Search found 43 matches

by Trev_lite
Thu Apr 27, 2017 6:23 am
Forum: Resolved Problems and Bugs
Topic: [Crash] Deleting old version of Blueprint Book
Replies: 6
Views: 2374

Re: [Crash] Deleting old version of Blueprint Book

Hi, I am having the same problem. When i start a new game and open a blueprint book (that i got from a multiplayer game) and delete it, the game crashes. no save since i happens for a new game. no mods for the new game 0.010 2017-04-26 23:14:40; Factorio 0.15.2 (build 29124, win64, steam) 0.010 Oper...
by Trev_lite
Fri Oct 07, 2016 11:54 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 65906

Re: Friday Facts #159 - Research revolution

One idea for the PvP is to bring back the rocket defense. A one time use building (or just a silo that needs to be loaded with intercepter missiles) that can shoot down a rocket. the Recipe could be high in high tech goods (to track and shoot down a rocket) but will not have the large production cha...
by Trev_lite
Wed Sep 07, 2016 5:23 pm
Forum: Ideas and Requests For Mods
Topic: Geothermal power
Replies: 1
Views: 569

Geothermal power

An idea for a mod I have thought of (other people probably also thought of it first) is geothermal power.
Make an oil well like resource that provides water at 80c so it can be used for power.

Might go well with a natural gas mod or a water spring mod.
by Trev_lite
Sat Aug 06, 2016 8:45 pm
Forum: Multiplayer
Topic: Looking to set up a no-mods mass Achievement run
Replies: 9
Views: 1220

Re: Looking to set up a no-mods mass Achievement run

I'm up for tonight. I have the next 8 hours or so free.
by Trev_lite
Thu Aug 04, 2016 3:38 am
Forum: Mods
Topic: [MOD 0.12.x] Extra Tool Belts 0.1.0
Replies: 25
Views: 26427

Re: [MOD 0.12.x] Extra Tool Belts 0.1.0

Does anyone want to update this mod for 0.13?
by Trev_lite
Thu Aug 04, 2016 1:40 am
Forum: Multiplayer
Topic: Looking to set up a no-mods mass Achievement run
Replies: 9
Views: 1220

Re: Looking to set up a no-mods mass Achievement run

Not sure how much help I will be, but I at least know enough not to get in the way.
When do you plan to do this?
by Trev_lite
Sun Jul 31, 2016 3:14 am
Forum: General discussion
Topic: What happened?
Replies: 13
Views: 3286

Re: What happened?

I missed this end of the world. How and why did it end this time? This time it was supposed to be a polar shift Magnetic or True Pole Wandering? Since compasses are still working I think that the current magnetic pole shift is still going to take thousands of years like the geophysicists predicted....
by Trev_lite
Sun Mar 20, 2016 5:44 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 207087

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Im having a problem. When I try to load my game I get an error. Unkown key:"Error while running the on_init: __TheFatController__/control.lua:295: attempt to index field 'guiSettings' (a nil value)" using a quick save I get another error after I load the game. Error while running the event...
by Trev_lite
Sun Mar 20, 2016 5:38 am
Forum: Mods
Topic: [MOD 0.12.x] The 8L Train Project v1.2.3 (Updated '16-05-01)
Replies: 71
Views: 55719

Re: [MOD 0.12.x] The 8L Train Project v1.1.0

the info.json and folder name have not been updated to 1.1.0
to get it to work for now you can just rename the mod to 1.0.0
by Trev_lite
Sun Mar 20, 2016 1:10 am
Forum: Gameplay Help
Topic: Killing BIG Nests
Replies: 16
Views: 19442

Re: Killing BIG Nests

I have a similar problem. I am at red science, 10% evo factor, and have a few bases of similar size right at the end of my main bus that I need gone so that I can get green science set up. My first move will be to hand craft some green science so that I can get piercing ammo, but what do I do from t...
by Trev_lite
Sat Mar 19, 2016 7:31 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799609

Re: [MOD 0.12.x][Bobs][Base] Angels Ores and Processing

I have an error when I try to run Factorio with this mod. __angelsores__/data.lua:63: attempt to index field 'ores' (a nil value) only mod that affect ores I have is RSO. edit: the problem is with if bobmods.ores.settings.UnsortedGemOre == true then bobmods.lib.add_item_to_resource("infinite-ge...
by Trev_lite
Sat Mar 19, 2016 7:18 am
Forum: Mods
Topic: [MOD 0.12.x] The 8L Train Project v1.2.3 (Updated '16-05-01)
Replies: 71
Views: 55719

Re: [MOD 0.12.x]Train position and length fix (updated 2016-2-13

Here is a copy for download.

License: talk to Jackielope and GotLag
by Trev_lite
Thu Mar 17, 2016 7:27 am
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 69635

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Same with me. Im the one who make it possible to use this mod with RSO and bitters (ok i only requested the idea).
I don't like running out of artifacts for purple science.
by Trev_lite
Thu Mar 17, 2016 7:10 am
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 45683

Re: Friday Facts #113 - Better rail building

I thought that the great things about the A* algorithm is that the first solution it finds is optimal (given that some constraints on the heuristic it uses). The only reason that A* search will find a curved path before a curved path that is just as good is if the curves are tied in cost of rails (a...
by Trev_lite
Fri Mar 04, 2016 5:54 am
Forum: Mods
Topic: [MOD 0.12.11+] Better Vehicle Control (0.12.2)
Replies: 7
Views: 21701

Re: [MOD 0.12.x] Better Vehicle Control (0.12.2)

i can confirm that this mod does not work with 12.24
by Trev_lite
Tue Mar 01, 2016 9:05 pm
Forum: Mods
Topic: [MOD 0.10.x] Ground Sulfur
Replies: 7
Views: 7557

Re: [MOD 0.10.x] Ground Sulfur

could someone please update this for 12.2
by Trev_lite
Sun May 31, 2015 8:33 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 74724

Re: Final (Maxed) Designs

Cu and Fe are easy to understand but ckt took sometime to understand.
by Trev_lite
Sun May 24, 2015 7:00 am
Forum: Mods
Topic: BlueprintMirror 0.0.3 [0.11.16+]
Replies: 16
Views: 36483

Re: BlueprintMirror 0.0.3 [0.11.16+]

when i try to use this mod i get an error about not finding the font st-small when i try to start factorio data:extend( { { type = "font", name = "bpm-small", from = "default", size = 13 } }) data.raw["gui-style"].default["bpm_button"] = { type = &qu...
by Trev_lite
Sat May 23, 2015 2:20 am
Forum: Mods
Topic: [MOD 0.12.x / 0.11.x] Smart long inserters
Replies: 5
Views: 12175

Re: [0.11.x] Smart long inserters

nice!
can i please get a fast long handed inserter.

Go to advanced search