ist the following. Consider an item that protects me from all damage done to me. I would implement an event handler which looks something like this: if entity is player and player has protect...