Hi,
I am having the same problem.
When i start a new game and open a blueprint book (that i got from a multiplayer game) and delete it, the game crashes.
no save since i happens for a new game.
no mods for the new game
0.010 2017-04-26 23:14:40; Factorio 0.15.2 (build 29124, win64, steam)
0.010 ...
Search found 43 matches
- Thu Apr 27, 2017 6:23 am
- Forum: Resolved Problems and Bugs
- Topic: [Crash] Deleting old version of Blueprint Book
- Replies: 6
- Views: 5107
- Fri Oct 07, 2016 11:54 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 120936
Re: Friday Facts #159 - Research revolution
One idea for the PvP is to bring back the rocket defense. A one time use building (or just a silo that needs to be loaded with intercepter missiles) that can shoot down a rocket. the Recipe could be high in high tech goods (to track and shoot down a rocket) but will not have the large production ...
- Wed Sep 07, 2016 5:23 pm
- Forum: Ideas and Requests For Mods
- Topic: Geothermal power
- Replies: 1
- Views: 1278
Geothermal power
An idea for a mod I have thought of (other people probably also thought of it first) is geothermal power.
Make an oil well like resource that provides water at 80c so it can be used for power.
Might go well with a natural gas mod or a water spring mod.
Make an oil well like resource that provides water at 80c so it can be used for power.
Might go well with a natural gas mod or a water spring mod.
- Sat Aug 06, 2016 8:45 pm
- Forum: Multiplayer
- Topic: Looking to set up a no-mods mass Achievement run
- Replies: 9
- Views: 3453
Re: Looking to set up a no-mods mass Achievement run
I'm up for tonight. I have the next 8 hours or so free.
- Thu Aug 04, 2016 3:38 am
- Forum: Mods
- Topic: [MOD 0.12.x] Extra Tool Belts 0.1.0
- Replies: 25
- Views: 33416
Re: [MOD 0.12.x] Extra Tool Belts 0.1.0
Does anyone want to update this mod for 0.13?
- Thu Aug 04, 2016 1:40 am
- Forum: Multiplayer
- Topic: Looking to set up a no-mods mass Achievement run
- Replies: 9
- Views: 3453
Re: Looking to set up a no-mods mass Achievement run
Not sure how much help I will be, but I at least know enough not to get in the way.
When do you plan to do this?
When do you plan to do this?
- Sun Jul 31, 2016 3:14 am
- Forum: General discussion
- Topic: What happened?
- Replies: 13
- Views: 5653
Re: What happened?
I missed this end of the world. How and why did it end this time?
This time it was supposed to be a polar shift
Magnetic or True Pole Wandering?
Since compasses are still working I think that the current magnetic pole shift is still going to take thousands of years like the geophysicists ...
This time it was supposed to be a polar shift
Magnetic or True Pole Wandering?
Since compasses are still working I think that the current magnetic pole shift is still going to take thousands of years like the geophysicists ...
- Sun Mar 20, 2016 5:44 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 296044
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Im having a problem.
When I try to load my game I get an error.
Unkown key:"Error while running the on_init:
__TheFatController__/control.lua:295:
attempt to index field 'guiSettings' (a nil value)"
using a quick save I get another error after I load the game.
Error while running the event ...
When I try to load my game I get an error.
Unkown key:"Error while running the on_init:
__TheFatController__/control.lua:295:
attempt to index field 'guiSettings' (a nil value)"
using a quick save I get another error after I load the game.
Error while running the event ...
- Sun Mar 20, 2016 5:38 am
- Forum: Mods
- Topic: [MOD 0.12.x] The 8L Train Project v1.2.3 (Updated '16-05-01)
- Replies: 71
- Views: 72470
Re: [MOD 0.12.x] The 8L Train Project v1.1.0
the info.json and folder name have not been updated to 1.1.0
to get it to work for now you can just rename the mod to 1.0.0
to get it to work for now you can just rename the mod to 1.0.0
- Sun Mar 20, 2016 1:10 am
- Forum: Gameplay Help
- Topic: Killing BIG Nests
- Replies: 16
- Views: 25125
Re: Killing BIG Nests
I have a similar problem. I am at red science, 10% evo factor, and have a few bases of similar size right at the end of my main bus that I need gone so that I can get green science set up.
My first move will be to hand craft some green science so that I can get piercing ammo, but what do I do from ...
My first move will be to hand craft some green science so that I can get piercing ammo, but what do I do from ...
- Sat Mar 19, 2016 12:35 pm
- Forum: Mods
- Topic: [MOD 0.12.x] The 8L Train Project v1.2.3 (Updated '16-05-01)
- Replies: 71
- Views: 72470
Re: [MOD 0.12.x]Train position and length fix (updated 2016-2-13
I made the changes.
- Sat Mar 19, 2016 7:31 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1662706
Re: [MOD 0.12.x][Bobs][Base] Angels Ores and Processing
I have an error when I try to run Factorio with this mod.
__angelsores__/data.lua:63: attempt to index field 'ores' (a nil value)
only mod that affect ores I have is RSO.
edit:
the problem is with
if bobmods.ores.settings.UnsortedGemOre == true then
bobmods.lib.add_item_to_resource("infinite ...
__angelsores__/data.lua:63: attempt to index field 'ores' (a nil value)
only mod that affect ores I have is RSO.
edit:
the problem is with
if bobmods.ores.settings.UnsortedGemOre == true then
bobmods.lib.add_item_to_resource("infinite ...
- Sat Mar 19, 2016 7:18 am
- Forum: Mods
- Topic: [MOD 0.12.x] The 8L Train Project v1.2.3 (Updated '16-05-01)
- Replies: 71
- Views: 72470
Re: [MOD 0.12.x]Train position and length fix (updated 2016-2-13
Here is a copy for download.
License: talk to Jackielope and GotLag
License: talk to Jackielope and GotLag
- Thu Mar 17, 2016 7:27 am
- Forum: Mods
- Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
- Replies: 85
- Views: 91763
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Same with me. Im the one who make it possible to use this mod with RSO and bitters (ok i only requested the idea).
I don't like running out of artifacts for purple science.
I don't like running out of artifacts for purple science.
- Thu Mar 17, 2016 7:10 am
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 66344
Re: Friday Facts #113 - Better rail building
I thought that the great things about the A* algorithm is that the first solution it finds is optimal (given that some constraints on the heuristic it uses). The only reason that A* search will find a curved path before a curved path that is just as good is if the curves are tied in cost of rails ...
- Fri Mar 04, 2016 5:54 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Better Vehicle Control (0.12.2)
- Replies: 7
- Views: 25270
Re: [MOD 0.12.x] Better Vehicle Control (0.12.2)
i can confirm that this mod does not work with 12.24
- Tue Mar 01, 2016 9:05 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Ground Sulfur
- Replies: 7
- Views: 9491
Re: [MOD 0.10.x] Ground Sulfur
could someone please update this for 12.2
- Sun May 31, 2015 8:33 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 100239
Re: Final (Maxed) Designs
Cu and Fe are easy to understand but ckt took sometime to understand.
- Sun May 24, 2015 7:00 am
- Forum: Mods
- Topic: BlueprintMirror 0.0.3 [0.11.16+]
- Replies: 16
- Views: 41687
Re: BlueprintMirror 0.0.3 [0.11.16+]
when i try to use this mod i get an error about not finding the font st-small when i try to start factorio
data:extend(
{
{
type = "font",
name = "bpm-small",
from = "default",
size = 13
}
})
data.raw["gui-style"].default["bpm_button"] =
{
type = "button_style",
parent = "default ...
data:extend(
{
{
type = "font",
name = "bpm-small",
from = "default",
size = 13
}
})
data.raw["gui-style"].default["bpm_button"] =
{
type = "button_style",
parent = "default ...
- Sat May 23, 2015 2:20 am
- Forum: Mods
- Topic: [MOD 0.12.x / 0.11.x] Smart long inserters
- Replies: 5
- Views: 14173
Re: [0.11.x] Smart long inserters
nice!
can i please get a fast long handed inserter.
can i please get a fast long handed inserter.